Player Matchup

Nemesis
Nemesis
Silver II
Bucksavage360
Nemesis
Silver II
Level 112
God Stats
21W - 43L
1,250 SR
Queue Stats
433W - 437L
932 MMR
Solo
Nu Wa
Nu Wa
Silver I
Santi12804
Nu Wa
Silver I
Level 128
God Stats
0W - 2L
1,283 SR
Queue Stats
281W - 290L
1,250 MMR
Party 1
Ymir
Ymir
Silver III
UnknownShadow153
Ymir
Silver III
Level 69
God Stats
3W - 13L
1,099 SR
Queue Stats
121W - 136L
908 MMR
Solo
Jing Wei
Jing Wei
Silver I
finermaple84012
Jing Wei
Silver I
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 41L
1,224 MMR
Party 1
Sun Wukong
Sun Wukong
Silver II
vipdasick66
Sun Wukong
Silver II
Level 157
God Stats
13W - 21L
1,304 SR
Queue Stats
934W - 931L
1,051 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,287 SR
1,073 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,431 SR
1,077 MMR
King Arthur
King Arthur
Silver I
MakaXBlackstar
King Arthur
Silver I
Level 158
God Stats
13W - 16L
1,313 SR
Queue Stats
412W - 418L
1,197 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Tragic ShotzZ
Tsukuyomi
Gold V
Level 87
God Stats
25W - 22L
1,576 SR
Queue Stats
142W - 150L
1,232 MMR
Solo
Izanami
Izanami
Silver III
U EVEN GUN BRO
Izanami
Silver III
Level 61
God Stats
2W - 5L
1,247 SR
Queue Stats
132W - 141L
871 MMR
Solo
Ares
Ares
Silver IV
firehandz
Ares
Silver IV
Level 76
God Stats
12W - 7L
1,500 SR
Queue Stats
114W - 119L
899 MMR
Solo
Eset
Eset
Gold V
redsenma
Eset
Gold V
Level 141
God Stats
4W - 2L
1,516 SR
Queue Stats
131W - 132L
1,188 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
16
2 / 2 / 4
10,923
377
5,775
13,975
5,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
20
1 / 4 / 2
12,888
444
25,421
13,591
5,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 7 / 2
11,791
407
8,769
22,756
23,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
19
1 / 5 / 3
12,713
438
15,240
21,388
8,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
vipdasick66
Sun Wukong
20
3 / 4 / 2
13,154
454
18,990
28,650
27,293
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SetTiamatAthenaCu ChulainnApollo

VS

Bans
DanzaburouGuan YuMerlinCthulhuHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MakaXBlackstar
King Arthur
20
2 / 3 / 9
15,219
525
19,583
29,083
31,759
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
Tragic ShotzZ
Tsukuyomi
20
5 / 3 / 11
17,405
600
17,905
26,886
14,368
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 1 / 6
15,395
531
14,624
22,989
9,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ares
20
3 / 2 / 8
14,473
499
7,300
24,434
22,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Eset
20
6 / 0 / 6
15,081
520
12,546
17,888
9,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
62
9
Kills
22
22
Deaths
9
13
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Nemesis
2
2
4
2
W
King Arthur
MakaXBlackstar
King Arthur
2
3
9
2.17
L
Nu Wa
1
4
2
0.5
W
Tsukuyomi
Tragic ShotzZ
Tsukuyomi
5
3
11
3.5
W
6
1
6
9
L
2
7
2
0.43
L
Jing Wei
1
5
3
0.5
W
Ares
3
2
8
3.5
W
Eset
6
0
6
9
L
Sun Wukong
vipdasick66
Sun Wukong
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,195
Damage
71,958
100,360
Taken
121,280
69,321
Mitigated
88,303
31,121
Healing
48,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
5,775
1,659
0
7,381
13,975
5,322
876
1,738
12,061
0
55,680
W
King Arthur
MakaXBlackstar
King Arthur
19,583
2,046
243
8,416
29,083
31,759
558
3,625
25,458
1,360
101,922
L
Nu Wa
25,421
3,392
304
3,993
13,591
5,041
36
3,042
10,363
111,443
0
W
Tsukuyomi
Tragic ShotzZ
Tsukuyomi
17,905
3,791
0
10,804
26,886
14,368
2,333
7,118
19,768
0
155,450
W
14,624
12,044
0
12,466
22,989
9,905
8,735
10,215
12,774
0
147,202
L
8,769
302
0
3,288
22,756
23,415
276
6,775
15,742
54,703
0
L
Jing Wei
15,240
9,600
0
7,687
21,388
8,250
1,252
2,689
18,659
0
107,721
W
Ares
7,300
251
0
6,033
24,434
22,609
1,091
9,131
15,303
39,676
0
W
Eset
12,546
1,056
3,620
6,828
17,888
9,662
1,099
5,519
12,369
87,269
0
L
Sun Wukong
vipdasick66
Sun Wukong
18,990
3,309
0
8,468
28,650
27,293
30
5,084
23,413
0
96,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,469
Gold Earned
77,573
685
Minions Killed
774
0
Camps Cleared
0
2,313,499
Distance Traveled
2,739,793
24
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,923
377
107
4
0
372,930
3
W
King Arthur
15,219
525
165
6
0
513,626
5
L
Nu Wa
12,888
444
169
6
0
500,299
3
W
Tsukuyomi
17,405
600
232
8
0
614,468
11
W
Izanami
15,395
531
194
7
0
479,033
6
L
Ymir
11,791
407
72
2
0
491,890
10
L
Jing Wei
12,713
438
180
6
0
470,028
7
W
Ares
14,473
499
56
2
0
592,751
7
W
Eset
15,081
520
127
4
0
539,915
9
L
Sun Wukong
13,154
454
157
5
0
478,352
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role