Player Matchup

Merlin
Merlin
Arcane Fang
Merlin
Level 154
God Stats
8W - 13L
1,619 SR
Queue Stats
470W - 499L
1,561 Elo+
Solo
Pele
Pele
Dragoniruz
Pele
Level 54
God Stats
6W - 5L
1,718 SR
Queue Stats
114W - 61L
1,690 Elo+
Party 1
Geb
Geb
Zaruck2
Geb
Level 125
God Stats
1W - 2L
1,488 SR
Queue Stats
136W - 107L
1,546 Elo+
Party 1
Ullr
Ullr
chaconn
Ullr
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
219W - 171L
1,592 Elo+
Party 1
Zhong Kui
Zhong Kui
oicangia
Zhong Kui
Level 119
God Stats
9W - 4L
1,801 SR
Queue Stats
473W - 430L
1,487 Elo+
Solo
Team Averages
Level 122
1,625 SR
1,575 Elo+

VS

Team Averages
Level 138
1,524 SR
1,535 Elo+
Sobek
Sobek
AurochsArt
Sobek
Level 154
God Stats
2W - 8L
1,549 SR
Queue Stats
466W - 458L
1,626 Elo+
Solo
Nu Wa
Nu Wa
Hatreyus
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
ICOEIDiin
Xbalanque
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
SexyJapanese
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Trmythe
Hel
Level 68
God Stats
4W - 2L
1,572 SR
Queue Stats
47W - 48L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 1 / 1
6,244
568
4,063
3,210
988
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 2 / 1
6,671
606
4,729
7,311
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
7
0 / 5 / 3
5,072
461
1,889
8,506
3,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
chaconn
Ullr
11
4 / 1 / 0
6,232
567
5,276
6,073
1,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
oicangia
Zhong Kui
3
0 / 1 / 0
3,865
351
185
1,142
451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
2 / 1 / 4
5,942
540
2,202
9,515
4,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nu Wa
Hatreyus
Nu Wa
11
3 / 2 / 4
6,543
595
3,513
3,781
1,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
ICOEIDiin
Xbalanque
10
1 / 3 / 3
6,014
547
4,366
6,329
1,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
11
4 / 1 / 3
6,392
581
5,146
6,495
2,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
10
0 / 2 / 3
5,920
538
2,727
4,961
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
9
Kills
10
10
Deaths
9
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
1
1
1.5
W
Sobek
2
1
4
4
L
4
2
1
2.25
W
Nu Wa
Hatreyus
Nu Wa
3
2
4
2.5
W
Xbalanque
ICOEIDiin
Xbalanque
1
3
3
0.83
W
Fenrir
4
1
3
5.5
W
Hel
0
2
3
0.75
L
Geb
0
5
3
0.3
L
Ullr
chaconn
Ullr
4
1
0
4
L
Zhong Kui
oicangia
Zhong Kui
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,142
Damage
17,954
26,242
Taken
31,081
8,369
Mitigated
10,935
7,178
Healing
11,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
4,063
261
0
647
3,210
988
0
2,120
1,010
44,184
0
W
Sobek
2,202
132
0
2,989
9,515
4,302
0
2,060
7,455
12,560
0
L
4,729
1,102
0
2,958
7,311
1,887
0
1,983
5,248
0
38,223
W
Nu Wa
Hatreyus
Nu Wa
3,513
1,124
0
451
3,781
1,075
1,325
451
3,306
30,403
0
W
Xbalanque
ICOEIDiin
Xbalanque
4,366
2,387
0
2,279
6,329
1,737
0
369
5,960
0
32,985
W
Fenrir
5,146
1,414
0
2,472
6,495
2,153
245
635
5,860
0
37,355
W
Hel
2,727
200
1,468
2,300
4,961
1,668
82
2,598
2,363
33,815
0
L
Geb
1,889
388
0
1,535
8,506
3,520
0
2,359
6,073
8,208
0
L
Ullr
chaconn
Ullr
5,276
3,054
0
1,920
6,073
1,523
0
984
5,071
0
35,041
L
Zhong Kui
oicangia
Zhong Kui
185
0
0
118
1,142
451
0
689
398
3,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,084
Gold Earned
30,811
289
Minions Killed
298
0
Camps Cleared
0
827,672
Distance Traveled
970,431
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,244
568
105
10
0
195,905
5
W
Sobek
5,942
540
20
2
0
190,573
4
L
Pele
6,671
606
88
8
0
208,531
0
W
Nu Wa
6,543
595
54
5
0
179,189
4
W
Xbalanque
6,014
547
72
7
0
168,667
1
W
Fenrir
6,392
581
70
6
0
220,230
2
W
Hel
5,920
538
82
7
0
211,772
1
L
Geb
5,072
461
12
1
0
209,712
4
L
Ullr
6,232
567
75
7
0
188,678
5
L
Zhong Kui
3,865
351
9
1
0
24,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role