Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Acuron7
Ah Muzen Cab
Level 64
God Stats
62W - 60L
1,515 SR
Queue Stats
557W - 558L
1,479 Elo+
Party 2
Pele
Pele
Chefnamejeff
Pele
Level 28
God Stats
2W - 7L
1,486 SR
Queue Stats
139W - 150L
1,491 Elo+
Party 2
Nu Wa
Nu Wa
K1XeNo
Nu Wa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 47L
1,501 Elo+
Party 3
Cerberus
Cerberus
Klathmon
Cerberus
Level 26
God Stats
16W - 19L
1,553 SR
Queue Stats
43W - 64L
1,473 Elo+
Party 2
Osiris
Osiris
Vistosa
Osiris
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 94L
1,498 Elo+
Party 3
Team Averages
Level 38
1,511 SR
1,488 Elo+

VS

Team Averages
Level 43
1,592 SR
1,541 Elo+
Artio
Artio
Dz-spartan_93
Artio
Level 16
God Stats
1W - 1L
1,705 SR
Queue Stats
7W - 7L
1,541 Elo+
Party 1
Hercules
Hercules
NovaBurn1
Hercules
Level 33
God Stats
1W - 1L
1,681 SR
Queue Stats
29W - 17L
1,504 Elo+
Solo
Eset
Eset
Superelektro
Eset
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
mommymondays
Susano
Level 28
God Stats
4W - 0L
1,500 SR
Queue Stats
203W - 150L
1,525 Elo+
Party 4
Neith
Neith
vFooligan
Neith
Level 65
God Stats
8W - 7L
1,574 SR
Queue Stats
447W - 301L
1,634 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Acuron7
Ah Muzen Cab
12
3 / 4 / 1
7,378
461
7,788
14,599
4,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
5 / 2 / 1
9,031
564
9,519
10,766
4,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
K1XeNo
Nu Wa
14
0 / 3 / 4
8,129
508
5,387
5,445
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Klathmon
Cerberus
10
0 / 4 / 3
6,812
426
3,562
11,069
5,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Osiris
Vistosa
Osiris
15
1 / 4 / 2
9,051
566
9,081
11,318
11,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 5
7,452
466
2,920
14,432
9,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
NovaBurn1
Hercules
15
3 / 3 / 1
8,881
555
6,012
13,422
12,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
3 / 2 / 2
8,818
551
5,956
7,488
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
16
5 / 1 / 2
9,133
571
6,292
12,315
4,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
vFooligan
Neith
15
6 / 1 / 4
8,874
555
15,397
11,506
3,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
31
9
Kills
17
17
Deaths
10
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Acuron7
Ah Muzen Cab
3
4
1
0.88
L
5
2
1
2.75
W
0
3
5
0.83
L
Nu Wa
K1XeNo
Nu Wa
0
3
4
0.67
L
Cerberus
Klathmon
Cerberus
0
4
3
0.38
W
Hercules
NovaBurn1
Hercules
3
3
1
1.17
W
3
2
2
2
L
Osiris
Vistosa
Osiris
1
4
2
0.5
W
Susano
5
1
2
6
W
Neith
vFooligan
Neith
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,337
Damage
36,577
53,197
Taken
59,163
27,631
Mitigated
31,963
15,906
Healing
21,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Acuron7
Ah Muzen Cab
7,788
3,327
0
6,280
14,599
4,215
0
3,340
11,185
0
45,559
L
9,519
1,383
0
4,902
10,766
4,198
739
1,763
8,874
0
66,313
W
2,920
75
583
3,582
14,432
9,606
0
2,957
11,475
11,327
0
L
Nu Wa
K1XeNo
Nu Wa
5,387
1,000
0
168
5,445
1,810
728
1,468
3,837
42,254
0
L
Cerberus
Klathmon
Cerberus
3,562
228
0
3,782
11,069
5,966
0
1,921
9,082
16,249
0
W
Hercules
NovaBurn1
Hercules
6,012
1,505
0
4,898
13,422
12,017
0
428
12,994
0
41,207
W
5,956
0
0
1,939
7,488
2,151
0
2,275
5,213
53,665
0
L
Osiris
Vistosa
Osiris
9,081
4,118
0
774
11,318
11,442
491
0
10,797
0
56,012
W
Susano
6,292
1,116
0
4,872
12,315
4,411
0
1,817
10,498
0
61,650
W
Neith
vFooligan
Neith
15,397
8,749
0
5,887
11,506
3,778
902
1,472
10,034
0
77,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,401
Gold Earned
43,158
422
Minions Killed
497
0
Camps Cleared
0
1,519,059
Distance Traveled
1,540,349
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,378
461
70
4
0
300,865
4
L
Pele
9,031
564
120
8
0
343,572
4
W
Artio
7,452
466
27
2
0
315,239
2
L
Nu Wa
8,129
508
87
5
0
265,274
3
L
Cerberus
6,812
426
39
2
0
333,051
3
W
Hercules
8,881
555
96
6
0
316,730
0
W
Eset
8,818
551
125
8
0
298,746
5
L
Osiris
9,051
566
106
7
0
276,297
6
W
Susano
9,133
571
113
7
0
334,500
6
W
Neith
8,874
555
136
9
0
275,134
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role