Player Matchup

Rama
Rama
Drakhold
Rama
Level 16
God Stats
2W - 0L
1,768 SR
Queue Stats
23W - 13L
1,551 Elo+
Party 1
Bellona
Bellona
Mik4iaS
Bellona
Level 14
God Stats
16W - 9L
1,614 SR
Queue Stats
35W - 18L
1,605 Elo+
Solo
Amaterasu
Amaterasu
PikachuRatinhoXD
Amaterasu
Level 22
God Stats
6W - 2L
1,674 SR
Queue Stats
55W - 45L
1,517 Elo+
Party 1
Ra
Ra
SélenaGómez
Ra
Level 26
God Stats
5W - 6L
1,375 SR
Queue Stats
199W - 113L
1,581 Elo+
Solo
Thor
Thor
theotheotheo123
Thor
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 59L
1,537 Elo+
Party 1
Team Averages
Level 20
1,586 SR
1,558 Elo+

VS

Team Averages
Level 25
1,534 SR
1,460 Elo+
Anubis
Anubis
ElKaizer7
Anubis
Level 27
God Stats
7W - 5L
1,616 SR
Queue Stats
11W - 11L
1,470 Elo+
Party 2
Bacchus
Bacchus
IvanSter
Bacchus
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,423 Elo+
Party 2
Hun Batz
Hun Batz
Pochardo
Hun Batz
Level 29
God Stats
1W - 2L
1,553 SR
Queue Stats
12W - 12L
1,476 Elo+
Party 2
Horus
Horus
PotisSota
Horus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,496 Elo+
Party 2
Danzaburou
Danzaburou
pitincho10
Danzaburou
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 12L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
3 / 2 / 4
7,558
472
7,368
7,382
2,027
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Mik4iaS
Bellona
16
5 / 2 / 2
9,884
618
8,713
12,091
8,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
13
2 / 1 / 8
8,888
556
4,211
8,951
5,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
11 / 2 / 0
10,900
681
11,470
9,115
3,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 3
7,489
468
2,197
8,022
2,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ElKaizer7
Anubis
14
0 / 4 / 5
7,600
475
4,759
9,253
4,042
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
IvanSter
Bacchus
10
0 / 4 / 3
6,714
420
5,261
10,046
8,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
Pochardo
Hun Batz
12
4 / 4 / 2
8,112
507
6,824
10,773
3,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
PotisSota
Horus
13
3 / 6 / 0
7,530
471
3,921
10,530
5,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
pitincho10
Danzaburou
12
2 / 3 / 1
7,459
466
4,250
10,009
3,128
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
21
Kills
9
9
Deaths
21
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Rama
3
2
4
2.5
L
Anubis
ElKaizer7
Anubis
0
4
5
0.63
L
Bacchus
IvanSter
Bacchus
0
4
3
0.38
W
Bellona
Mik4iaS
Bellona
5
2
2
3
W
Amaterasu
2
1
8
6
L
Hun Batz
Pochardo
Hun Batz
4
4
2
1.25
L
Horus
PotisSota
Horus
3
6
0
0.5
W
11
2
0
5.5
L
Danzaburou
pitincho10
Danzaburou
2
3
1
0.83
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,959
Damage
25,015
45,561
Taken
50,611
21,842
Mitigated
25,045
17,185
Healing
12,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
7,368
6,141
0
2,437
7,382
2,027
710
1,693
5,689
0
32,296
L
Anubis
ElKaizer7
Anubis
4,759
431
0
3,162
9,253
4,042
0
4,878
4,001
41,995
0
L
Bacchus
IvanSter
Bacchus
5,261
718
0
1,484
10,046
8,622
0
942
9,046
19,799
0
W
Bellona
Mik4iaS
Bellona
8,713
2,758
0
4,113
12,091
8,846
1,273
1,766
10,325
0
67,849
W
Amaterasu
4,211
1,632
0
1,307
8,951
5,203
542
2,479
6,472
0
26,070
L
Hun Batz
Pochardo
Hun Batz
6,824
2,690
0
2,652
10,773
3,502
0
1,390
9,275
0
41,660
L
Horus
PotisSota
Horus
3,921
1,884
130
1,525
10,530
5,751
0
1,517
8,931
0
24,313
W
11,470
543
1,000
5,033
9,115
3,374
756
2,862
6,253
75,546
0
L
Danzaburou
pitincho10
Danzaburou
4,250
1,511
0
3,750
10,009
3,128
846
1,987
7,888
0
42,110
W
2,197
530
0
3,295
8,022
2,392
0
1,220
6,802
0
39,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,719
Gold Earned
37,415
501
Minions Killed
326
0
Camps Cleared
0
1,619,495
Distance Traveled
1,478,342
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,558
472
62
4
0
291,106
2
L
Anubis
7,600
475
92
6
0
294,659
3
L
Bacchus
6,714
420
27
2
0
303,169
3
W
Bellona
9,884
618
153
10
0
328,761
1
W
Amaterasu
8,888
556
45
3
0
359,029
4
L
Hun Batz
8,112
507
78
5
0
312,459
2
L
Horus
7,530
471
51
3
0
281,145
1
W
Ra
10,900
681
152
10
0
338,853
2
L
Danzaburou
7,459
466
78
5
0
286,910
2
W
Thor
7,489
468
89
6
0
301,746
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role