Player Matchup

Cernunnos
Cernunnos
FatMuscles
Cernunnos
Level 18
God Stats
9W - 7L
1,500 SR
Queue Stats
199W - 175L
1,407 Elo+
Party 1
Izanami
Izanami
IPanchame
Izanami
Level 24
God Stats
12W - 8L
1,671 SR
Queue Stats
166W - 93L
1,494 Elo+
Party 1
Fenrir
Fenrir
MentalGamer33
Fenrir
Level 26
God Stats
16W - 11L
1,598 SR
Queue Stats
73W - 96L
1,364 Elo+
Solo
Yemoja
Yemoja
Mr_Waragain
Yemoja
Level 27
God Stats
2W - 1L
1,545 SR
Queue Stats
8W - 5L
1,701 Elo+
Party 1
Anubis
Anubis
TheFlyingEmerald
Anubis
Level 27
God Stats
5W - 2L
1,615 SR
Queue Stats
13W - 6L
1,494 Elo+
Party 1
Team Averages
Level 24
1,586 SR
1,492 Elo+

VS

Team Averages
Level 24
1,377 SR
1,363 Elo+
Nemesis
Nemesis
Flare2g
Nemesis
Level 38
God Stats
15W - 11L
1,164 SR
Queue Stats
881W - 995L
1,383 Elo+
Party 2
Bellona
Bellona
MoistClams
Bellona
Level 28
God Stats
8W - 9L
1,425 SR
Queue Stats
356W - 432L
1,363 Elo+
Party 2
Nox
Nox
SeismicTurtles
Nox
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
240W - 228L
1,461 Elo+
Solo
Heimdallr
Heimdallr
SquelchMcHenry
Heimdallr
Level 24
God Stats
2W - 3L
1,294 SR
Queue Stats
121W - 76L
1,501 Elo+
Solo
Ares
Ares
eviIntention
Ares
Level 5
God Stats
4W - 6L
1,500 SR
Queue Stats
88W - 103L
1,106 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FatMuscles
Cernunnos
12
4 / 2 / 3
7,736
516
9,097
7,455
3,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
IPanchame
Izanami
12
7 / 1 / 2
7,699
513
7,816
7,493
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
2 / 3 / 8
6,791
453
4,717
10,498
3,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
10
1 / 5 / 7
6,821
455
2,920
10,261
6,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
9 / 1 / 1
9,038
603
9,209
6,944
3,874
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Flare2g
Nemesis
11
2 / 4 / 1
6,950
463
5,348
11,295
2,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
MoistClams
Bellona
11
1 / 4 / 0
6,771
451
3,595
12,513
5,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 6 / 1
6,770
451
4,935
8,647
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
SquelchMcHenry
Heimdallr
13
7 / 2 / 0
8,756
584
11,276
8,515
3,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 7 / 3
6,103
407
1,866
11,106
6,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
23
Kills
12
12
Deaths
23
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
FatMuscles
Cernunnos
4
2
3
2.75
L
Nemesis
Flare2g
Nemesis
2
4
1
0.63
W
Izanami
IPanchame
Izanami
7
1
2
8
W
2
3
8
2
L
Bellona
MoistClams
Bellona
1
4
0
0.25
W
Yemoja
1
5
7
0.9
L
2
6
1
0.42
L
Heimdallr
SquelchMcHenry
Heimdallr
7
2
0
3.5
W
9
1
1
9.5
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,759
Damage
27,020
42,651
Taken
52,076
19,482
Mitigated
20,020
11,535
Healing
7,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
FatMuscles
Cernunnos
9,097
5,770
0
1,348
7,455
3,201
915
1,653
5,802
0
35,627
L
Nemesis
Flare2g
Nemesis
5,348
2,648
0
277
11,295
2,599
120
4,383
6,912
0
35,027
W
Izanami
IPanchame
Izanami
7,816
4,887
0
998
7,493
2,241
939
641
6,852
0
34,588
W
4,717
1,086
0
3,360
10,498
3,420
231
2,997
7,501
0
19,561
L
Bellona
MoistClams
Bellona
3,595
1,682
294
2,255
12,513
5,423
990
1,285
11,228
0
33,793
W
Yemoja
2,920
473
904
967
10,261
6,746
507
890
9,371
12,800
0
L
4,935
1,186
0
122
8,647
2,462
547
2,710
5,937
31,370
0
L
Heimdallr
SquelchMcHenry
Heimdallr
11,276
6,522
0
3,552
8,515
3,242
96
2,183
6,332
0
51,995
W
9,209
1,032
0
3,958
6,944
3,874
540
620
6,324
51,925
0
L
1,866
255
115
731
11,106
6,294
0
1,568
9,538
16,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,085
Gold Earned
35,350
281
Minions Killed
299
0
Camps Cleared
0
1,408,476
Distance Traveled
1,321,396
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,736
516
64
4
0
240,087
1
L
Nemesis
6,950
463
69
5
0
289,850
0
W
Izanami
7,699
513
72
5
0
324,314
2
W
Fenrir
6,791
453
32
2
0
310,726
0
L
Bellona
6,771
451
64
4
0
306,394
0
W
Yemoja
6,821
455
11
1
0
267,367
0
L
Nox
6,770
451
46
3
0
249,603
1
L
Heimdallr
8,756
584
99
7
0
243,525
6
W
Anubis
9,038
603
102
7
0
265,982
3
L
Ares
6,103
407
21
1
0
232,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role