Player Matchup

Kuzenbo
Kuzenbo
GankMeFather
Kuzenbo
Level 104
God Stats
2W - 0L
1,871 SR
Queue Stats
16W - 11L
1,568 Elo+
Party 2
Baron Samedi
Baron Samedi
HuskyBigToe
Baron Samedi
Level 8
God Stats
3W - 2L
1,302 SR
Queue Stats
6W - 8L
1,351 Elo+
Party 2
Izanami
Izanami
Ricotho
Izanami
Level 18
God Stats
37W - 24L
1,520 SR
Queue Stats
75W - 64L
1,438 Elo+
Solo
Team Averages
Level 43
1,564 SR
1,452 Elo+

VS

Team Averages
Level 34
1,341 SR
1,309 Elo+
Set
Set
AceShadlone10K
Set
Level 15
God Stats
1W - 4L
1,305 SR
Queue Stats
25W - 42L
1,224 Elo+
Solo
Neith
Neith
BlackQueenSf
Neith
Level 60
God Stats
62W - 94L
1,371 SR
Queue Stats
70W - 100L
1,319 Elo+
Party 1
Nu Wa
Nu Wa
miguelsasuke22
Nu Wa
Level 26
God Stats
0W - 1L
1,346 SR
Queue Stats
7W - 8L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
GankMeFather
Kuzenbo
16
5 / 5 / 13
14,817
706
13,433
28,821
44,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Baron Samedi
HuskyBigToe
Baron Samedi
18
7 / 1 / 8
14,230
678
10,906
15,304
8,161
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Ricotho
Izanami
17
6 / 6 / 9
13,949
664
20,728
22,931
7,947
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 13 / 4
13,010
620
10,577
21,386
8,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 2 / 5
12,459
593
11,402
14,093
5,786
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

18
4 / 3 / 6
13,622
649
25,872
14,812
5,676
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
18
Kills
10
12
Deaths
18
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
13
4
0.46
L
2
2
5
2.25
W
Kuzenbo
GankMeFather
Kuzenbo
5
5
13
2.3
W
Baron Samedi
HuskyBigToe
Baron Samedi
7
1
8
11
W
Izanami
Ricotho
Izanami
6
6
9
1.75
L
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,067
Damage
47,851
67,056
Taken
50,291
60,457
Mitigated
20,267
21,692
Healing
5,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,577
3,284
0
1,772
21,386
8,805
0
10,408
10,978
0
47,156
L
11,402
3,755
0
2,754
14,093
5,786
80
7,183
6,910
0
44,705
W
Kuzenbo
GankMeFather
Kuzenbo
13,433
3,683
2,030
5,952
28,821
44,349
465
9,134
18,719
34,214
0
W
Baron Samedi
HuskyBigToe
Baron Samedi
10,906
1,111
1,843
6,584
15,304
8,161
796
6,358
8,906
70,909
0
W
Izanami
Ricotho
Izanami
20,728
15,025
0
5,283
22,931
7,947
2,698
10,335
12,556
0
106,968
L
25,872
6,481
0
1,214
14,812
5,676
1,305
6,755
8,057
110,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,996
Gold Earned
39,091
263
Minions Killed
268
0
Camps Cleared
0
1,080,896
Distance Traveled
993,074
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
13,010
620
73
3
0
296,178
0
L
Neith
12,459
593
54
3
0
349,236
0
W
Kuzenbo
14,817
706
35
2
0
366,500
0
W
Baron Samedi
14,230
678
98
5
0
367,919
0
W
Izanami
13,949
664
130
6
0
346,477
6
L
Nu Wa
13,622
649
141
7
0
347,660
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role