Player Matchup

Ares
Ares
DasJake
Ares
Level 28
God Stats
29W - 17L
1,714 SR
Queue Stats
119W - 96L
1,610 Elo+
Party 2
Chang'e
Chang'e
Icyikle
Chang'e
Level 120
God Stats
9W - 12L
1,678 SR
Queue Stats
642W - 582L
1,687 Elo+
Party 2
Anubis
Anubis
Rager14
Anubis
Level 38
God Stats
1W - 3L
1,236 SR
Queue Stats
28W - 53L
1,296 Elo+
Party 3
Odin
Odin
blackblack420
Odin
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
330W - 328L
1,612 Elo+
Party 2
Fenrir
Fenrir
urkl
Fenrir
Level 42
God Stats
5W - 4L
1,558 SR
Queue Stats
33W - 65L
1,298 Elo+
Party 3
Team Averages
Level 51
1,537 SR
1,501 Elo+

VS

Team Averages
Level 56
1,502 SR
1,372 Elo+
Horus
Horus
Destroy11S
Horus
Level 59
God Stats
4W - 9L
1,458 SR
Queue Stats
331W - 408L
1,348 Elo+
Party 1
Cthulhu
Cthulhu
DingBingsRevenge
Cthulhu
Level 10
God Stats
3W - 4L
1,454 SR
Queue Stats
78W - 80L
1,236 Elo+
Party 1
Nu Wa
Nu Wa
Fbritty
Nu Wa
Level 64
God Stats
5W - 17L
1,414 SR
Queue Stats
246W - 343L
1,346 Elo+
Party 1
Kumbhakarna
Kumbhakarna
avocado342
Kumbhakarna
Level 86
God Stats
1W - 1L
1,748 SR
Queue Stats
89W - 76L
1,582 Elo+
Solo
Set
Set
xYersiniax
Set
Level 63
God Stats
8W - 15L
1,437 SR
Queue Stats
238W - 327L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
DasJake
Ares
16
4 / 1 / 21
10,798
568
11,682
13,982
9,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Icyikle
Chang'e
18
14 / 1 / 7
11,688
615
20,110
14,164
5,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
Rager14
Anubis
15
5 / 2 / 16
9,407
495
12,392
8,300
4,069
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 2 / 6
9,933
523
6,319
10,452
9,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
urkl
Fenrir
17
10 / 2 / 6
11,045
581
7,170
16,516
6,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
1 / 5 / 2
8,566
451
7,169
14,738
10,452
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 12 / 3
8,032
423
7,240
20,828
8,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
Fbritty
Nu Wa
13
3 / 5 / 1
8,590
452
11,892
7,908
2,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
avocado342
Kumbhakarna
12
2 / 9 / 5
8,282
436
5,348
18,980
14,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 5 / 2
9,171
483
6,254
15,622
7,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
21
36
Kills
8
8
Deaths
36
56
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ares
DasJake
Ares
4
1
21
14.5
L
Horus
1
5
2
0.4
L
0
12
3
0.13
L
Nu Wa
Fbritty
Nu Wa
3
5
1
0.7
W
Chang'e
Icyikle
Chang'e
14
1
7
17.5
W
Anubis
Rager14
Anubis
5
2
16
6.5
L
Kumbhakarna
avocado342
Kumbhakarna
2
9
5
0.5
W
3
2
6
3
W
Fenrir
urkl
Fenrir
10
2
6
6.5
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,673
Damage
37,903
63,414
Taken
78,076
35,432
Mitigated
42,806
30,848
Healing
15,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
DasJake
Ares
11,682
1,055
0
3,788
13,982
9,311
1,426
7,444
5,968
45,515
0
L
Horus
7,169
3,502
58
4,597
14,738
10,452
0
4,251
9,959
0
43,369
L
7,240
739
180
2,800
20,828
8,297
872
15,577
5,128
41,103
0
L
Nu Wa
Fbritty
Nu Wa
11,892
2,725
0
626
7,908
2,029
395
5,011
2,829
46,174
0
W
Chang'e
Icyikle
Chang'e
20,110
2,263
4,684
7,638
14,164
5,672
2,302
5,403
8,454
83,367
0
W
Anubis
Rager14
Anubis
12,392
883
1,182
3,185
8,300
4,069
1,203
5,006
2,862
39,756
0
L
Kumbhakarna
avocado342
Kumbhakarna
5,348
1,053
0
1,040
18,980
14,746
0
11,788
6,811
24,539
0
W
6,319
2,848
0
1,330
10,452
9,735
1,276
1,310
8,948
0
44,719
W
Fenrir
urkl
Fenrir
7,170
2,867
354
8,687
16,516
6,645
230
3,598
12,702
0
55,967
L
6,254
2,955
0
6,534
15,622
7,282
0
6,704
8,615
0
65,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,871
Gold Earned
42,641
464
Minions Killed
389
0
Camps Cleared
0
1,670,665
Distance Traveled
1,705,584
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,798
568
71
4
0
348,659
1
L
Horus
8,566
451
80
4
0
360,538
3
L
Cthulhu
8,032
423
77
4
0
289,532
0
L
Nu Wa
8,590
452
75
4
0
326,189
8
W
Chang'e
11,688
615
139
7
0
369,778
7
W
Anubis
9,407
495
63
3
0
307,299
4
L
Kumbhakarna
8,282
436
33
2
0
352,533
3
W
Odin
9,933
523
101
5
0
330,654
4
W
Fenrir
11,045
581
90
5
0
314,275
2
L
Set
9,171
483
124
7
0
376,792
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role