Player Matchup

Cupid
Cupid
DONALDDUFF
Cupid
Level 66
God Stats
1W - 2L
1,543 SR
Queue Stats
23W - 18L
1,712 Elo+
Party 1
Sun Wukong
Sun Wukong
DiveThePhoenix
Sun Wukong
Level 59
God Stats
3W - 1L
1,787 SR
Queue Stats
175W - 54L
1,835 Elo+
Party 1
Thoth
Thoth
RaveMom
Thoth
Level 68
God Stats
3W - 3L
1,473 SR
Queue Stats
273W - 194L
1,704 Elo+
Party 1
Team Averages
Level 64
1,601 SR
1,750 Elo+

VS

Team Averages
Level 116
1,733 SR
1,741 Elo+
Ah Puch
Ah Puch
EpsoV
Ah Puch
Level 157
God Stats
1W - 0L
1,696 SR
Queue Stats
97W - 52L
1,731 Elo+
Party 2
Khepri
Khepri
Figumz
Khepri
Level 33
God Stats
31W - 14L
1,715 SR
Queue Stats
267W - 132L
1,802 Elo+
Solo
Vamana
Vamana
Sokrum
Vamana
Level 157
God Stats
6W - 4L
1,788 SR
Queue Stats
156W - 110L
1,690 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
20
4 / 2 / 4
15,415
593
19,995
25,646
10,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
DiveThePhoenix
Sun Wukong
17
1 / 7 / 6
14,008
539
24,586
31,438
34,021
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thoth
RaveMom
Thoth
19
5 / 5 / 3
15,469
595
19,497
17,620
7,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
EpsoV
Ah Puch
20
9 / 3 / 5
17,377
668
30,808
20,051
9,590
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Khepri
Figumz
Khepri
19
2 / 2 / 12
15,072
580
15,671
25,392
33,355
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vamana
Sokrum
Vamana
19
3 / 5 / 9
15,263
587
18,368
39,675
47,225
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
10
Kills
14
14
Deaths
10
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cupid
4
2
4
3
L
Sun Wukong
DiveThePhoenix
Sun Wukong
1
7
6
0.57
W
Ah Puch
EpsoV
Ah Puch
9
3
5
3.83
W
Khepri
Figumz
Khepri
2
2
12
4
L
Thoth
RaveMom
Thoth
5
5
3
1.3
W
Vamana
Sokrum
Vamana
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,078
Damage
64,847
74,704
Taken
85,118
52,418
Mitigated
90,170
16,086
Healing
29,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
19,995
10,353
2,686
9,785
25,646
10,688
0
16,147
9,499
0
96,139
L
Sun Wukong
DiveThePhoenix
Sun Wukong
24,586
5,211
0
2,007
31,438
34,021
0
20,028
11,410
0
82,559
W
Ah Puch
EpsoV
Ah Puch
30,808
1,891
939
9,078
20,051
9,590
1,499
3,592
16,121
146,034
0
W
Khepri
Figumz
Khepri
15,671
752
1,365
6,004
25,392
33,355
141
5,989
18,850
45,672
0
L
Thoth
RaveMom
Thoth
19,497
336
0
1,608
17,620
7,709
0
12,550
5,070
98,100
0
W
Vamana
Sokrum
Vamana
18,368
4,880
2,795
9,287
39,675
47,225
1,487
8,461
30,616
14,345
67,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,892
Gold Earned
47,712
360
Minions Killed
303
0
Camps Cleared
0
1,454,558
Distance Traveled
1,521,217
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
15,415
593
138
5
0
504,190
5
L
Sun Wukong
14,008
539
68
3
0
452,556
2
W
Ah Puch
17,377
668
169
7
0
459,386
7
W
Khepri
15,072
580
35
1
0
539,153
6
L
Thoth
15,469
595
154
6
0
497,812
4
W
Vamana
15,263
587
99
4
0
522,678
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role