Player Matchup

Thor
Thor
Platinum III
Artoriaa
Thor
Platinum III
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 31L
2,009 MMR
Party 3
Eset
Eset
Platinum V
Kazuya_Jung
Eset
Platinum V
Level 155
God Stats
0W - 1L
1,576 SR
Queue Stats
157W - 152L
1,821 MMR
Party 2
Khepri
Khepri
Platinum I
KimoRa Ac
Khepri
Platinum I
Level 132
God Stats
3W - 2L
1,667 SR
Queue Stats
293W - 296L
1,891 MMR
Party 3
Chaac
Chaac
Platinum IV
benada18
Chaac
Platinum IV
Level 158
God Stats
0W - 2L
1,334 SR
Queue Stats
84W - 81L
1,956 MMR
Party 2
Jing Wei
Jing Wei
Platinum II
xvDevin
Jing Wei
Platinum II
Level 145
God Stats
2W - 6L
1,500 SR
Queue Stats
601W - 595L
1,904 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,515 SR
1,916 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 115
1,660 SR
1,837 MMR
Scylla
Scylla
Platinum V
Juvals
Scylla
Platinum V
Level 160
God Stats
26W - 23L
1,851 SR
Queue Stats
166W - 147L
1,898 MMR
Solo
King Arthur
King Arthur
Gold I
TH3 JAKE RAT
King Arthur
Gold I
Level 54
God Stats
7W - 6L
1,588 SR
Queue Stats
25W - 16L
1,863 MMR
Solo
Heimdallr
Heimdallr
Platinum III
dmonetized
Heimdallr
Platinum III
Level 135
God Stats
44W - 40L
1,703 SR
Queue Stats
489W - 477L
1,912 MMR
Solo
Nemesis
Nemesis
Diamond V
oHowlin Jr
Nemesis
Diamond V
Level 86
God Stats
50W - 36L
1,658 SR
Queue Stats
86W - 79L
2,012 MMR
Party 1
Kumbhakarna
Kumbhakarna
Platinum II
ohowlin
Kumbhakarna
Platinum II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
3 / 1 / 4
14,876
496
19,608
19,923
10,263
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
3 / 2 / 3
13,822
461
18,198
12,773
7,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
KimoRa Ac
Khepri
17
1 / 6 / 6
12,041
401
9,628
26,395
28,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
benada18
Chaac
20
1 / 5 / 4
13,637
455
15,710
30,608
31,851
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
xvDevin
Jing Wei
20
0 / 3 / 0
13,103
437
13,289
17,497
8,141
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
SetTiamatTsukuyomiAthenaAphrodite

VS

Bans
DanzaburouJanusCu ChulainnThe MorriganGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Juvals
Scylla
20
6 / 2 / 3
15,573
519
16,385
15,294
7,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
TH3 JAKE RAT
King Arthur
20
2 / 0 / 9
16,376
546
28,784
32,083
36,595
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
dmonetized
Heimdallr
20
5 / 2 / 3
16,742
558
20,876
22,774
12,738
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
oHowlin Jr
Nemesis
20
4 / 3 / 8
14,699
490
10,510
20,443
13,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kumbhakarna
ohowlin
Kumbhakarna
19
0 / 1 / 13
14,837
495
5,089
28,273
35,364
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
8
Kills
17
17
Deaths
8
17
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Thor
3
1
4
5
W
Scylla
Juvals
Scylla
6
2
3
3.75
L
3
2
3
2.25
L
Khepri
KimoRa Ac
Khepri
1
6
6
0.67
W
King Arthur
TH3 JAKE RAT
King Arthur
2
0
9
6.5
L
Chaac
benada18
Chaac
1
5
4
0.6
W
Heimdallr
dmonetized
Heimdallr
5
2
3
3.25
W
Nemesis
oHowlin Jr
Nemesis
4
3
8
2.67
W
Kumbhakarna
ohowlin
Kumbhakarna
0
1
13
6.5
L
Jing Wei
xvDevin
Jing Wei
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,433
Damage
81,644
107,196
Taken
118,867
85,987
Mitigated
105,841
33,883
Healing
50,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
19,608
3,139
0
6,070
19,923
10,263
597
2,813
16,985
0
138,788
W
Scylla
Juvals
Scylla
16,385
919
0
6,896
15,294
7,656
2,775
3,719
11,367
126,579
0
L
18,198
620
1,011
4,099
12,773
7,127
0
4,269
8,344
112,026
0
L
Khepri
KimoRa Ac
Khepri
9,628
242
0
1,600
26,395
28,605
0
6,251
19,866
30,079
0
W
King Arthur
TH3 JAKE RAT
King Arthur
28,784
2,280
0
17,223
32,083
36,595
148
6,686
24,995
179
154,193
L
Chaac
benada18
Chaac
15,710
840
0
13,142
30,608
31,851
0
4,752
25,707
0
102,329
W
Heimdallr
dmonetized
Heimdallr
20,876
12,605
0
10,890
22,774
12,738
4,579
5,213
17,277
0
137,141
W
Nemesis
oHowlin Jr
Nemesis
10,510
5,110
0
7,355
20,443
13,488
1,721
5,238
15,071
0
113,003
W
Kumbhakarna
ohowlin
Kumbhakarna
5,089
667
0
8,104
28,273
35,364
527
6,112
21,879
20,965
0
L
Jing Wei
xvDevin
Jing Wei
13,289
11,081
0
7,961
17,497
8,141
5,506
2,787
14,641
0
112,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,479
Gold Earned
78,227
824
Minions Killed
803
0
Camps Cleared
0
2,914,971
Distance Traveled
3,056,286
38
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
14,876
496
214
7
0
629,032
3
W
Scylla
15,573
519
204
7
0
586,503
11
L
Eset
13,822
461
200
7
0
596,607
8
L
Khepri
12,041
401
43
1
0
562,897
11
W
King Arthur
16,376
546
234
8
0
614,914
3
L
Chaac
13,637
455
179
6
0
601,868
13
W
Heimdallr
16,742
558
182
6
0
514,230
4
W
Nemesis
14,699
490
155
5
0
708,987
4
W
Kumbhakarna
14,837
495
28
1
0
631,652
8
L
Jing Wei
13,103
437
188
6
0
524,567
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role