Player Matchup

Gilgamesh
Gilgamesh
GAMERVETERAN3
Gilgamesh
Level 82
God Stats
17W - 13L
1,557 SR
Queue Stats
422W - 428L
1,470 Elo+
Party 1
Ymir
Ymir
M14 SNIPE
Ymir
Level 83
God Stats
0W - 2L
1,270 SR
Queue Stats
262W - 318L
1,410 Elo+
Party 1
Erlang Shen
Erlang Shen
Slayterax
Erlang Shen
Level 124
God Stats
29W - 23L
1,584 SR
Queue Stats
777W - 787L
1,434 Elo+
Party 1
Tiamat
Tiamat
Smallz1113
Tiamat
Level 82
God Stats
9W - 13L
1,476 SR
Queue Stats
380W - 410L
1,450 Elo+
Party 1
Freya
Freya
Snowstorm222
Freya
Level 107
God Stats
0W - 6L
1,537 SR
Queue Stats
457W - 519L
1,417 Elo+
Party 1
Team Averages
Level 96
1,485 SR
1,436 Elo+

VS

Team Averages
Level 104
1,540 SR
1,464 Elo+
King Arthur
King Arthur
 
King Arthur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
ChaoticKrypt
Skadi
Level 99
God Stats
5W - 4L
1,601 SR
Queue Stats
189W - 199L
1,493 Elo+
Solo
Discordia
Discordia
Jewbug
Discordia
Level 109
God Stats
1W - 0L
1,636 SR
Queue Stats
15W - 20L
1,321 Elo+
Solo
Khepri
Khepri
Pyro7733
Khepri
Level 108
God Stats
8W - 12L
1,122 SR
Queue Stats
394W - 348L
1,515 Elo+
Solo
Achilles
Achilles
Shmeagle5692
Achilles
Level 98
God Stats
7W - 0L
1,840 SR
Queue Stats
230W - 223L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GAMERVETERAN3
Gilgamesh
12
1 / 3 / 1
7,118
445
5,058
10,590
6,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
10
0 / 2 / 0
6,117
382
1,851
10,236
5,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
Slayterax
Erlang Shen
13
1 / 5 / 1
7,604
475
9,594
15,665
9,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
Smallz1113
Tiamat
12
0 / 3 / 0
7,080
443
5,079
8,817
4,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 5 / 0
6,668
417
2,223
10,599
2,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
7 / 2 / 2
10,128
633
13,417
15,389
11,390
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
4 / 0 / 2
10,023
626
10,889
8,253
3,465
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Discordia
Jewbug
Discordia
13
0 / 0 / 5
7,942
496
5,908
5,469
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
Pyro7733
Khepri
12
2 / 0 / 9
8,180
511
4,611
7,130
6,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
Shmeagle5692
Achilles
13
5 / 0 / 4
8,017
501
5,891
8,383
6,504
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
2
Kills
18
18
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
7
2
2
4
W
4
0
2
5
L
Gilgamesh
GAMERVETERAN3
Gilgamesh
1
3
1
0.5
W
Discordia
Jewbug
Discordia
0
0
5
2.5
L
Ymir
0
2
0
0
W
Khepri
Pyro7733
Khepri
2
0
9
6.5
W
Achilles
Shmeagle5692
Achilles
5
0
4
7
L
Erlang Shen
Slayterax
Erlang Shen
1
5
1
0.3
L
Tiamat
Smallz1113
Tiamat
0
3
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,805
Damage
40,716
55,907
Taken
44,624
28,649
Mitigated
29,421
19,865
Healing
11,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
13,417
2,861
0
6,065
15,389
11,390
141
366
15,014
0
72,023
W
10,889
3,815
0
160
8,253
3,465
2,268
1,675
6,578
0
89,394
L
Gilgamesh
GAMERVETERAN3
Gilgamesh
5,058
905
0
3,050
10,590
6,772
0
669
9,879
0
43,779
W
Discordia
Jewbug
Discordia
5,908
299
0
2,074
5,469
1,952
183
2,015
3,220
47,925
0
L
Ymir
1,851
510
771
2,724
10,236
5,313
0
3,285
6,688
12,999
0
W
Khepri
Pyro7733
Khepri
4,611
425
0
2,573
7,130
6,110
188
3,550
3,378
19,122
0
W
Achilles
Shmeagle5692
Achilles
5,891
1,647
0
589
8,383
6,504
0
974
7,281
0
35,127
L
Erlang Shen
Slayterax
Erlang Shen
9,594
5,190
0
7,353
15,665
9,080
0
1,098
14,482
0
44,381
L
Tiamat
Smallz1113
Tiamat
5,079
11
0
2,745
8,817
4,564
0
3,876
4,373
43,669
0
L
2,223
414
0
3,222
10,599
2,920
0
633
9,966
36,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,587
Gold Earned
44,290
370
Minions Killed
507
0
Camps Cleared
0
1,391,592
Distance Traveled
1,520,635
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,128
633
132
8
0
307,089
5
W
Skadi
10,023
626
165
10
0
276,729
2
L
Gilgamesh
7,118
445
92
6
0
324,003
1
W
Discordia
7,942
496
107
7
0
289,474
3
L
Ymir
6,117
382
26
2
0
270,074
6
W
Khepri
8,180
511
36
2
0
308,361
4
W
Achilles
8,017
501
67
4
0
338,982
0
L
Erlang Shen
7,604
475
82
5
0
252,113
4
L
Tiamat
7,080
443
98
6
0
280,591
5
L
Freya
6,668
417
72
5
0
264,811
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role