Player Matchup

Geb
Geb
FatMuscles
Geb
Level 18
God Stats
22W - 13L
1,924 SR
Queue Stats
199W - 175L
1,380 Elo+
Party 1
Izanami
Izanami
IPanchame
Izanami
Level 24
God Stats
12W - 8L
1,643 SR
Queue Stats
166W - 93L
1,331 Elo+
Party 1
Fenrir
Fenrir
MentalGamer33
Fenrir
Level 26
God Stats
16W - 11L
1,578 SR
Queue Stats
73W - 96L
1,354 Elo+
Solo
Bellona
Bellona
SAPOMAS
Bellona
Level 16
God Stats
3W - 6L
1,380 SR
Queue Stats
487W - 565L
1,223 Elo+
Solo
Anubis
Anubis
TheFlyingEmerald
Anubis
Level 27
God Stats
5W - 2L
1,590 SR
Queue Stats
13W - 6L
1,331 Elo+
Party 1
Team Averages
Level 22
1,623 SR
1,324 Elo+

VS

Team Averages
Level 17
1,506 SR
1,351 Elo+
Sol
Sol
Avixz
Sol
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Impeccab1e
Sun Wukong
Level 5
God Stats
0W - 3L
1,468 SR
Queue Stats
12W - 8L
1,132 Elo+
Solo
Ymir
Ymir
Kirimix
Ymir
Level 29
God Stats
27W - 22L
1,590 SR
Queue Stats
145W - 118L
1,528 Elo+
Solo
Fenrir
Fenrir
corvusz
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 141L
1,312 Elo+
Solo
Amaterasu
Amaterasu
jdyea
Amaterasu
Level 24
God Stats
19W - 13L
1,470 SR
Queue Stats
44W - 65L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 10
8,234
457
5,290
12,010
11,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
IPanchame
Izanami
15
4 / 1 / 5
9,378
521
5,399
6,563
1,838
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
8 / 5 / 8
9,169
509
9,988
15,473
6,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
SAPOMAS
Bellona
13
1 / 2 / 0
8,357
464
6,429
13,330
7,412
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
10 / 3 / 4
10,158
564
22,051
11,435
6,934
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Avixz
Sol
12
1 / 4 / 5
7,921
440
9,720
13,138
5,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
Impeccab1e
Sun Wukong
13
8 / 3 / 2
8,825
490
10,111
14,026
9,181
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
Kirimix
Ymir
11
0 / 5 / 4
7,492
416
3,105
14,273
7,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
corvusz
Fenrir
11
3 / 8 / 2
8,061
448
6,485
16,444
5,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
jdyea
Amaterasu
12
2 / 4 / 0
8,024
446
10,204
13,381
9,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
27
24
Kills
14
14
Deaths
24
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
Avixz
Sol
1
4
5
0.88
W
1
3
10
2
W
Izanami
IPanchame
Izanami
4
1
5
6.5
L
Sun Wukong
Impeccab1e
Sun Wukong
8
3
2
3
L
Ymir
Kirimix
Ymir
0
5
4
0.4
W
8
5
8
2.4
W
Bellona
SAPOMAS
Bellona
1
2
0
0.5
W
10
3
4
4
L
Fenrir
corvusz
Fenrir
3
8
2
0.5
L
Amaterasu
jdyea
Amaterasu
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,157
Damage
39,625
58,811
Taken
71,262
33,428
Mitigated
35,948
20,156
Healing
10,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Avixz
Sol
9,720
2,676
0
4,379
13,138
5,092
759
7,316
5,822
51,838
0
W
5,290
540
183
1,812
12,010
11,087
327
3,193
8,817
15,858
0
W
Izanami
IPanchame
Izanami
5,399
3,742
0
1,665
6,563
1,838
2,511
596
5,967
0
45,832
L
Sun Wukong
Impeccab1e
Sun Wukong
10,111
2,614
0
0
14,026
9,181
0
7,529
6,497
0
41,296
L
Ymir
Kirimix
Ymir
3,105
291
0
719
14,273
7,391
124
7,005
7,268
27,318
0
W
9,988
2,059
0
5,410
15,473
6,157
0
3,464
12,009
0
38,119
W
Bellona
SAPOMAS
Bellona
6,429
1,569
0
4,859
13,330
7,412
371
0
13,330
0
42,023
W
22,051
1,260
0
6,227
11,435
6,934
135
5,572
5,863
73,980
0
L
Fenrir
corvusz
Fenrir
6,485
2,219
0
3,286
16,444
5,068
0
4,941
11,503
0
38,515
L
Amaterasu
jdyea
Amaterasu
10,204
5,667
0
1,896
13,381
9,216
514
550
12,831
0
39,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,296
Gold Earned
40,323
367
Minions Killed
322
0
Camps Cleared
0
1,687,032
Distance Traveled
1,595,334
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,921
440
85
5
0
306,437
3
W
Geb
8,234
457
14
1
0
333,902
3
W
Izanami
9,378
521
111
6
0
356,232
2
L
Sun Wukong
8,825
490
64
4
0
359,595
3
L
Ymir
7,492
416
43
2
0
306,425
5
W
Fenrir
9,169
509
59
3
0
356,483
0
W
Bellona
8,357
464
74
4
0
334,151
0
W
Anubis
10,158
564
109
6
0
306,264
1
L
Fenrir
8,061
448
61
3
0
303,562
0
L
Amaterasu
8,024
446
69
4
0
319,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role