Player Matchup

Ra
Ra
BIGMATTSTEW
Ra
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
RogueWarrior2
Sun Wukong
Level 69
God Stats
9W - 6L
1,544 SR
Queue Stats
28W - 23L
1,579 Elo+
Party 1
Geb
Geb
Sp1cy Assassin2
Geb
Level 87
God Stats
12W - 17L
1,635 SR
Queue Stats
249W - 213L
1,634 Elo+
Party 1
Fenrir
Fenrir
Supercocohead
Fenrir
Level 107
God Stats
1W - 1L
1,833 SR
Queue Stats
228W - 199L
1,622 Elo+
Party 1
Cernunnos
Cernunnos
nuwabigtt
Cernunnos
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 81L
1,592 Elo+
Party 1
Team Averages
Level 78
1,602 SR
1,585 Elo+

VS

Team Averages
Level 68
1,608 SR
1,509 Elo+
Cthulhu
Cthulhu
LHM0313
Cthulhu
Level 107
God Stats
28W - 20L
1,586 SR
Queue Stats
350W - 311L
1,585 Elo+
Party 2
Khepri
Khepri
Shaboiga360
Khepri
Level 45
God Stats
40W - 36L
1,530 SR
Queue Stats
269W - 236L
1,488 Elo+
Solo
Neith
Neith
SuitedColt
Neith
Level 43
God Stats
30W - 21L
1,606 SR
Queue Stats
145W - 120L
1,534 Elo+
Party 2
Nemesis
Nemesis
THLord970
Nemesis
Level 108
God Stats
17W - 12L
1,817 SR
Queue Stats
328W - 290L
1,568 Elo+
Party 2
Apollo
Apollo
xDKMx Elvio Lao
Apollo
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 0
8,429
496
3,669
10,324
3,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
RogueWarrior2
Sun Wukong
15
0 / 2 / 0
8,219
483
6,657
14,684
6,759
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 0 / 0
6,967
410
4,603
11,770
8,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

13
3 / 5 / 0
7,928
466
6,044
14,700
6,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cernunnos
nuwabigtt
Cernunnos
13
0 / 2 / 0
7,058
415
5,445
6,816
2,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LHM0313
Cthulhu
16
1 / 0 / 2
9,280
546
9,658
10,795
10,636
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Khepri
13
0 / 0 / 3
7,967
469
6,036
7,943
5,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
17
7 / 2 / 3
9,993
588
12,653
9,155
3,672
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nemesis
THLord970
Nemesis
14
4 / 2 / 5
8,835
520
6,347
10,175
4,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 0 / 0
8,314
489
5,673
7,052
2,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
4
Kills
14
14
Deaths
4
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Cthulhu
LHM0313
Cthulhu
1
0
2
2
L
Sun Wukong
RogueWarrior2
Sun Wukong
0
2
0
0
W
Khepri
0
0
3
1.5
L
0
0
0
0
W
Neith
7
2
3
4.25
L
3
5
0
0.6
W
Nemesis
THLord970
Nemesis
4
2
5
3.25
L
Cernunnos
nuwabigtt
Cernunnos
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,418
Damage
40,367
58,294
Taken
45,120
27,822
Mitigated
27,335
19,459
Healing
17,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,669
40
417
3,432
10,324
3,818
162
0
10,324
58,955
0
W
Cthulhu
LHM0313
Cthulhu
9,658
1,949
0
4,825
10,795
10,636
0
257
10,538
68,421
0
L
Sun Wukong
RogueWarrior2
Sun Wukong
6,657
1,089
135
6,024
14,684
6,759
0
8,472
6,212
0
59,079
W
Khepri
6,036
278
0
1,887
7,943
5,705
0
2,365
5,474
27,518
0
L
4,603
127
0
4,116
11,770
8,111
0
2,928
8,842
28,346
0
W
Neith
12,653
3,702
0
2,422
9,155
3,672
794
2,177
6,814
0
67,728
L
6,044
1,648
0
3,881
14,700
6,537
0
1,823
12,877
0
43,388
W
Nemesis
THLord970
Nemesis
6,347
2,688
0
4,714
10,175
4,618
0
1,136
8,963
0
50,697
L
Cernunnos
nuwabigtt
Cernunnos
5,445
1,890
0
1,454
6,816
2,597
0
2,471
4,345
0
43,449
W
5,673
3,978
0
3,857
7,052
2,704
802
1,977
5,059
0
62,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,601
Gold Earned
44,389
460
Minions Killed
526
0
Camps Cleared
0
1,543,674
Distance Traveled
1,684,134
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,429
496
131
8
0
326,485
7
W
Cthulhu
9,280
546
142
8
0
353,510
0
L
Sun Wukong
8,219
483
120
7
0
328,750
1
W
Khepri
7,967
469
34
2
0
328,678
5
L
Geb
6,967
410
23
1
0
311,007
6
W
Neith
9,993
588
128
8
0
305,005
6
L
Fenrir
7,928
466
84
5
0
312,905
0
W
Nemesis
8,835
520
99
6
0
396,619
7
L
Cernunnos
7,058
415
102
6
0
264,527
2
W
Apollo
8,314
489
123
7
0
300,322
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role