Player Matchup

Izanami
Izanami
MillenniumKid
Izanami
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
145W - 121L
1,605 Elo+
Solo
Rama
Rama
Sylvanàs
Rama
Level 29
God Stats
2W - 1L
1,811 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
T33P0T
Fenrir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,485 Elo+
Solo
Janus
Janus
Tabakhase
Janus
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,400 Elo+
Party 2
Sobek
Sobek
Zigarrenhuhn
Sobek
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,400 Elo+
Party 2
Team Averages
Level 20
1,562 SR
1,478 Elo+

VS

Team Averages
Level 18
1,468 SR
1,491 Elo+
Horus
Horus
ElSuperNuevo
Horus
Level 17
God Stats
4W - 4L
1,577 SR
Queue Stats
31W - 39L
1,377 Elo+
Party 1
Ra
Ra
LordRats
Ra
Level 29
God Stats
2W - 5L
1,620 SR
Queue Stats
73W - 58L
1,515 Elo+
Solo
Guan Yu
Guan Yu
Moderrato1
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,648 Elo+
Solo
Nemesis
Nemesis
aslakartista
Nemesis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,236 Elo+
Party 1
Heimdallr
Heimdallr
leragade
Heimdallr
Level 22
God Stats
31W - 37L
1,141 SR
Queue Stats
129W - 105L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
6 / 1 / 5
9,560
562
9,147
8,342
2,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rama
15
9 / 4 / 9
10,161
598
15,354
9,648
4,411
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
T33P0T
Fenrir
15
3 / 3 / 6
9,010
530
5,036
15,346
7,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Tabakhase
Janus
17
8 / 1 / 11
10,560
621
13,357
7,985
2,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 13
7,997
470
2,061
11,463
9,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 4
7,302
430
2,726
15,586
7,036
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
3 / 4 / 2
9,516
560
5,423
7,801
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
Moderrato1
Guan Yu
11
1 / 6 / 0
7,468
439
2,270
12,522
7,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nemesis
aslakartista
Nemesis
12
1 / 5 / 2
7,913
465
4,593
13,909
5,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
leragade
Heimdallr
16
6 / 5 / 4
10,412
612
10,100
15,137
5,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
24
27
Kills
12
12
Deaths
27
44
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
L
3
4
2
1
W
Izanami
6
1
5
8.5
L
Guan Yu
Moderrato1
Guan Yu
1
6
0
0.17
W
Rama
9
4
9
3.38
W
Fenrir
T33P0T
Fenrir
3
3
6
2
W
Janus
Tabakhase
Janus
8
1
11
13.5
W
1
3
13
2.5
L
Nemesis
aslakartista
Nemesis
1
5
2
0.4
L
Heimdallr
leragade
Heimdallr
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,955
Damage
25,112
52,784
Taken
64,955
25,957
Mitigated
28,391
18,268
Healing
13,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,726
1,487
432
1,167
15,586
7,036
342
5,756
9,830
0
9,896
L
5,423
630
300
1,155
7,801
2,793
370
1,838
5,963
59,070
0
W
Izanami
9,147
6,038
0
5,206
8,342
2,615
2,158
204
8,138
0
62,538
L
Guan Yu
Moderrato1
Guan Yu
2,270
588
32
1,757
12,522
7,455
620
1,184
11,338
0
30,352
W
Rama
15,354
13,046
0
2,926
9,648
4,411
4,270
1,126
8,347
0
53,725
W
Fenrir
T33P0T
Fenrir
5,036
1,565
0
5,440
15,346
7,011
29
2,323
12,973
0
49,789
W
Janus
Tabakhase
Janus
13,357
1,462
0
2,521
7,985
2,475
85
1,318
6,617
85,216
0
W
2,061
630
0
2,175
11,463
9,445
90
2,057
9,381
8,229
0
L
Nemesis
aslakartista
Nemesis
4,593
2,458
0
4,177
13,909
5,605
181
2,583
11,326
0
39,841
L
Heimdallr
leragade
Heimdallr
10,100
7,233
0
4,542
15,137
5,502
0
4,057
11,080
0
69,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,288
Gold Earned
42,611
421
Minions Killed
402
0
Camps Cleared
0
1,671,891
Distance Traveled
1,506,757
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,302
430
14
1
0
293,260
1
L
Ra
9,516
560
130
8
0
306,298
2
W
Izanami
9,560
562
91
5
0
279,865
4
L
Guan Yu
7,468
439
66
4
0
308,655
3
W
Rama
10,161
598
78
5
0
304,376
1
W
Fenrir
9,010
530
101
6
0
315,409
0
W
Janus
10,560
621
138
8
0
427,791
6
W
Sobek
7,997
470
13
1
0
344,450
0
L
Nemesis
7,913
465
67
4
0
326,640
0
L
Heimdallr
10,412
612
125
7
0
271,904
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role