Player Matchup

Tyr
Tyr
DonKeighCheeks
Tyr
Level 109
God Stats
3W - 4L
1,500 SR
Queue Stats
132W - 92L
1,552 Elo+
Party 1
Zeus
Zeus
Lemon_launcher
Zeus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 67L
1,587 Elo+
Party 1
Fenrir
Fenrir
StaySlangingPipe
Fenrir
Level 69
God Stats
2W - 4L
1,249 SR
Queue Stats
108W - 95L
1,528 Elo+
Party 1
Team Averages
Level 75
1,416 SR
1,556 Elo+

VS

Team Averages
Level 52
1,607 SR
1,608 Elo+
Bacchus
Bacchus
MRNUGGET27
Bacchus
Level 62
God Stats
15W - 15L
1,540 SR
Queue Stats
177W - 151L
1,526 Elo+
Party 2
Bakasura
Bakasura
NickyTheSteevs
Bakasura
Level 69
God Stats
3W - 5L
1,576 SR
Queue Stats
581W - 579L
1,531 Elo+
Party 2
Sol
Sol
RunThisFade
Sol
Level 24
God Stats
2W - 1L
1,704 SR
Queue Stats
413W - 249L
1,766 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
7,699
592
5,041
12,525
10,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
2 / 6 / 1
8,296
638
5,182
8,634
3,267
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 6 / 2
8,141
626
6,674
14,455
5,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MRNUGGET27
Bacchus
13
6 / 2 / 7
9,774
752
6,524
8,998
6,444
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
12
4 / 2 / 5
9,313
716
6,574
10,699
3,829
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
5 / 0 / 9
9,992
769
14,607
6,280
2,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
4
Kills
15
15
Deaths
4
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
L
2
6
1
0.42
W
Bacchus
MRNUGGET27
Bacchus
6
2
7
4.75
W
Bakasura
4
2
5
3.25
W
5
0
9
9.5
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,897
Damage
27,705
35,614
Taken
25,977
20,137
Mitigated
12,735
6,571
Healing
7,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,041
349
0
1,763
12,525
10,955
0
7,666
4,379
0
21,809
L
5,182
837
514
1,484
8,634
3,267
0
5,457
3,067
31,491
0
W
Bacchus
MRNUGGET27
Bacchus
6,524
415
0
844
8,998
6,444
56
2,329
6,600
15,577
0
W
Bakasura
6,574
4,443
0
3,466
10,699
3,829
861
2,209
8,290
0
33,728
W
14,607
5,786
0
3,371
6,280
2,462
2,423
719
5,536
55,937
4,093
L
6,674
1,242
709
2,101
14,455
5,915
0
7,609
6,331
0
31,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,136
Gold Earned
29,079
138
Minions Killed
155
0
Camps Cleared
0
687,376
Distance Traveled
764,761
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,699
592
30
2
0
243,576
3
L
Zeus
8,296
638
72
6
0
205,815
0
W
Bacchus
9,774
752
17
1
0
258,134
3
W
Bakasura
9,313
716
62
5
0
273,207
0
W
Sol
9,992
769
76
6
0
233,420
3
L
Fenrir
8,141
626
36
3
0
237,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role