Player Matchup

Anubis
Anubis
Limpmarlin1998
Anubis
Level 82
God Stats
0W - 2L
1,522 SR
Queue Stats
10W - 16L
1,385 Elo+
Party 2
Aphrodite
Aphrodite
TameEFFect
Aphrodite
Level 36
God Stats
0W - 2L
1,621 SR
Queue Stats
70W - 68L
1,471 Elo+
Solo
Horus
Horus
ThatGamerDude17
Horus
Level 68
God Stats
14W - 19L
1,439 SR
Queue Stats
398W - 464L
1,338 Elo+
Party 3
Nemesis
Nemesis
WoR_BAND
Nemesis
Level 17
God Stats
29W - 24L
1,500 SR
Queue Stats
54W - 71L
1,410 Elo+
Party 2
Ullr
Ullr
tmmye
Ullr
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
118W - 142L
1,508 Elo+
Party 3
Team Averages
Level 46
1,516 SR
1,422 Elo+

VS

Team Averages
Level 62
1,418 SR
1,377 Elo+
Kali
Kali
Godslayer2ndGen
Kali
Level 47
God Stats
8W - 3L
1,500 SR
Queue Stats
197W - 189L
1,481 Elo+
Solo
Ymir
Ymir
ItsAJew13
Ymir
Level 79
God Stats
17W - 14L
1,541 SR
Queue Stats
218W - 279L
1,345 Elo+
Party 1
Guan Yu
Guan Yu
Newfie_AirBourne
Guan Yu
Level 69
God Stats
19W - 33L
1,311 SR
Queue Stats
378W - 413L
1,385 Elo+
Party 1
Hel
Hel
a2shotkiller
Hel
Level 84
God Stats
10W - 5L
1,338 SR
Queue Stats
325W - 405L
1,364 Elo+
Party 1
Danzaburou
Danzaburou
withered-rose4
Danzaburou
Level 29
God Stats
20W - 27L
1,398 SR
Queue Stats
88W - 136L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 4 / 2
11,725
510
19,842
18,773
9,062
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
TameEFFect
Aphrodite
14
2 / 6 / 7
9,884
430
8,528
13,751
10,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 4 / 6
9,512
414
6,241
14,554
9,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
WoR_BAND
Nemesis
15
1 / 7 / 6
9,668
420
7,140
18,939
7,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ullr
tmmye
Ullr
15
1 / 4 / 7
9,327
406
9,762
12,720
3,639
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 3
12,520
544
8,509
21,107
10,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
16
3 / 4 / 16
11,998
522
15,085
24,370
11,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
9 / 3 / 6
13,500
587
14,920
19,333
19,075
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
4 / 6 / 5
12,042
524
10,484
12,710
4,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
withered-rose4
Danzaburou
17
6 / 1 / 11
12,493
543
8,386
13,614
4,725
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
66
14
Kills
25
25
Deaths
15
28
Assists
41
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
Ymir
3
4
16
2.75
L
9
4
2
2.5
W
9
3
6
4
L
Aphrodite
TameEFFect
Aphrodite
2
6
7
0.92
L
1
4
6
1
L
Nemesis
WoR_BAND
Nemesis
1
7
6
0.57
W
4
6
5
1.08
L
Ullr
tmmye
Ullr
1
4
7
1.13
W
Danzaburou
withered-rose4
Danzaburou
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,513
Damage
57,384
78,737
Taken
91,134
40,774
Mitigated
49,567
24,897
Healing
30,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,509
4,427
0
8,055
21,107
10,161
3,529
5,953
15,154
0
103,515
W
Ymir
15,085
2,290
84
3,372
24,370
11,572
789
8,888
15,482
51,887
0
L
19,842
1,094
0
9,403
18,773
9,062
122
7,643
10,826
74,131
0
W
14,920
2,034
1,642
4,010
19,333
19,075
1,218
5,970
13,003
5,628
70,127
L
Aphrodite
TameEFFect
Aphrodite
8,528
1,666
3,495
5,044
13,751
10,749
225
6,271
7,414
23,206
0
L
6,241
2,830
1,072
3,714
14,554
9,434
252
5,380
9,036
0
38,039
L
Nemesis
WoR_BAND
Nemesis
7,140
2,837
54
1,108
18,939
7,890
426
3,074
15,791
0
64,049
W
10,484
780
3,465
3,751
12,710
4,034
1,547
5,104
7,606
67,098
0
L
Ullr
tmmye
Ullr
9,762
3,920
0
1,007
12,720
3,639
752
4,544
8,176
0
58,310
W
Danzaburou
withered-rose4
Danzaburou
8,386
3,294
612
5,689
13,614
4,725
4,062
6,143
7,471
0
74,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,116
Gold Earned
62,553
422
Minions Killed
557
0
Camps Cleared
0
1,951,124
Distance Traveled
2,132,552
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
12,520
544
124
5
0
458,555
0
W
Ymir
11,998
522
70
3
0
385,651
1
L
Anubis
11,725
510
108
5
0
343,880
0
W
Guan Yu
13,500
587
135
6
0
453,862
1
L
Aphrodite
9,884
430
34
1
0
405,445
3
L
Horus
9,512
414
92
4
0
318,679
2
L
Nemesis
9,668
420
95
4
0
464,980
0
W
Hel
12,042
524
116
5
0
389,465
1
L
Ullr
9,327
406
93
4
0
418,140
2
W
Danzaburou
12,493
543
112
5
0
445,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role