Player Matchup

Merlin
Merlin
AnbuVirgo
Merlin
Level 46
God Stats
18W - 14L
1,547 SR
Queue Stats
406W - 366L
1,546 Elo+
Party 1
Sun Wukong
Sun Wukong
DyerBruh
Sun Wukong
Level 48
God Stats
14W - 18L
1,483 SR
Queue Stats
36W - 42L
1,546 Elo+
Solo
Izanami
Izanami
Notpeet
Izanami
Level 96
God Stats
131W - 65L
1,683 SR
Queue Stats
306W - 243L
1,536 Elo+
Party 3
Thanatos
Thanatos
OkIvy
Thanatos
Level 115
God Stats
23W - 13L
1,632 SR
Queue Stats
407W - 342L
1,557 Elo+
Party 1
Bacchus
Bacchus
TealPebble
Bacchus
Level 28
God Stats
139W - 84L
1,385 SR
Queue Stats
222W - 160L
1,563 Elo+
Party 3
Team Averages
Level 67
1,546 SR
1,550 Elo+

VS

Team Averages
Level 88
1,560 SR
1,570 Elo+
Khepri
Khepri
AvgDev
Khepri
Level 136
God Stats
7W - 3L
1,601 SR
Queue Stats
173W - 161L
1,616 Elo+
Party 2
Poseidon
Poseidon
BrandoTheRando
Poseidon
Level 126
God Stats
6W - 9L
1,661 SR
Queue Stats
94W - 83L
1,621 Elo+
Party 2
Zhong Kui
Zhong Kui
ThatTimothyGuy
Zhong Kui
Level 115
God Stats
1W - 2L
1,877 SR
Queue Stats
80W - 71L
1,606 Elo+
Party 2
Fenrir
Fenrir
Yurisan115
Fenrir
Level 35
God Stats
0W - 4L
1,150 SR
Queue Stats
141W - 144L
1,507 Elo+
Solo
Izanami
Izanami
kn0w0ne2
Izanami
Level 28
God Stats
3W - 4L
1,510 SR
Queue Stats
16W - 18L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AnbuVirgo
Merlin
18
1 / 4 / 5
11,476
522
11,956
10,925
4,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
DyerBruh
Sun Wukong
18
2 / 2 / 6
11,832
538
8,900
19,135
12,820
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Notpeet
Izanami
19
7 / 4 / 3
12,706
578
17,001
19,032
7,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
OkIvy
Thanatos
19
17 / 6 / 3
13,531
615
24,980
23,271
10,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
TealPebble
Bacchus
15
1 / 4 / 11
10,625
483
9,175
13,606
11,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AvgDev
Khepri
14
3 / 5 / 10
11,292
513
9,092
19,805
17,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
18
8 / 5 / 5
11,426
519
12,465
14,917
5,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
ThatTimothyGuy
Zhong Kui
17
5 / 4 / 8
11,308
514
18,887
24,123
24,846
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
Yurisan115
Fenrir
16
3 / 7 / 8
10,120
460
6,991
18,111
7,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
kn0w0ne2
Izanami
15
1 / 7 / 1
10,355
471
2,701
14,157
5,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
52
28
Kills
20
20
Deaths
28
28
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Merlin
AnbuVirgo
Merlin
1
4
5
0.88
L
Khepri
AvgDev
Khepri
3
5
10
1.6
L
Poseidon
8
5
5
2.1
W
Sun Wukong
DyerBruh
Sun Wukong
2
2
6
2.5
W
Izanami
Notpeet
Izanami
7
4
3
2.13
W
Thanatos
OkIvy
Thanatos
17
6
3
3.08
W
Bacchus
TealPebble
Bacchus
1
4
11
1.63
L
Zhong Kui
ThatTimothyGuy
Zhong Kui
5
4
8
2.25
L
Fenrir
Yurisan115
Fenrir
3
7
8
1
L
Izanami
kn0w0ne2
Izanami
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,012
Damage
50,136
85,969
Taken
91,113
45,754
Mitigated
60,299
40,663
Healing
21,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AnbuVirgo
Merlin
11,956
586
0
2,592
10,925
4,189
96
7,494
3,241
88,731
0
L
Khepri
AvgDev
Khepri
9,092
572
0
3,034
19,805
17,011
0
7,748
12,057
26,512
0
L
Poseidon
12,465
2,139
0
2,186
14,917
5,778
0
4,875
10,042
74,465
0
W
Sun Wukong
DyerBruh
Sun Wukong
8,900
1,734
0
6,756
19,135
12,820
0
9,845
8,978
113
72,115
W
Izanami
Notpeet
Izanami
17,001
11,731
0
9,029
19,032
7,405
3,231
7,305
11,727
0
117,473
W
Thanatos
OkIvy
Thanatos
24,980
9,054
0
18,455
23,271
10,158
0
10,747
12,524
0
89,420
W
Bacchus
TealPebble
Bacchus
9,175
656
816
3,015
13,606
11,182
269
7,173
6,433
24,184
0
L
Zhong Kui
ThatTimothyGuy
Zhong Kui
18,887
4,087
0
9,604
24,123
24,846
0
3,602
20,521
77,550
0
L
Fenrir
Yurisan115
Fenrir
6,991
1,785
0
4,127
18,111
7,295
168
3,077
15,034
0
46,583
L
Izanami
kn0w0ne2
Izanami
2,701
1,957
0
2,400
14,157
5,369
2,673
2,501
11,656
0
71,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,170
Gold Earned
54,501
603
Minions Killed
497
0
Camps Cleared
0
2,061,685
Distance Traveled
1,933,816
21
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,476
522
153
7
0
389,756
3
L
Khepri
11,292
513
28
1
0
426,654
11
L
Poseidon
11,426
519
124
6
0
406,801
8
W
Sun Wukong
11,832
538
150
7
0
456,814
4
W
Izanami
12,706
578
174
8
0
358,049
4
W
Thanatos
13,531
615
104
5
0
392,590
4
W
Bacchus
10,625
483
22
1
0
464,476
6
L
Zhong Kui
11,308
514
130
6
0
354,000
6
L
Fenrir
10,120
460
89
4
0
386,109
6
L
Izanami
10,355
471
126
6
0
360,252
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role