Player Matchup

Athena
Athena
Caligowen
Athena
Level 28
God Stats
6W - 3L
1,500 SR
Queue Stats
50W - 41L
1,473 Elo+
Party 1
Neith
Neith
Iron Goten
Neith
Level 28
God Stats
15W - 10L
1,642 SR
Queue Stats
135W - 150L
1,486 Elo+
Solo
Cthulhu
Cthulhu
Octocactus
Cthulhu
Level 24
God Stats
4W - 1L
1,598 SR
Queue Stats
7W - 4L
1,428 Elo+
Party 1
Nox
Nox
Virgrys
Nox
Level 27
God Stats
6W - 8L
1,642 SR
Queue Stats
87W - 74L
1,473 Elo+
Party 1
Ne Zha
Ne Zha
Vogelgrippe
Ne Zha
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
53W - 42L
1,473 Elo+
Party 1
Team Averages
Level 23
1,577 SR
1,467 Elo+

VS

Team Averages
Level 18
1,516 SR
1,519 Elo+
Tiamat
Tiamat
Laur3n6463
Tiamat
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Quantumflux91
Kuzenbo
Level 7
God Stats
0W - 2L
1,268 SR
Queue Stats
1W - 3L
1,569 Elo+
Solo
Cernunnos
Cernunnos
SapientPuddle
Cernunnos
Level 28
God Stats
16W - 14L
1,575 SR
Queue Stats
48W - 38L
1,595 Elo+
Solo
Thor
Thor
Versuzt
Thor
Level 28
God Stats
2W - 1L
1,744 SR
Queue Stats
99W - 117L
1,456 Elo+
Solo
Danzaburou
Danzaburou
vivavilla0
Danzaburou
Level 23
God Stats
12W - 18L
1,492 SR
Queue Stats
63W - 82L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Caligowen
Athena
10
3 / 2 / 5
6,447
537
5,163
9,524
6,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
12
3 / 0 / 4
6,980
582
5,164
4,182
1,290
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Octocactus
Cthulhu
11
2 / 1 / 0
6,531
544
4,278
6,255
5,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nox
11
4 / 2 / 3
6,779
565
4,213
4,463
1,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ne Zha
10
2 / 2 / 4
6,069
506
3,556
9,232
2,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Laur3n6463
Tiamat
4
0 / 5 / 1
4,433
369
387
3,276
908
Kuzenbo
10
1 / 3 / 3
5,605
467
3,822
9,267
6,997
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
SapientPuddle
Cernunnos
12
3 / 1 / 0
6,946
579
5,563
6,697
2,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
Versuzt
Thor
8
0 / 2 / 3
5,315
443
2,299
7,364
2,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Danzaburou
vivavilla0
Danzaburou
10
3 / 3 / 0
6,691
558
3,278
5,848
1,844
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
14
Kills
7
7
Deaths
14
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Athena
Caligowen
Athena
3
2
5
2.75
W
Neith
3
0
4
5
L
Tiamat
Laur3n6463
Tiamat
0
5
1
0.1
W
Cthulhu
Octocactus
Cthulhu
2
1
0
2
L
Kuzenbo
1
3
3
0.83
L
Cernunnos
SapientPuddle
Cernunnos
3
1
0
3
L
Thor
Versuzt
Thor
0
2
3
0.75
W
Nox
4
2
3
2.75
W
Ne Zha
2
2
4
2
L
Danzaburou
vivavilla0
Danzaburou
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,374
Damage
15,349
33,656
Taken
32,452
17,115
Mitigated
15,010
13,142
Healing
6,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Caligowen
Athena
5,163
2,196
473
2,679
9,524
6,311
298
1,617
7,657
11,937
0
W
Neith
5,164
1,824
0
1,518
4,182
1,290
1,398
404
3,703
0
43,040
L
Tiamat
Laur3n6463
Tiamat
387
220
0
194
3,276
908
0
1,539
1,737
2,170
0
W
Cthulhu
Octocactus
Cthulhu
4,278
0
101
2,860
6,255
5,138
0
65
6,190
29,314
0
L
Kuzenbo
3,822
1,545
0
2,565
9,267
6,997
0
4,210
5,013
16,227
0
L
Cernunnos
SapientPuddle
Cernunnos
5,563
2,397
0
2,207
6,697
2,950
0
3,156
3,241
0
34,597
L
Thor
Versuzt
Thor
2,299
888
0
1,517
7,364
2,311
0
2,849
4,465
0
17,049
W
Nox
4,213
1,211
0
1,080
4,463
1,597
729
658
3,780
26,976
0
W
Ne Zha
3,556
788
0
4,431
9,232
2,779
0
1,015
8,117
0
25,722
L
Danzaburou
vivavilla0
Danzaburou
3,278
1,339
0
507
5,848
1,844
1,235
1,506
4,342
0
32,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,806
Gold Earned
28,990
283
Minions Killed
210
0
Camps Cleared
0
1,105,381
Distance Traveled
971,101
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,447
537
11
1
0
228,515
1
W
Neith
6,980
582
90
8
0
182,023
3
L
Tiamat
4,433
369
4
0
0
105,905
0
W
Cthulhu
6,531
544
71
6
0
260,739
6
L
Kuzenbo
5,605
467
24
2
0
237,121
0
L
Cernunnos
6,946
579
78
7
0
183,641
6
L
Thor
5,315
443
37
3
0
227,436
6
W
Nox
6,779
565
48
4
0
198,002
2
W
Ne Zha
6,069
506
63
5
0
236,102
0
L
Danzaburou
6,691
558
67
6
0
216,998
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role