Player Matchup

Fafnir
Fafnir
Gimmy Hedd
Fafnir
Level 27
God Stats
15W - 7L
1,598 SR
Queue Stats
126W - 130L
1,322 Elo+
Solo
Baron Samedi
Baron Samedi
Trip2Solid
Baron Samedi
Level 22
God Stats
3W - 2L
1,667 SR
Queue Stats
8W - 6L
1,388 Elo+
Solo
Fenrir
Fenrir
TwAx_Wrap
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 82L
1,366 Elo+
Solo
Gilgamesh
Gilgamesh
irish83usmc
Gilgamesh
Level 19
God Stats
6W - 13L
1,373 SR
Queue Stats
99W - 119L
1,192 Elo+
Solo
Thor
Thor
xOPGAGEx
Thor
Level 15
God Stats
2W - 10L
1,226 SR
Queue Stats
7W - 20L
1,200 Elo+
Solo
Team Averages
Level 22
1,473 SR
1,294 Elo+

VS

Team Averages
Level 26
1,481 SR
1,340 Elo+
Bellona
Bellona
Alex_soldz
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 1
Hel
Hel
DLammy
Hel
Level 18
God Stats
18W - 15L
1,312 SR
Queue Stats
117W - 96L
1,211 Elo+
Solo
Ares
Ares
KryStiller
Ares
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 122L
1,178 Elo+
Solo
Anubis
Anubis
MiniJarioso
Anubis
Level 8
God Stats
8W - 7L
1,590 SR
Queue Stats
18W - 18L
1,361 Elo+
Solo
Pele
Pele
Rugrat-Papi
Pele
Level 85
God Stats
14W - 12L
1,503 SR
Queue Stats
157W - 165L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Gimmy Hedd
Fafnir
10
0 / 6 / 1
6,601
440
4,609
13,256
10,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
Trip2Solid
Baron Samedi
7
0 / 10 / 1
5,366
358
2,303
8,198
2,687
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
TwAx_Wrap
Fenrir
7
1 / 3 / 0
6,034
402
1,191
6,558
2,074
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
irish83usmc
Gilgamesh
8
0 / 9 / 0
5,490
366
4,187
9,725
3,430
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thor
9
2 / 9 / 0
6,227
415
5,129
14,168
4,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Alex_soldz
Bellona
16
13 / 0 / 7
9,951
663
10,840
12,022
9,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hel
DLammy
Hel
13
6 / 0 / 8
8,157
544
6,209
7,547
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 1 / 8
6,992
466
1,402
6,622
3,491
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
14
7 / 1 / 5
9,039
603
9,614
5,841
2,930
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
9 / 1 / 8
9,034
602
7,093
9,838
3,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
72
3
Kills
36
37
Deaths
3
2
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Bellona
Alex_soldz
Bellona
13
0
7
16.5
W
Hel
DLammy
Hel
6
0
8
10
L
Fafnir
Gimmy Hedd
Fafnir
0
6
1
0.08
W
1
1
8
5
W
Anubis
7
1
5
9.5
W
9
1
8
13
L
Baron Samedi
Trip2Solid
Baron Samedi
0
10
1
0.05
L
Fenrir
TwAx_Wrap
Fenrir
1
3
0
0.33
L
Gilgamesh
irish83usmc
Gilgamesh
0
9
0
0
L
Thor
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,419
Damage
35,158
51,905
Taken
41,870
22,843
Mitigated
22,514
5,354
Healing
17,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Alex_soldz
Bellona
10,840
5,806
0
1,898
12,022
9,755
2,141
564
11,458
0
58,152
W
Hel
DLammy
Hel
6,209
1,101
3,125
5,193
7,547
2,467
1,683
2,058
5,489
26,062
0
L
Fafnir
Gimmy Hedd
Fafnir
4,609
1,160
0
2,060
13,256
10,511
112
8,195
5,061
23,929
0
W
1,402
61
0
890
6,622
3,491
302
1,582
5,040
16,589
0
W
Anubis
9,614
1,240
0
3,070
5,841
2,930
2,427
2,319
3,522
52,833
0
W
7,093
1,538
0
3,798
9,838
3,871
1,242
389
9,449
0
52,059
L
Baron Samedi
Trip2Solid
Baron Samedi
2,303
245
77
434
8,198
2,687
386
3,038
5,160
15,977
0
L
Fenrir
TwAx_Wrap
Fenrir
1,191
364
0
626
6,558
2,074
0
791
5,767
0
8,498
L
Gilgamesh
irish83usmc
Gilgamesh
4,187
1,216
99
584
9,725
3,430
252
1,955
7,770
0
18,781
L
Thor
5,129
1,074
0
1,474
14,168
4,141
0
3,246
10,922
0
28,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,718
Gold Earned
43,173
158
Minions Killed
389
0
Camps Cleared
0
1,195,359
Distance Traveled
1,464,675
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,951
663
109
7
0
308,491
7
W
Hel
8,157
544
59
4
0
279,287
0
L
Fafnir
6,601
440
29
2
0
303,230
0
W
Ares
6,992
466
26
2
0
269,036
0
W
Anubis
9,039
603
106
7
0
269,835
0
W
Pele
9,034
602
89
6
0
338,026
2
L
Baron Samedi
5,366
358
26
2
0
209,645
0
L
Fenrir
6,034
402
15
1
0
174,271
0
L
Gilgamesh
5,490
366
38
3
0
249,758
1
L
Thor
6,227
415
50
3
0
258,455
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role