Player Matchup

Hera
Hera
Silver I
BoSHMAR
Hera
Silver I
Level 85
God Stats
1W - 2L
1,520 SR
Queue Stats
49W - 52L
1,257 MMR
Solo
Chaac
Chaac
Silver IV
Damnwolf
Chaac
Silver IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 129L
1,357 MMR
Solo
Hou Yi
Hou Yi
Silver IV
FlyGoldAbias
Hou Yi
Silver IV
Level 157
God Stats
5W - 5L
1,532 SR
Queue Stats
191W - 225L
757 MMR
Solo
Arachne
Arachne
Silver IV
OJBKxinan
Arachne
Silver IV
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver IV
vorobeeeeey
Ares
Silver IV
Level 68
God Stats
0W - 1L
1,276 SR
Queue Stats
135W - 158L
786 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 121
1,466 SR
1,131 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,462 SR
1,026 MMR
Cthulhu
Cthulhu
Silver II
Dogmum
Cthulhu
Silver II
Level 158
God Stats
9W - 7L
1,500 SR
Queue Stats
613W - 630L
1,038 MMR
Solo
Discordia
Discordia
Gold IV
FrìendlyLady
Discordia
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
WeeRsVaN
Bacchus
Bronze III
Level 65
God Stats
4W - 8L
1,276 SR
Queue Stats
26W - 56L
-321 MMR
Solo
Anhur
Anhur
Gold II
Zoompha
Anhur
Gold II
Level 154
God Stats
46W - 40L
1,534 SR
Queue Stats
160W - 153L
1,414 MMR
Solo
Nemesis
Nemesis
Gold IV
пицамајстор
Nemesis
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
BoSHMAR
Hera
11
2 / 5 / 1
6,248
568
3,162
5,482
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Damnwolf
Chaac
11
1 / 2 / 0
5,950
541
4,481
8,429
5,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hou Yi
10
1 / 5 / 0
5,991
545
4,293
7,530
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
OJBKxinan
Arachne
9
2 / 2 / 0
5,492
499
2,368
7,030
2,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 4 / 4
5,163
469
1,683
8,595
2,439
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
AthenaSetTsukuyomiScyllaThanatos

VS

Bans
TiamatApolloPersephoneCupidMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dogmum
Cthulhu
11
1 / 1 / 1
6,300
573
5,229
6,890
3,983
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Discordia
FrìendlyLady
Discordia
11
2 / 1 / 3
6,813
619
3,712
4,287
1,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
WeeRsVaN
Bacchus
7
0 / 1 / 3
5,325
484
2,984
4,487
2,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
Zoompha
Anhur
12
10 / 2 / 0
7,463
678
8,826
10,309
2,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
5 / 2 / 4
7,213
656
3,005
8,428
3,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
18
18
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hera
BoSHMAR
Hera
2
5
1
0.5
L
Chaac
Damnwolf
Chaac
1
2
0
0.5
W
Cthulhu
Dogmum
Cthulhu
1
1
1
1.5
L
Hou Yi
1
5
0
0.2
W
Discordia
FrìendlyLady
Discordia
2
1
3
3.5
L
Arachne
OJBKxinan
Arachne
2
2
0
1
W
Bacchus
WeeRsVaN
Bacchus
0
1
3
1.5
W
Anhur
Zoompha
Anhur
10
2
0
5
L
0
4
4
0.5
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,987
Damage
23,756
37,066
Taken
34,401
13,388
Mitigated
13,436
8,954
Healing
10,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
BoSHMAR
Hera
3,162
824
0
817
5,482
1,431
0
1,277
3,939
36,039
0
L
Chaac
Damnwolf
Chaac
4,481
555
0
3,971
8,429
5,478
0
4,147
4,282
0
31,981
W
Cthulhu
Dogmum
Cthulhu
5,229
569
0
2,377
6,890
3,983
0
289
6,231
30,325
0
L
Hou Yi
4,293
2,482
0
1,345
7,530
1,413
850
619
6,909
0
30,079
W
Discordia
FrìendlyLady
Discordia
3,712
173
0
1,268
4,287
1,208
270
1,309
2,978
30,810
0
L
Arachne
OJBKxinan
Arachne
2,368
1,507
0
1,602
7,030
2,627
0
2,094
4,860
0
28,433
W
Bacchus
WeeRsVaN
Bacchus
2,984
310
0
1,001
4,487
2,248
165
498
3,989
14,352
0
W
Anhur
Zoompha
Anhur
8,826
5,317
0
4,528
10,309
2,964
549
1,870
8,439
0
38,508
L
1,683
0
264
955
8,595
2,439
0
3,358
5,151
10,587
0
W
3,005
1,576
0
1,491
8,428
3,033
0
879
7,524
0
42,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,844
Gold Earned
33,114
280
Minions Killed
280
0
Camps Cleared
0
1,007,152
Distance Traveled
1,074,751
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,248
568
78
7
0
173,866
3
L
Chaac
5,950
541
72
7
0
219,293
0
W
Cthulhu
6,300
573
50
5
0
209,152
5
L
Hou Yi
5,991
545
59
5
0
179,317
3
W
Discordia
6,813
619
58
5
0
208,039
4
L
Arachne
5,492
499
61
6
0
234,739
0
W
Bacchus
5,325
484
23
2
0
238,444
1
W
Anhur
7,463
678
61
6
0
198,343
1
L
Ares
5,163
469
10
1
0
199,937
3
W
Nemesis
7,213
656
88
8
0
220,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role