Player Matchup

Achilles
Achilles
EmilioLujano
Achilles
Level 29
God Stats
4W - 1L
1,610 SR
Queue Stats
20W - 13L
1,675 Elo+
Solo
Arachne
Arachne
MrsJandN
Arachne
Level 29
God Stats
44W - 40L
1,519 SR
Queue Stats
231W - 233L
1,618 Elo+
Solo
Anubis
Anubis
PrinceVegeta405
Anubis
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 18L
1,592 Elo+
Solo
Sobek
Sobek
Z-kronor
Sobek
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,684 Elo+
Party 1
Izanami
Izanami
vlackuidou
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,684 Elo+
Party 1
Team Averages
Level 28
1,526 SR
1,651 Elo+

VS

Team Averages
Level 32
1,614 SR
1,659 Elo+
Heimdallr
Heimdallr
Chocolotion
Heimdallr
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 5L
1,698 Elo+
Party 2
Yemoja
Yemoja
TheDankStorm
Yemoja
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 10L
1,778 Elo+
Solo
Vulcan
Vulcan
UnoZero
Vulcan
Level 21
God Stats
2W - 0L
1,648 SR
Queue Stats
27W - 22L
1,674 Elo+
Solo
Ymir
Ymir
wiccannymph
Ymir
Level 16
God Stats
4W - 0L
1,923 SR
Queue Stats
19W - 16L
1,562 Elo+
Solo
Tsukuyomi
Tsukuyomi
xGODoMODEx
Tsukuyomi
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
381W - 351L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EmilioLujano
Achilles
9
1 / 2 / 0
6,925
364
2,716
6,855
5,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
MrsJandN
Arachne
16
5 / 3 / 3
9,503
500
9,958
15,572
7,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 4 / 5
10,299
542
14,255
13,058
6,267
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Z-kronor
Sobek
14
3 / 3 / 5
9,307
490
12,229
19,321
18,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
vlackuidou
Izanami
13
0 / 4 / 0
7,849
413
2,179
8,101
3,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Chocolotion
Heimdallr
15
4 / 1 / 4
9,401
495
11,052
9,935
3,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
14
2 / 1 / 8
9,618
506
9,383
11,587
9,338
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Vulcan
UnoZero
Vulcan
15
2 / 5 / 4
8,680
457
8,782
9,902
3,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 2 / 2
9,979
525
7,564
12,790
10,007
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
xGODoMODEx
Tsukuyomi
16
5 / 3 / 5
9,695
510
10,469
12,402
5,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
12
Kills
16
16
Deaths
12
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Chocolotion
Heimdallr
4
1
4
6
L
Achilles
EmilioLujano
Achilles
1
2
0
0.5
L
Arachne
MrsJandN
Arachne
5
3
3
2.17
L
3
4
5
1.38
W
Yemoja
2
1
8
6
W
Vulcan
UnoZero
Vulcan
2
5
4
0.8
L
Sobek
Z-kronor
Sobek
3
3
5
1.83
L
Izanami
vlackuidou
Izanami
0
4
0
0
W
3
2
2
2
W
Tsukuyomi
xGODoMODEx
Tsukuyomi
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,337
Damage
47,250
62,907
Taken
56,616
40,974
Mitigated
32,533
20,490
Healing
17,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Chocolotion
Heimdallr
11,052
5,850
0
3,524
9,935
3,843
0
5,074
4,861
0
54,067
L
Achilles
EmilioLujano
Achilles
2,716
1,552
0
2,026
6,855
5,368
213
3,521
3,334
0
20,448
L
Arachne
MrsJandN
Arachne
9,958
5,941
0
4,874
15,572
7,427
0
4,513
10,974
0
60,912
L
14,255
316
0
7,543
13,058
6,267
1,239
7,404
5,366
83,249
0
W
Yemoja
9,383
3,370
2,738
3,883
11,587
9,338
0
5,922
5,665
38,922
0
W
Vulcan
UnoZero
Vulcan
8,782
2,990
0
946
9,902
3,728
810
6,123
3,779
60,817
0
L
Sobek
Z-kronor
Sobek
12,229
1,252
0
5,824
19,321
18,661
0
8,671
10,462
33,015
0
L
Izanami
vlackuidou
Izanami
2,179
1,158
0
223
8,101
3,251
1,533
1,059
7,038
0
39,762
W
7,564
2,358
0
2,055
12,790
10,007
0
5,261
7,529
55,489
0
W
Tsukuyomi
xGODoMODEx
Tsukuyomi
10,469
1,778
0
4,371
12,402
5,617
0
4,104
8,298
0
63,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,883
Gold Earned
47,373
427
Minions Killed
509
0
Camps Cleared
0
1,727,182
Distance Traveled
1,806,905
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,401
495
105
6
0
347,675
2
L
Achilles
6,925
364
34
2
0
167,766
2
L
Arachne
9,503
500
99
5
0
428,420
3
L
Anubis
10,299
542
161
8
0
312,835
2
W
Yemoja
9,618
506
64
3
0
344,988
0
W
Vulcan
8,680
457
110
6
0
365,068
6
L
Sobek
9,307
490
37
2
0
426,708
7
L
Izanami
7,849
413
96
5
0
391,453
0
W
Ymir
9,979
525
117
6
0
353,374
4
W
Tsukuyomi
9,695
510
113
6
0
395,800
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role