Player Matchup

Ne Zha
Ne Zha
AbandonedBM
Ne Zha
Level 48
God Stats
6W - 8L
1,500 SR
Queue Stats
122W - 145L
1,139 Elo+
Party 2
Amaterasu
Amaterasu
Autizmus-Prime
Amaterasu
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 167L
1,259 Elo+
Solo
Ra
Ra
Chadleyeric
Ra
Level 8
God Stats
2W - 3L
1,464 SR
Queue Stats
75W - 93L
1,135 Elo+
Party 2
Hachiman
Hachiman
ShottyTooHotty
Hachiman
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 6L
1,500 Elo+
Solo
Ares
Ares
dragonbone1956
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 18
1,493 SR
1,307 Elo+

VS

Team Averages
Level 21
1,311 SR
1,177 Elo+
Tiamat
Tiamat
Gemini_KY1
Tiamat
Level 27
God Stats
1W - 5L
1,286 SR
Queue Stats
44W - 71L
1,219 Elo+
Solo
Ymir
Ymir
JMO1835
Ymir
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
60W - 78L
1,221 Elo+
Party 1
Apollo
Apollo
LilBigBoi4
Apollo
Level 26
God Stats
17W - 25L
1,372 SR
Queue Stats
23W - 46L
1,232 Elo+
Party 1
Fenrir
Fenrir
MWG_Mayhem
Fenrir
Level 20
God Stats
4W - 9L
1,368 SR
Queue Stats
13W - 28L
1,219 Elo+
Party 1
Danzaburou
Danzaburou
MattyIce31223
Danzaburou
Level 7
God Stats
0W - 7L
1,029 SR
Queue Stats
1W - 11L
992 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
19
9 / 9 / 9
13,467
518
20,199
24,630
11,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
Autizmus-Prime
Amaterasu
17
3 / 8 / 10
11,879
457
6,316
24,164
16,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
6 / 7 / 12
12,903
496
17,368
12,235
7,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
20
25 / 1 / 6
16,741
644
45,479
31,804
14,963
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 9 / 13
11,025
424
3,866
23,430
21,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Gemini_KY1
Tiamat
19
12 / 6 / 4
13,526
520
16,595
19,549
12,364
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
JMO1835
Ymir
16
3 / 8 / 6
10,901
419
11,434
22,207
22,874
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
LilBigBoi4
Apollo
17
5 / 9 / 10
11,506
443
16,780
23,353
12,509
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
MWG_Mayhem
Fenrir
17
10 / 10 / 8
12,109
466
15,160
29,737
16,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
MattyIce31223
Danzaburou
15
1 / 10 / 9
10,038
386
12,420
18,440
6,893
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
68
43
Kills
31
34
Deaths
43
50
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
9
9
9
1.5
W
Amaterasu
Autizmus-Prime
Amaterasu
3
8
10
1
W
6
7
12
1.71
L
Tiamat
Gemini_KY1
Tiamat
12
6
4
2.33
L
Ymir
JMO1835
Ymir
3
8
6
0.75
L
Apollo
LilBigBoi4
Apollo
5
9
10
1.11
L
Fenrir
MWG_Mayhem
Fenrir
10
10
8
1.4
L
Danzaburou
MattyIce31223
Danzaburou
1
10
9
0.55
W
Hachiman
25
1
6
28
W
0
9
13
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,228
Damage
72,389
116,263
Taken
113,286
71,671
Mitigated
71,415
40,019
Healing
14,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
20,199
9,894
291
5,243
24,630
11,152
2,353
3,599
21,031
0
64,930
W
Amaterasu
Autizmus-Prime
Amaterasu
6,316
2,057
0
1,717
24,164
16,864
1,396
9,854
14,310
0
36,899
W
17,368
3,790
5,913
2,166
12,235
7,411
2,711
2,876
9,359
75,826
0
L
Tiamat
Gemini_KY1
Tiamat
16,595
2,366
0
4,119
19,549
12,364
4,852
2,561
16,914
69,996
0
L
Ymir
JMO1835
Ymir
11,434
2,980
0
879
22,207
22,874
148
5,316
16,677
42,006
0
L
Apollo
LilBigBoi4
Apollo
16,780
12,768
0
2,480
23,353
12,509
1,877
4,044
19,111
0
66,212
L
Fenrir
MWG_Mayhem
Fenrir
15,160
3,080
0
4,411
29,737
16,775
0
5,850
23,501
0
47,967
L
Danzaburou
MattyIce31223
Danzaburou
12,420
8,011
0
2,388
18,440
6,893
996
2,523
15,849
0
40,746
W
Hachiman
45,479
35,158
0
23,634
31,804
14,963
6,016
6,152
25,652
0
157,196
W
3,866
1,252
0
1,055
23,430
21,281
715
5,548
16,307
13,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,015
Gold Earned
58,080
479
Minions Killed
399
0
Camps Cleared
0
2,229,112
Distance Traveled
2,143,580
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,467
518
84
3
0
475,342
1
W
Amaterasu
11,879
457
58
2
0
424,053
2
W
Ra
12,903
496
134
5
0
438,826
0
L
Tiamat
13,526
520
106
4
0
430,298
0
L
Ymir
10,901
419
54
2
0
439,946
0
L
Apollo
11,506
443
107
4
0
417,165
2
L
Fenrir
12,109
466
70
3
0
444,173
2
L
Danzaburou
10,038
386
62
2
0
411,998
0
W
Hachiman
16,741
644
190
7
0
461,361
0
W
Ares
11,025
424
13
1
0
429,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role