Player Matchup

Nemesis
Nemesis
DDDAC_
Nemesis
Level 86
God Stats
5W - 2L
1,750 SR
Queue Stats
178W - 143L
1,428 Elo+
Solo
Tiamat
Tiamat
ExiledWolfie
Tiamat
Level 88
God Stats
16W - 10L
1,524 SR
Queue Stats
338W - 369L
1,399 Elo+
Party 1
Chernobog
Chernobog
RaptorSlave
Chernobog
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 202L
1,325 Elo+
Party 2
Cthulhu
Cthulhu
WILFORG
Cthulhu
Level 52
God Stats
1W - 6L
1,212 SR
Queue Stats
148W - 226L
1,301 Elo+
Party 2
Gilgamesh
Gilgamesh
scoobycapt19
Gilgamesh
Level 89
God Stats
8W - 8L
1,695 SR
Queue Stats
349W - 380L
1,382 Elo+
Party 1
Team Averages
Level 75
1,536 SR
1,367 Elo+

VS

Team Averages
Level 91
1,482 SR
1,434 Elo+
Bacchus
Bacchus
 
Bacchus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
PlatonicGoblin1
Medusa
Level 86
God Stats
15W - 13L
1,497 SR
Queue Stats
208W - 208L
1,399 Elo+
Solo
Discordia
Discordia
RayKillaLewis52
Discordia
Level 125
God Stats
7W - 6L
1,377 SR
Queue Stats
141W - 162L
1,366 Elo+
Solo
Sun Wukong
Sun Wukong
TLD_LuKas-CR
Sun Wukong
Level 78
God Stats
10W - 12L
1,535 SR
Queue Stats
360W - 412L
1,407 Elo+
Solo
Set
Set
swaghorn
Set
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DDDAC_
Nemesis
17
3 / 1 / 3
10,518
554
5,996
12,478
7,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
15
2 / 5 / 3
9,287
489
10,824
14,024
10,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
RaptorSlave
Chernobog
12
2 / 4 / 4
7,899
416
5,063
9,926
3,732
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
WILFORG
Cthulhu
11
0 / 6 / 5
7,243
381
3,662
16,540
14,247
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
scoobycapt19
Gilgamesh
17
5 / 4 / 5
10,871
572
17,496
19,420
15,865
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
1 / 3 / 12
8,929
470
8,012
15,822
15,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 1 / 2
9,367
493
11,932
9,240
3,671
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Discordia
RayKillaLewis52
Discordia
15
6 / 3 / 3
9,395
494
9,021
11,981
3,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
TLD_LuKas-CR
Sun Wukong
15
2 / 2 / 3
9,298
489
10,426
14,685
10,948
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
4 / 3 / 2
9,667
509
9,422
15,157
10,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
41
12
Kills
19
20
Deaths
12
20
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
3
12
2.33
L
Nemesis
DDDAC_
Nemesis
3
1
3
4.5
L
Tiamat
2
5
3
0.7
W
6
1
2
7
L
Chernobog
RaptorSlave
Chernobog
2
4
4
1
W
Discordia
RayKillaLewis52
Discordia
6
3
3
2.5
W
Sun Wukong
TLD_LuKas-CR
Sun Wukong
2
2
3
1.75
L
Cthulhu
WILFORG
Cthulhu
0
6
5
0.42
L
Gilgamesh
scoobycapt19
Gilgamesh
5
4
5
1.88
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,041
Damage
48,813
72,388
Taken
66,885
51,500
Mitigated
44,352
16,285
Healing
18,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,012
1,259
0
2,508
15,822
15,419
167
2,850
12,859
30,013
0
L
Nemesis
DDDAC_
Nemesis
5,996
2,333
0
4,454
12,478
7,157
641
2,267
10,121
0
69,593
L
Tiamat
10,824
873
0
3,858
14,024
10,499
250
4,495
9,145
45,130
0
W
11,932
4,705
830
856
9,240
3,671
2,112
1,251
7,979
0
62,383
L
Chernobog
RaptorSlave
Chernobog
5,063
2,541
0
1,174
9,926
3,732
1,011
2,959
6,846
0
32,299
W
Discordia
RayKillaLewis52
Discordia
9,021
715
645
4,412
11,981
3,975
116
4,940
6,633
38,199
0
W
Sun Wukong
TLD_LuKas-CR
Sun Wukong
10,426
2,703
0
3,725
14,685
10,948
121
2,222
12,347
0
53,009
L
Cthulhu
WILFORG
Cthulhu
3,662
507
494
1,867
16,540
14,247
320
4,064
12,334
17,550
0
L
Gilgamesh
scoobycapt19
Gilgamesh
17,496
4,749
0
4,438
19,420
15,865
0
2,435
16,909
202
76,941
W
9,422
4,553
0
5,563
15,157
10,339
0
2,529
12,418
0
73,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,818
Gold Earned
46,656
454
Minions Killed
442
0
Camps Cleared
0
1,751,881
Distance Traveled
1,843,686
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,929
470
33
2
0
361,694
8
L
Nemesis
10,518
554
144
8
0
421,489
2
L
Tiamat
9,287
489
95
5
0
345,945
7
W
Medusa
9,367
493
110
6
0
357,114
6
L
Chernobog
7,899
416
50
3
0
333,137
1
W
Discordia
9,395
494
76
4
0
382,007
3
W
Sun Wukong
9,298
489
81
4
0
382,969
3
L
Cthulhu
7,243
381
31
2
0
305,164
5
L
Gilgamesh
10,871
572
134
7
0
346,146
5
W
Set
9,667
509
142
7
0
359,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role