Player Matchup

Anubis
Anubis
AngelS147
Anubis
Level 25
God Stats
76W - 59L
1,464 SR
Queue Stats
127W - 119L
1,307 Elo+
Party 1
Nemesis
Nemesis
DorfMan258
Nemesis
Level 29
God Stats
22W - 15L
1,580 SR
Queue Stats
84W - 88L
1,295 Elo+
Party 1
Cthulhu
Cthulhu
ToadMode9900
Cthulhu
Level 26
God Stats
29W - 16L
1,533 SR
Queue Stats
154W - 150L
1,289 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ambyneo25
Cu Chulainn
Level 28
God Stats
3W - 11L
1,074 SR
Queue Stats
176W - 173L
1,292 Elo+
Party 1
Fenrir
Fenrir
mini-army0923
Fenrir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,109 Elo+
Solo
Team Averages
Level 23
1,430 SR
1,258 Elo+

VS

Team Averages
Level 15
1,368 SR
1,350 Elo+
Artemis
Artemis
DONJTL
Artemis
Level 27
God Stats
22W - 44L
1,448 SR
Queue Stats
23W - 49L
1,363 Elo+
Solo
Nu Wa
Nu Wa
Dnwii
Nu Wa
Level 29
God Stats
5W - 8L
1,500 SR
Queue Stats
179W - 227L
1,403 Elo+
Solo
Fenrir
Fenrir
MrNoSoxNinja
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
Santto5065
Ares
Level 3
God Stats
0W - 3L
1,189 SR
Queue Stats
0W - 3L
1,139 Elo+
Solo
Neith
Neith
VicarioCanito
Neith
Level 15
God Stats
3W - 7L
1,204 SR
Queue Stats
17W - 42L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AngelS147
Anubis
20
11 / 3 / 11
15,136
605
15,440
15,708
8,026
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
DorfMan258
Nemesis
20
30 / 1 / 15
15,446
618
31,340
18,065
10,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
ToadMode9900
Cthulhu
18
14 / 2 / 8
13,008
520
23,914
19,593
12,309
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
ambyneo25
Cu Chulainn
19
17 / 0 / 11
13,627
545
15,760
30,906
23,991
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 4 / 3
7,982
319
255
6,025
1,716
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DONJTL
Artemis
15
2 / 17 / 3
9,846
394
11,777
22,904
8,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
Dnwii
Nu Wa
19
5 / 5 / 2
11,032
441
21,763
14,203
3,446
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
12
0 / 20 / 1
8,029
321
5,518
25,483
9,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 17 / 1
7,642
306
858
28,637
19,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 16 / 1
9,044
362
7,019
17,728
6,355
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
17
72
Kills
9
10
Deaths
75
48
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
AngelS147
Anubis
11
3
11
5.5
L
Artemis
DONJTL
Artemis
2
17
3
0.21
L
Nu Wa
Dnwii
Nu Wa
5
5
2
1.2
W
Nemesis
DorfMan258
Nemesis
30
1
15
37.5
L
Fenrir
0
20
1
0.03
L
1
17
1
0.09
W
Cthulhu
ToadMode9900
Cthulhu
14
2
8
9
L
1
16
1
0.09
W
Cu Chulainn
ambyneo25
Cu Chulainn
17
0
11
22.5
W
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,709
Damage
46,935
90,297
Taken
108,955
56,595
Mitigated
47,199
35,334
Healing
6,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AngelS147
Anubis
15,440
677
0
7,558
15,708
8,026
7,203
6,050
9,658
113,003
0
L
Artemis
DONJTL
Artemis
11,777
6,894
0
495
22,904
8,650
520
8,957
13,947
0
36,930
L
Nu Wa
Dnwii
Nu Wa
21,763
5,516
331
2,871
14,203
3,446
0
8,412
5,791
66,508
0
W
Nemesis
DorfMan258
Nemesis
31,340
22,766
288
5,733
18,065
10,553
1,563
3,779
14,260
0
124,050
L
Fenrir
5,518
2,502
0
1,616
25,483
9,518
24
7,439
18,044
0
26,511
L
858
858
0
456
28,637
19,230
144
11,008
17,629
5,442
0
W
Cthulhu
ToadMode9900
Cthulhu
23,914
2,258
1,038
4,762
19,593
12,309
2,770
3,421
16,172
76,624
0
L
7,019
3,303
0
413
17,728
6,355
0
3,712
14,016
0
33,707
W
Cu Chulainn
ambyneo25
Cu Chulainn
15,760
6,700
0
15,707
30,906
23,991
5,087
6,758
24,148
0
74,125
W
255
162
0
248
6,025
1,716
370
2,613
3,412
0
2,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,199
Gold Earned
45,593
598
Minions Killed
257
0
Camps Cleared
0
1,944,182
Distance Traveled
1,620,679
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
15,136
605
224
9
0
325,770
0
L
Artemis
9,846
394
64
3
0
320,818
0
L
Nu Wa
11,032
441
72
3
0
311,590
5
W
Nemesis
15,446
618
169
7
0
502,800
0
L
Fenrir
8,029
321
50
2
0
363,524
3
L
Ares
7,642
306
14
1
0
387,416
0
W
Cthulhu
13,008
520
94
4
0
496,137
1
L
Neith
9,044
362
57
2
0
237,331
1
W
Cu Chulainn
13,627
545
104
4
0
400,677
0
W
Fenrir
7,982
319
7
0
0
218,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role