Player Matchup

Hel
Hel
Gold I
Kingjustice_1
Hel
Gold I
Level 68
God Stats
1W - 1L
1,862 SR
Queue Stats
75W - 66L
1,722 MMR
Party 1
Ne Zha
Ne Zha
Gold V
TrainerRojo
Ne Zha
Gold V
Level 49
God Stats
5W - 5L
1,604 SR
Queue Stats
50W - 47L
1,401 MMR
Party 1
Hercules
Hercules
Gold I
XxcholoXDxX
Hercules
Gold I
Level 68
God Stats
2W - 1L
1,777 SR
Queue Stats
79W - 70L
1,706 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 62
1,747 SR
1,610 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,585 SR
1,510 MMR
Fenrir
Fenrir
Platinum I
 
Fenrir
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Athena
Athena
Gold I
ItsTragicGuy
Athena
Gold I
Level 156
God Stats
60W - 33L
1,622 SR
Queue Stats
312W - 286L
1,471 MMR
Party 2
Thoth
Thoth
Bronze III
slippery gamer1
Thoth
Bronze III
Level 116
God Stats
3W - 2L
1,635 SR
Queue Stats
38W - 29L
1,560 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 5
8,092
622
3,984
10,132
2,947
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
10
2 / 7 / 1
7,805
600
4,596
12,187
4,370
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
XxcholoXDxX
Hercules
11
3 / 4 / 2
8,633
664
7,136
12,998
6,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AnubisGuan YuHorusAphroditeCthulhu

VS

Bans
DanzaburouCerberusMedusaArtemisSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
10 / 2 / 6
10,386
799
13,760
9,792
5,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
13
1 / 1 / 14
9,852
758
6,300
11,217
11,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 2 / 7
9,556
735
10,039
4,455
1,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
5
Kills
17
17
Deaths
5
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
2
6
6.5
W
Athena
1
1
14
8
L
0
6
5
0.42
L
Ne Zha
2
7
1
0.36
L
Hercules
XxcholoXDxX
Hercules
3
4
2
1
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,716
Damage
30,099
35,317
Taken
25,464
14,313
Mitigated
19,045
8,989
Healing
8,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,760
1,950
0
3,336
9,792
5,909
295
1,417
8,375
0
40,069
W
Athena
6,300
1,791
0
4,250
11,217
11,646
686
2,166
9,051
22,485
0
L
3,984
824
3,268
2,344
10,132
2,947
154
5,155
4,572
28,805
0
L
Ne Zha
4,596
1,704
369
1,097
12,187
4,370
209
3,720
8,015
0
22,306
L
Hercules
XxcholoXDxX
Hercules
7,136
2,038
271
1,640
12,998
6,996
205
6,777
5,778
0
16,344
W
10,039
343
0
815
4,455
1,490
1,356
481
3,974
46,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,530
Gold Earned
29,794
114
Minions Killed
149
0
Camps Cleared
0
681,386
Distance Traveled
752,398
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,386
799
37
3
0
273,385
3
W
Athena
9,852
758
28
2
0
252,433
2
L
Hel
8,092
622
60
5
0
199,296
1
L
Ne Zha
7,805
600
42
3
0
240,871
3
L
Hercules
8,633
664
12
1
0
241,219
3
W
Thoth
9,556
735
84
6
0
226,580
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role