Player Matchup

Tsukuyomi
Tsukuyomi
Extillrey
Tsukuyomi
Level 15
God Stats
5W - 11L
1,345 SR
Queue Stats
6W - 17L
1,272 Elo+
Party 2
Gilgamesh
Gilgamesh
F1EMA
Gilgamesh
Level 67
God Stats
20W - 32L
1,816 SR
Queue Stats
145W - 294L
1,401 Elo+
Party 3
Ra
Ra
GARF1ELD666
Ra
Level 15
God Stats
1W - 5L
1,190 SR
Queue Stats
36W - 155L
1,576 Elo+
Party 3
Skadi
Skadi
XFishLipsX7787
Skadi
Level 63
God Stats
12W - 9L
1,645 SR
Queue Stats
187W - 291L
1,388 Elo+
Party 3
Kuzenbo
Kuzenbo
broken_sponge895
Kuzenbo
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 126L
1,414 Elo+
Party 2
Team Averages
Level 49
1,499 SR
1,410 Elo+

VS

Team Averages
Level 96
1,574 SR
1,420 Elo+
Jormungandr
Jormungandr
Kaishenpenguins
Jormungandr
Level 124
God Stats
6W - 6L
1,532 SR
Queue Stats
231W - 212L
1,397 Elo+
Party 1
Arachne
Arachne
La Panda Man
Arachne
Level 124
God Stats
20W - 7L
1,685 SR
Queue Stats
174W - 172L
1,454 Elo+
Party 1
Danzaburou
Danzaburou
TreepinBear
Danzaburou
Level 18
God Stats
3W - 2L
1,461 SR
Queue Stats
45W - 35L
1,324 Elo+
Party 1
Sun Wukong
Sun Wukong
xspainkillapro
Sun Wukong
Level 108
God Stats
17W - 15L
1,464 SR
Queue Stats
383W - 394L
1,472 Elo+
Solo
Nu Wa
Nu Wa
zSleepyvio
Nu Wa
Level 108
God Stats
2W - 1L
1,727 SR
Queue Stats
173W - 164L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Extillrey
Tsukuyomi
16
5 / 11 / 3
11,163
485
10,738
21,850
8,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
F1EMA
Gilgamesh
16
2 / 9 / 4
10,216
444
9,245
24,132
16,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 13 / 1
7,923
344
2,639
12,367
4,279
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
7 / 10 / 3
11,123
484
8,118
20,850
7,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
0 / 5 / 7
9,193
400
8,163
23,591
25,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Kaishenpenguins
Jormungandr
16
9 / 2 / 12
11,778
512
13,059
15,614
15,759
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
La Panda Man
Arachne
16
6 / 4 / 18
11,490
500
13,500
20,967
8,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
TreepinBear
Danzaburou
17
11 / 3 / 9
12,218
531
15,662
13,726
5,886
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Sun Wukong
xspainkillapro
Sun Wukong
20
16 / 2 / 12
13,961
607
23,384
24,635
22,005
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
18
6 / 5 / 14
12,079
525
22,954
11,714
4,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
113
15
Kills
48
48
Deaths
16
18
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Extillrey
Tsukuyomi
5
11
3
0.59
L
Gilgamesh
F1EMA
Gilgamesh
2
9
4
0.44
L
1
13
1
0.12
W
Jormungandr
Kaishenpenguins
Jormungandr
9
2
12
7.5
W
Arachne
La Panda Man
Arachne
6
4
18
3.75
W
Danzaburou
TreepinBear
Danzaburou
11
3
9
5.17
L
7
10
3
0.85
L
0
5
7
0.7
W
Sun Wukong
xspainkillapro
Sun Wukong
16
2
12
11
W
Nu Wa
6
5
14
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,903
Damage
88,559
102,790
Taken
86,656
62,855
Mitigated
56,400
11,991
Healing
27,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Extillrey
Tsukuyomi
10,738
2,793
0
2,784
21,850
8,671
0
4,017
17,833
0
47,772
L
Gilgamesh
F1EMA
Gilgamesh
9,245
1,990
0
3,830
24,132
16,012
222
7,929
16,203
0
57,265
L
2,639
251
314
572
12,367
4,279
0
4,127
8,240
18,041
0
W
Jormungandr
Kaishenpenguins
Jormungandr
13,059
2,530
257
1,320
15,614
15,759
562
1,694
13,920
58,010
0
W
Arachne
La Panda Man
Arachne
13,500
7,880
0
11,338
20,967
8,209
1,170
3,326
16,578
0
51,887
W
Danzaburou
TreepinBear
Danzaburou
15,662
5,831
0
5,138
13,726
5,886
2,878
3,117
10,609
0
68,691
L
8,118
3,345
0
2,127
20,850
7,991
172
9,097
11,753
0
53,236
L
8,163
2,290
0
2,364
23,591
25,902
0
10,843
12,748
37,046
0
W
Sun Wukong
xspainkillapro
Sun Wukong
23,384
4,106
0
9,281
24,635
22,005
950
1,654
22,981
0
89,194
W
Nu Wa
22,954
4,667
0
500
11,714
4,541
5,446
1,011
10,703
96,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,618
Gold Earned
61,526
351
Minions Killed
538
0
Camps Cleared
0
1,576,844
Distance Traveled
2,084,884
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,163
485
94
4
0
306,739
0
L
Gilgamesh
10,216
444
102
4
0
400,257
1
L
Ra
7,923
344
28
1
0
119,908
0
W
Jormungandr
11,778
512
67
3
0
473,357
6
W
Arachne
11,490
500
87
4
0
436,191
1
W
Danzaburou
12,218
531
109
5
0
377,371
3
L
Skadi
11,123
484
81
4
0
341,930
1
L
Kuzenbo
9,193
400
46
2
0
408,010
1
W
Sun Wukong
13,961
607
159
7
0
437,584
3
W
Nu Wa
12,079
525
116
5
0
360,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role