Player Matchup

Kali
Kali
Gold I
Drevgen
Kali
Gold I
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Skadi
Skadi
Platinum V
FauItTolerant
Skadi
Platinum V
Level 106
God Stats
14W - 11L
1,766 SR
Queue Stats
67W - 52L
1,948 MMR
Party 2
Fenrir
Fenrir
Platinum IV
NICKSOLOLEANE
Fenrir
Platinum IV
Level 47
God Stats
1W - 4L
1,803 SR
Queue Stats
41W - 29L
1,951 MMR
Solo
Pele
Pele
Diamond III
Razzberries
Pele
Diamond III
Level 160
God Stats
1W - 8L
1,325 SR
Queue Stats
600W - 600L
1,970 MMR
Solo
Anhur
Anhur
Platinum II
Sureshotken
Anhur
Platinum II
Level 138
God Stats
58W - 61L
1,663 SR
Queue Stats
382W - 367L
1,875 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 106
1,611 SR
1,849 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 111
1,595 SR
1,776 MMR
Hun Batz
Hun Batz
Diamond IV
ShadyByrd
Hun Batz
Diamond IV
Level 142
God Stats
9W - 8L
1,396 SR
Queue Stats
172W - 153L
2,016 MMR
Party 1
Hercules
Hercules
Diamond V
WH0LES0ME
Hercules
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Platinum III
bryuzi
Zeus
Platinum III
Level 148
God Stats
3W - 0L
1,663 SR
Queue Stats
181W - 177L
1,853 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
friezagrunt
Sun Wukong
Platinum II
Level 57
God Stats
9W - 1L
1,914 SR
Queue Stats
89W - 75L
2,011 MMR
Solo
Erlang Shen
Erlang Shen
Gold I
Šhaxx
Erlang Shen
Gold I
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Drevgen
Kali
16
7 / 11 / 2
11,735
652
15,336
24,834
11,126
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 4 / 1
9,286
516
6,688
16,337
13,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 5 / 0
8,694
483
9,261
20,748
18,580
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 11 / 4
7,527
418
2,952
20,175
7,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
2 / 7 / 2
8,138
452
5,892
11,035
2,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
TsukuyomiAthenaGuan YuTiamatSet

VS

Bans
ApolloScyllaSobekJanusGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ShadyByrd
Hun Batz
19
10 / 0 / 8
12,016
668
14,097
10,365
4,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hercules
WH0LES0ME
Hercules
16
7 / 1 / 18
11,655
648
14,411
21,145
23,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
bryuzi
Zeus
16
9 / 9 / 7
10,825
601
13,549
14,423
6,850
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
friezagrunt
Sun Wukong
18
4 / 1 / 7
11,399
633
16,263
18,887
16,230
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
Šhaxx
Erlang Shen
17
7 / 4 / 7
11,370
632
9,702
17,384
12,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
84
14
Kills
37
38
Deaths
15
9
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Kali
Drevgen
Kali
7
11
2
0.73
L
2
4
1
0.63
L
2
5
0
0.4
L
1
11
4
0.27
W
Hun Batz
ShadyByrd
Hun Batz
10
0
8
14
L
2
7
2
0.43
W
Hercules
WH0LES0ME
Hercules
7
1
18
16
W
Zeus
bryuzi
Zeus
9
9
7
1.39
W
Sun Wukong
friezagrunt
Sun Wukong
4
1
7
7.5
W
Erlang Shen
Šhaxx
Erlang Shen
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,129
Damage
68,022
93,129
Taken
82,204
53,770
Mitigated
64,328
16,195
Healing
28,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
Drevgen
Kali
15,336
8,420
0
5,903
24,834
11,126
0
5,091
19,639
0
67,391
L
6,688
2,675
0
643
16,337
13,774
2,419
2,758
13,579
0
74,987
L
9,261
2,429
0
6,216
20,748
18,580
0
2,204
18,153
0
49,694
L
2,952
865
0
1,641
20,175
7,798
0
3,496
16,413
0
20,527
W
Hun Batz
ShadyByrd
Hun Batz
14,097
5,607
0
2,859
10,365
4,915
3,745
0
10,365
0
87,065
L
5,892
2,826
0
1,792
11,035
2,492
0
0
10,997
0
37,589
W
Hercules
WH0LES0ME
Hercules
14,411
5,423
0
8,760
21,145
23,834
373
1,169
19,976
0
29,292
W
Zeus
bryuzi
Zeus
13,549
2,249
0
3,073
14,423
6,850
282
186
14,237
56,177
0
W
Sun Wukong
friezagrunt
Sun Wukong
16,263
4,847
0
7,499
18,887
16,230
930
1,255
17,632
0
87,969
W
Erlang Shen
Šhaxx
Erlang Shen
9,702
6,339
0
6,366
17,384
12,499
1,512
1,989
15,395
0
78,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,380
Gold Earned
57,265
456
Minions Killed
500
0
Camps Cleared
0
1,594,796
Distance Traveled
1,847,115
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
11,735
652
110
6
0
324,615
0
L
Skadi
9,286
516
137
8
0
373,138
0
L
Fenrir
8,694
483
97
5
0
344,050
5
L
Pele
7,527
418
47
3
0
313,486
2
W
Hun Batz
12,016
668
130
7
0
440,983
4
L
Anhur
8,138
452
65
4
0
239,507
5
W
Hercules
11,655
648
33
2
0
378,020
6
W
Zeus
10,825
601
93
5
0
286,465
1
W
Sun Wukong
11,399
633
137
8
0
370,454
3
W
Erlang Shen
11,370
632
107
6
0
371,193
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role