Player Matchup

Achilles
Achilles
ArbiturAme
Achilles
Level 75
God Stats
4W - 1L
1,880 SR
Queue Stats
157W - 155L
1,555 Elo+
Party 3
Mercury
Mercury
GenoGsh
Mercury
Level 158
God Stats
3W - 2L
1,711 SR
Queue Stats
205W - 189L
1,646 Elo+
Party 1
Anhur
Anhur
Heeegs
Anhur
Level 27
God Stats
1W - 4L
1,500 SR
Queue Stats
57W - 63L
1,580 Elo+
Party 3
Nu Wa
Nu Wa
SaltyYeti
Nu Wa
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
dolphinslayer11
Yemoja
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
33W - 24L
1,528 Elo+
Party 1
Team Averages
Level 67
1,618 SR
1,562 Elo+

VS

Team Averages
Level 87
1,556 SR
1,632 Elo+
Zhong Kui
Zhong Kui
CamelGunner
Zhong Kui
Level 121
God Stats
9W - 4L
1,628 SR
Queue Stats
88W - 62L
1,647 Elo+
Party 2
Hel
Hel
FullMetalJackie
Hel
Level 152
God Stats
24W - 5L
1,869 SR
Queue Stats
122W - 75L
1,668 Elo+
Party 2
Fenrir
Fenrir
XxIndicaxX
Fenrir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,716 Elo+
Party 2
Khepri
Khepri
cellybelly99
Khepri
Level 121
God Stats
1W - 1L
1,211 SR
Queue Stats
6W - 3L
1,668 Elo+
Party 2
Izanami
Izanami
chiftharip
Izanami
Level 36
God Stats
59W - 25L
1,572 SR
Queue Stats
249W - 253L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ArbiturAme
Achilles
9
0 / 2 / 0
5,198
520
5,818
9,044
4,770
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mercury
GenoGsh
Mercury
10
1 / 3 / 1
5,704
570
4,011
6,208
1,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
Heeegs
Anhur
8
0 / 5 / 2
4,811
481
2,436
6,608
1,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nu Wa
SaltyYeti
Nu Wa
9
0 / 4 / 0
5,378
538
3,532
4,612
1,490
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 3 / 1
5,200
520
3,129
5,546
2,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CamelGunner
Zhong Kui
12
4 / 0 / 1
6,857
686
5,549
7,411
5,233
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

11
3 / 0 / 2
6,487
649
3,679
3,933
1,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
XxIndicaxX
Fenrir
11
4 / 0 / 5
6,696
670
5,716
7,899
2,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Khepri
10
1 / 1 / 6
5,950
595
1,985
6,016
2,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
chiftharip
Izanami
11
5 / 1 / 2
6,438
644
3,793
5,589
1,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
17
17
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
ArbiturAme
Achilles
0
2
0
0
W
Zhong Kui
CamelGunner
Zhong Kui
4
0
1
4.5
W
3
0
2
4
L
Mercury
GenoGsh
Mercury
1
3
1
0.5
L
Anhur
Heeegs
Anhur
0
5
2
0.2
L
Nu Wa
SaltyYeti
Nu Wa
0
4
0
0
W
Fenrir
XxIndicaxX
Fenrir
4
0
5
6.5
W
Khepri
1
1
6
4
W
Izanami
chiftharip
Izanami
5
1
2
6
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,926
Damage
20,722
32,018
Taken
30,848
12,686
Mitigated
13,695
6,559
Healing
19,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
ArbiturAme
Achilles
5,818
1,073
0
3,272
9,044
4,770
0
3,564
5,480
0
28,705
W
Zhong Kui
CamelGunner
Zhong Kui
5,549
962
0
5,059
7,411
5,233
570
764
6,647
39,741
0
W
3,679
455
1,511
2,915
3,933
1,333
376
2,028
1,905
32,938
0
L
Mercury
GenoGsh
Mercury
4,011
2,115
0
255
6,208
1,837
0
1,705
4,407
0
38,805
L
Anhur
Heeegs
Anhur
2,436
711
0
804
6,608
1,748
0
1,251
5,357
0
17,459
L
Nu Wa
SaltyYeti
Nu Wa
3,532
299
0
715
4,612
1,490
0
2,874
1,540
34,114
0
W
Fenrir
XxIndicaxX
Fenrir
5,716
1,777
0
4,616
7,899
2,954
0
1,755
6,144
0
32,015
W
Khepri
1,985
96
618
1,656
6,016
2,786
144
1,383
4,633
11,996
0
W
Izanami
chiftharip
Izanami
3,793
1,810
0
3,097
5,589
1,389
830
731
4,858
0
42,355
L
3,129
892
673
840
5,546
2,841
0
1,525
4,021
16,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,291
Gold Earned
32,428
269
Minions Killed
343
0
Camps Cleared
0
935,398
Distance Traveled
968,893
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,198
520
64
6
0
199,120
0
W
Zhong Kui
6,857
686
91
9
0
170,202
0
W
Hel
6,487
649
77
8
0
211,748
3
L
Mercury
5,704
570
73
7
0
218,755
3
L
Anhur
4,811
481
28
3
0
159,137
3
L
Nu Wa
5,378
538
67
7
0
175,132
4
W
Fenrir
6,696
670
68
7
0
225,434
4
W
Khepri
5,950
595
18
2
0
196,628
2
W
Izanami
6,438
644
89
9
0
164,881
3
L
Yemoja
5,200
520
37
4
0
183,254
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role