Player Matchup

Tiamat
Tiamat
AlexTheGreat199
Tiamat
Level 128
God Stats
21W - 15L
1,601 SR
Queue Stats
690W - 583L
1,714 Elo+
Party 3
Jormungandr
Jormungandr
DLetemplier
Jormungandr
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 134L
1,599 Elo+
Solo
Olorun
Olorun
SevereDiss
Olorun
Level 57
God Stats
3W - 0L
1,589 SR
Queue Stats
320W - 211L
1,727 Elo+
Party 3
Camazotz
Camazotz
ThuneyToons
Camazotz
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
295W - 187L
1,773 Elo+
Party 3
Horus
Horus
radrobot
Horus
Level 40
God Stats
4W - 1L
1,500 SR
Queue Stats
306W - 157L
1,761 Elo+
Party 3
Team Averages
Level 62
1,538 SR
1,715 Elo+

VS

Team Averages
Level 50
1,668 SR
1,691 Elo+
Eset
Eset
FreeloCarlino
Eset
Level 89
God Stats
5W - 4L
1,638 SR
Queue Stats
217W - 125L
1,702 Elo+
Party 2
Nemesis
Nemesis
GMPepe
Nemesis
Level 20
God Stats
1W - 2L
1,305 SR
Queue Stats
82W - 54L
1,593 Elo+
Party 1
Rama
Rama
Versi0n02
Rama
Level 27
God Stats
35W - 20L
1,645 SR
Queue Stats
153W - 80L
1,703 Elo+
Party 2
Chaac
Chaac
awildsnor3lax
Chaac
Level 88
God Stats
6W - 3L
1,866 SR
Queue Stats
122W - 115L
1,548 Elo+
Party 1
Khepri
Khepri
littlegomoemoe
Khepri
Level 24
God Stats
43W - 22L
1,886 SR
Queue Stats
111W - 54L
1,910 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,300
573
3,391
5,274
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
DLetemplier
Jormungandr
12
0 / 0 / 0
6,153
559
4,310
6,651
5,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Olorun
SevereDiss
Olorun
11
2 / 2 / 1
6,232
567
4,227
7,216
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
ThuneyToons
Camazotz
11
3 / 1 / 1
6,491
590
3,388
7,969
2,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
radrobot
Horus
8
1 / 2 / 3
5,409
492
1,891
8,473
3,830
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
6,223
566
6,268
4,358
1,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
GMPepe
Nemesis
10
1 / 0 / 3
5,952
541
6,149
5,691
1,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rama
11
1 / 2 / 2
6,715
610
4,051
5,248
1,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 0 / 0
6,050
550
4,579
8,495
3,935
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
1 / 3 / 2
5,629
512
2,078
4,944
2,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
7
Kills
5
6
Deaths
7
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
Jormungandr
DLetemplier
Jormungandr
0
0
0
0
L
2
2
1
1.25
L
Nemesis
GMPepe
Nemesis
1
0
3
2.5
W
Olorun
SevereDiss
Olorun
2
2
1
1.25
W
Camazotz
ThuneyToons
Camazotz
3
1
1
3.5
L
Rama
1
2
2
1
L
0
0
0
0
L
1
3
2
0.67
W
Horus
radrobot
Horus
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,207
Damage
23,125
35,583
Taken
28,736
16,622
Mitigated
10,396
16,036
Healing
8,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,391
598
0
1,484
5,274
2,929
0
2,988
2,286
35,871
0
W
Jormungandr
DLetemplier
Jormungandr
4,310
1,391
0
2,590
6,651
5,134
0
0
6,651
34,966
0
L
6,268
589
0
846
4,358
1,316
0
1,916
2,273
35,121
0
L
Nemesis
GMPepe
Nemesis
6,149
2,834
0
728
5,691
1,542
0
641
5,034
0
33,999
W
Olorun
SevereDiss
Olorun
4,227
3,045
59
3,299
7,216
2,074
171
713
6,503
40,667
0
W
Camazotz
ThuneyToons
Camazotz
3,388
1,223
0
5,313
7,969
2,655
0
1,125
6,844
0
37,688
L
Rama
4,051
3,541
0
2,472
5,248
1,485
793
2,871
2,377
0
41,004
L
4,579
1,048
0
4,355
8,495
3,935
0
3,949
4,185
0
36,984
L
2,078
370
0
532
4,944
2,118
249
1,901
2,939
13,527
0
W
Horus
radrobot
Horus
1,891
499
404
2,887
8,473
3,830
0
3,520
4,953
0
8,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,585
Gold Earned
30,569
356
Minions Killed
342
0
Camps Cleared
0
1,052,529
Distance Traveled
1,098,977
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,300
573
94
9
0
220,943
3
W
Jormungandr
6,153
559
81
7
0
198,386
3
L
Eset
6,223
566
78
7
0
208,666
3
L
Nemesis
5,952
541
67
6
0
247,645
2
W
Olorun
6,232
567
90
8
0
191,381
2
W
Camazotz
6,491
590
80
7
0
238,302
5
L
Rama
6,715
610
104
9
0
186,181
4
L
Chaac
6,050
550
78
7
0
211,527
1
L
Khepri
5,629
512
15
1
0
244,958
1
W
Horus
5,409
492
11
1
0
203,517
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role