Player Matchup

Chernobog
Chernobog
Silver I
Chaos2Night
Chernobog
Silver I
Level 160
God Stats
3W - 3L
1,545 SR
Queue Stats
344W - 359L
1,230 MMR
Solo
Ganesha
Ganesha
Silver I
Fullmetal127
Ganesha
Silver I
Level 127
God Stats
38W - 43L
1,539 SR
Queue Stats
94W - 109L
1,225 MMR
Solo
Tyr
Tyr
Silver I
GIO23VS
Tyr
Silver I
Level 152
God Stats
6W - 11L
1,301 SR
Queue Stats
65W - 76L
1,230 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Jaosn17
Tsukuyomi
Gold V
Level 89
God Stats
2W - 4L
1,484 SR
Queue Stats
119W - 131L
1,243 MMR
Solo
Chang'e
Chang'e
Bronze IV
Kaylebaby
Chang'e
Bronze IV
Level 142
God Stats
1W - 3L
1,356 SR
Queue Stats
75W - 83L
1,229 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,445 SR
1,232 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 96
1,514 SR
1,278 MMR
Sol
Sol
Gold IV
DurtyDilf
Sol
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Silver II
Indesire
Danzaburou
Silver II
Level 84
God Stats
7W - 7L
1,534 SR
Queue Stats
209W - 202L
1,220 MMR
Solo
Achilles
Achilles
Bronze III
Kingweeb2987
Achilles
Bronze III
Level 60
God Stats
3W - 3L
1,608 SR
Queue Stats
7W - 12L
1,220 MMR
Solo
Ymir
Ymir
Gold IV
Zephirix
Ymir
Gold IV
Level 104
God Stats
1W - 1L
1,312 SR
Queue Stats
480W - 506L
1,222 MMR
Solo
Susano
Susano
Gold V
peekabøø
Susano
Gold V
Level 75
God Stats
17W - 10L
1,616 SR
Queue Stats
289W - 302L
1,229 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Chaos2Night
Chernobog
16
1 / 5 / 4
10,297
490
4,548
15,236
6,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
Fullmetal127
Ganesha
14
1 / 6 / 6
8,917
425
5,592
19,689
15,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyr
16
0 / 2 / 0
10,036
478
7,378
17,133
17,185
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tsukuyomi
Jaosn17
Tsukuyomi
15
3 / 9 / 5
9,584
456
10,178
17,754
6,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
Kaylebaby
Chang'e
16
7 / 7 / 2
10,548
502
10,987
14,017
5,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SetTiamatNemesisApolloAthena

VS

Bans
ScyllaSobekKing ArthurAnhurSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 2 / 5
14,574
694
17,990
14,789
5,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Indesire
Danzaburou
20
5 / 1 / 7
13,052
622
14,069
11,403
4,117
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
Kingweeb2987
Achilles
19
4 / 0 / 5
12,458
593
14,101
19,418
15,947
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
15
3 / 4 / 10
11,873
565
5,867
11,430
7,981
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Susano
peekabøø
Susano
17
5 / 5 / 11
11,736
559
11,937
15,372
5,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
12
Kills
29
29
Deaths
12
17
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Chaos2Night
Chernobog
1
5
4
0.6
W
12
2
5
7.25
L
Ganesha
Fullmetal127
Ganesha
1
6
6
0.67
L
Tyr
0
2
0
0
W
Danzaburou
Indesire
Danzaburou
5
1
7
8.5
L
Tsukuyomi
Jaosn17
Tsukuyomi
3
9
5
0.61
L
Chang'e
Kaylebaby
Chang'e
7
7
2
1.14
W
Achilles
Kingweeb2987
Achilles
4
0
5
6.5
W
Ymir
3
4
10
2
W
Susano
peekabøø
Susano
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,683
Damage
63,964
83,829
Taken
72,412
50,668
Mitigated
38,807
24,611
Healing
29,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Chaos2Night
Chernobog
4,548
3,466
0
3,801
15,236
6,035
822
1,387
13,849
0
73,917
W
17,990
9,879
0
8,729
14,789
5,516
4,185
5,717
8,790
117,631
0
L
Ganesha
Fullmetal127
Ganesha
5,592
992
0
2,515
19,689
15,716
0
8,607
11,082
30,999
0
L
Tyr
7,378
640
0
8,498
17,133
17,185
0
667
16,466
0
70,952
W
Danzaburou
Indesire
Danzaburou
14,069
6,349
0
5,145
11,403
4,117
4,011
2,819
8,474
0
102,889
L
Tsukuyomi
Jaosn17
Tsukuyomi
10,178
2,446
0
3,569
17,754
6,669
0
5,802
11,952
0
71,140
L
Chang'e
Kaylebaby
Chang'e
10,987
522
2,005
4,223
14,017
5,063
0
7,394
6,623
55,476
0
W
Achilles
Kingweeb2987
Achilles
14,101
4,256
0
8,735
19,418
15,947
574
1,273
18,096
0
69,157
W
Ymir
5,867
1,618
0
1,636
11,430
7,981
294
2,031
9,307
39,804
0
W
Susano
peekabøø
Susano
11,937
1,677
0
4,916
15,372
5,246
956
4,796
10,437
0
66,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,382
Gold Earned
63,693
570
Minions Killed
628
0
Camps Cleared
0
1,882,012
Distance Traveled
1,985,078
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
10,297
490
174
8
0
354,191
5
W
Sol
14,574
694
198
9
0
397,749
6
L
Ganesha
8,917
425
17
1
0
382,211
3
L
Tyr
10,036
478
159
8
0
389,269
1
W
Danzaburou
13,052
622
135
6
0
401,547
6
L
Tsukuyomi
9,584
456
119
6
0
402,070
5
L
Chang'e
10,548
502
101
5
0
354,271
7
W
Achilles
12,458
593
134
6
0
441,757
1
W
Ymir
11,873
565
64
3
0
295,640
2
W
Susano
11,736
559
97
5
0
448,385
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role