Player Matchup

Odin
Odin
BENG2169
Odin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,397 Elo+
Party 1
Neith
Neith
Draxter1208
Neith
Level 25
God Stats
7W - 20L
1,403 SR
Queue Stats
10W - 24L
1,217 Elo+
Solo
Ao Kuang
Ao Kuang
Jahhdan
Ao Kuang
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 79L
1,480 Elo+
Party 1
Olorun
Olorun
SombodyNew
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,500 Elo+
Solo
Horus
Horus
VladDantes
Horus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,077 Elo+
Solo
Team Averages
Level 15
1,481 SR
1,334 Elo+

VS

Team Averages
Level 20
1,418 SR
1,385 Elo+
Guan Yu
Guan Yu
Dadbod03
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,500 Elo+
Solo
Fenrir
Fenrir
Jaxson12
Fenrir
Level 24
God Stats
9W - 5L
1,477 SR
Queue Stats
44W - 54L
1,322 Elo+
Solo
Heimdallr
Heimdallr
Lukeamo
Heimdallr
Level 25
God Stats
7W - 13L
1,360 SR
Queue Stats
68W - 89L
1,377 Elo+
Solo
Scylla
Scylla
SPX Krex
Scylla
Level 26
God Stats
3W - 11L
1,152 SR
Queue Stats
98W - 118L
1,313 Elo+
Solo
Yemoja
Yemoja
XDenverXL
Yemoja
Level 19
God Stats
9W - 3L
1,599 SR
Queue Stats
94W - 92L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
0 / 8 / 1
9,602
384
3,404
14,740
12,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
1 / 7 / 1
10,883
435
5,415
13,529
5,617
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
Jahhdan
Ao Kuang
16
3 / 3 / 1
10,597
424
10,458
24,076
8,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Olorun
SombodyNew
Olorun
20
2 / 4 / 2
12,420
497
15,936
23,301
10,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
13
1 / 9 / 2
8,923
357
4,785
16,455
10,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dadbod03
Guan Yu
19
16 / 2 / 3
14,108
564
17,651
21,490
28,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
Jaxson12
Fenrir
19
2 / 6 / 8
13,072
523
8,242
24,562
11,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
Lukeamo
Heimdallr
20
7 / 0 / 8
14,771
591
13,237
14,522
6,916
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Scylla
SPX Krex
Scylla
18
3 / 1 / 10
12,738
510
13,088
11,144
4,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Yemoja
XDenverXL
Yemoja
17
3 / 1 / 13
12,319
493
12,726
14,230
12,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
73
7
Kills
31
31
Deaths
10
7
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Odin
0
8
1
0.06
W
Guan Yu
Dadbod03
Guan Yu
16
2
3
8.75
L
1
7
1
0.21
L
Ao Kuang
Jahhdan
Ao Kuang
3
3
1
1.17
W
Fenrir
Jaxson12
Fenrir
2
6
8
1
W
Heimdallr
Lukeamo
Heimdallr
7
0
8
11
W
Scylla
SPX Krex
Scylla
3
1
10
8
L
Olorun
SombodyNew
Olorun
2
4
2
0.75
L
Horus
1
9
2
0.22
W
Yemoja
XDenverXL
Yemoja
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,998
Damage
64,944
92,101
Taken
85,948
47,059
Mitigated
64,188
25,471
Healing
34,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
3,404
882
0
579
14,740
12,617
1,380
5,028
9,353
0
35,628
W
Guan Yu
Dadbod03
Guan Yu
17,651
2,796
2,104
8,058
21,490
28,513
1,999
10,443
10,872
0
64,817
L
5,415
1,698
0
1,848
13,529
5,617
4,107
2,573
10,719
0
69,375
L
Ao Kuang
Jahhdan
Ao Kuang
10,458
2,186
159
7,303
24,076
8,523
0
6,167
17,488
63,789
0
W
Fenrir
Jaxson12
Fenrir
8,242
3,054
0
9,473
24,562
11,533
4,300
8,305
16,182
0
92,944
W
Heimdallr
Lukeamo
Heimdallr
13,237
8,349
0
9,166
14,522
6,916
6,317
2,972
11,500
0
116,603
W
Scylla
SPX Krex
Scylla
13,088
1,087
0
1,820
11,144
4,558
1,597
5,651
5,468
65,340
0
L
Olorun
SombodyNew
Olorun
15,936
8,130
871
12,745
23,301
10,227
2,300
5,385
17,510
123,312
0
L
Horus
4,785
1,970
626
1,340
16,455
10,075
76
5,948
9,976
0
23,460
W
Yemoja
XDenverXL
Yemoja
12,726
1,161
1,844
2,259
14,230
12,668
1,486
7,215
6,915
50,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,425
Gold Earned
67,008
522
Minions Killed
602
0
Camps Cleared
0
2,016,127
Distance Traveled
2,412,080
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,602
384
62
2
0
350,807
0
W
Guan Yu
14,108
564
100
4
0
568,318
0
L
Neith
10,883
435
130
5
0
386,547
0
L
Ao Kuang
10,597
424
86
3
0
423,856
0
W
Fenrir
13,072
523
139
6
0
434,533
4
W
Heimdallr
14,771
591
206
8
0
463,669
1
W
Scylla
12,738
510
105
4
0
467,737
1
L
Olorun
12,420
497
202
8
0
405,519
9
L
Horus
8,923
357
42
2
0
449,398
3
W
Yemoja
12,319
493
52
2
0
477,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role