Player Matchup

Set
Set
Badagada123
Set
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
166W - 155L
1,623 Elo+
Solo
Tiamat
Tiamat
JackShepherd
Tiamat
Level 29
God Stats
20W - 9L
1,787 SR
Queue Stats
101W - 64L
1,709 Elo+
Solo
Athena
Athena
WhiskeyDirty
Athena
Level 25
God Stats
6W - 6L
1,715 SR
Queue Stats
318W - 242L
1,680 Elo+
Solo
Chernobog
Chernobog
bbgurl73
Chernobog
Level 15
God Stats
5W - 1L
1,500 SR
Queue Stats
24W - 18L
1,553 Elo+
Solo
Hachiman
Hachiman
fastslowzip
Hachiman
Level 28
God Stats
24W - 30L
1,933 SR
Queue Stats
181W - 144L
1,711 Elo+
Solo
Team Averages
Level 25
1,687 SR
1,655 Elo+

VS

Team Averages
Level 19
1,600 SR
1,602 Elo+
Bellona
Bellona
Gdawg1813
Bellona
Level 27
God Stats
4W - 2L
1,583 SR
Queue Stats
292W - 255L
1,631 Elo+
Solo
Izanami
Izanami
JD500PRO
Izanami
Level 28
God Stats
8W - 9L
1,494 SR
Queue Stats
86W - 99L
1,469 Elo+
Solo
Hachiman
Hachiman
TyrantLoed
Hachiman
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,684 Elo+
Solo
Tiamat
Tiamat
YoThatsCringe
Tiamat
Level 29
God Stats
62W - 18L
1,921 SR
Queue Stats
204W - 92L
1,858 Elo+
Solo
Yemoja
Yemoja
lluny
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 3
6,155
616
2,744
4,999
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
11
1 / 0 / 1
6,398
640
2,087
4,365
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Athena
9
3 / 0 / 7
6,244
624
4,841
6,252
2,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
bbgurl73
Chernobog
10
2 / 1 / 4
6,016
602
4,749
4,178
1,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
fastslowzip
Hachiman
11
6 / 1 / 2
6,573
657
5,780
5,390
1,943
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gdawg1813
Bellona
9
1 / 1 / 0
5,239
524
2,768
7,512
4,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
JD500PRO
Izanami
9
1 / 3 / 0
5,278
528
3,537
5,225
1,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hachiman
TyrantLoed
Hachiman
7
0 / 4 / 0
4,354
435
1,891
5,592
1,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 0
5,720
572
3,737
4,884
2,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Yemoja
lluny
Yemoja
6
0 / 5 / 0
4,272
427
1,043
6,275
2,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
15
Kills
2
2
Deaths
15
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
L
Bellona
Gdawg1813
Bellona
1
1
0
1
L
Izanami
JD500PRO
Izanami
1
3
0
0.33
W
Tiamat
1
0
1
1.5
L
Hachiman
TyrantLoed
Hachiman
0
4
0
0
W
Athena
3
0
7
6.5
L
0
2
0
0
W
Chernobog
bbgurl73
Chernobog
2
1
4
4
W
Hachiman
fastslowzip
Hachiman
6
1
2
7
L
Yemoja
lluny
Yemoja
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,201
Damage
12,976
25,184
Taken
29,488
10,467
Mitigated
12,227
10,337
Healing
6,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,744
1,083
0
2,558
4,999
2,335
0
481
4,518
0
25,827
L
Bellona
Gdawg1813
Bellona
2,768
1,681
0
3,763
7,512
4,300
0
1,167
6,345
0
29,647
L
Izanami
JD500PRO
Izanami
3,537
2,775
0
821
5,225
1,153
168
1,258
3,967
0
26,362
W
Tiamat
2,087
562
0
2,250
4,365
1,578
406
2,835
1,530
41,699
0
L
Hachiman
TyrantLoed
Hachiman
1,891
827
0
0
5,592
1,570
0
1,160
4,432
0
12,860
W
Athena
4,841
2,268
0
2,087
6,252
2,900
88
534
5,718
20,535
0
L
3,737
996
0
1,792
4,884
2,708
0
2,087
2,797
41,692
0
W
Chernobog
bbgurl73
Chernobog
4,749
2,089
0
1,092
4,178
1,711
742
421
3,757
0
26,789
W
Hachiman
fastslowzip
Hachiman
5,780
3,950
0
2,350
5,390
1,943
574
509
4,881
0
36,999
L
Yemoja
lluny
Yemoja
1,043
356
140
168
6,275
2,496
0
1,256
5,019
10,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,386
Gold Earned
24,863
342
Minions Killed
249
0
Camps Cleared
0
922,629
Distance Traveled
873,655
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,155
616
65
7
0
199,973
4
L
Bellona
5,239
524
61
6
0
176,823
0
L
Izanami
5,278
528
56
6
0
184,951
0
W
Tiamat
6,398
640
114
11
0
187,342
3
L
Hachiman
4,354
435
29
3
0
164,388
0
W
Athena
6,244
624
40
4
0
190,279
3
L
Tiamat
5,720
572
87
9
0
171,297
1
W
Chernobog
6,016
602
59
6
0
174,985
0
W
Hachiman
6,573
657
64
6
0
170,050
0
L
Yemoja
4,272
427
16
2
0
176,196
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role