Player Matchup

Agni
Agni
Deadwardog
Agni
Level 123
God Stats
7W - 8L
1,703 SR
Queue Stats
702W - 653L
1,521 Elo+
Party 3
Osiris
Osiris
DragonBreath676
Osiris
Level 61
God Stats
2W - 2L
1,518 SR
Queue Stats
39W - 49L
1,425 Elo+
Party 1
Artemis
Artemis
TheDoinkster
Artemis
Level 107
God Stats
13W - 7L
1,686 SR
Queue Stats
243W - 227L
1,605 Elo+
Party 3
Cthulhu
Cthulhu
XXBLACKLIGHTXX6
Cthulhu
Level 13
God Stats
4W - 3L
1,567 SR
Queue Stats
6W - 9L
1,379 Elo+
Party 3
Fenrir
Fenrir
xlt05
Fenrir
Level 26
God Stats
9W - 4L
1,601 SR
Queue Stats
38W - 36L
1,475 Elo+
Party 1
Team Averages
Level 66
1,615 SR
1,481 Elo+

VS

Team Averages
Level 68
1,471 SR
1,347 Elo+
Sobek
Sobek
Gigleiglet
Sobek
Level 40
God Stats
2W - 3L
1,568 SR
Queue Stats
48W - 44L
1,521 Elo+
Solo
Skadi
Skadi
Nootan
Skadi
Level 93
God Stats
3W - 1L
1,497 SR
Queue Stats
28W - 24L
1,210 Elo+
Party 2
Ra
Ra
Rescuedskink
Ra
Level 99
God Stats
2W - 0L
1,456 SR
Queue Stats
37W - 36L
1,341 Elo+
Party 2
Cthulhu
Cthulhu
VoguishGuide4
Cthulhu
Level 26
God Stats
3W - 2L
1,363 SR
Queue Stats
20W - 15L
1,276 Elo+
Party 2
Bakasura
Bakasura
denus1003
Bakasura
Level 82
God Stats
19W - 18L
1,471 SR
Queue Stats
62W - 61L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 4
9,143
481
14,038
10,964
3,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 4 / 2
9,265
488
10,431
13,585
9,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
TheDoinkster
Artemis
14
2 / 4 / 1
9,082
478
5,938
10,392
3,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 5 / 0
7,973
420
3,919
11,911
9,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
xlt05
Fenrir
15
4 / 6 / 2
8,995
473
7,267
14,821
6,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
16
3 / 2 / 4
9,753
513
8,796
16,255
17,498
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Skadi
Nootan
Skadi
17
3 / 1 / 4
10,107
532
5,657
12,744
4,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
7 / 4 / 8
10,586
557
12,835
10,967
4,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
15
0 / 2 / 5
8,844
465
2,605
8,491
4,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
denus1003
Bakasura
19
12 / 4 / 3
11,922
627
14,602
17,529
8,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
13
Kills
25
26
Deaths
13
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
7
4
0.86
L
2
4
2
0.75
W
Sobek
3
2
4
2.5
W
Skadi
Nootan
Skadi
3
1
4
5
W
7
4
8
2.75
L
Artemis
TheDoinkster
Artemis
2
4
1
0.63
W
Cthulhu
0
2
5
1.25
L
1
5
0
0.2
W
Bakasura
denus1003
Bakasura
12
4
3
3.38
L
Fenrir
xlt05
Fenrir
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,593
Damage
44,495
61,673
Taken
65,986
32,162
Mitigated
39,787
8,885
Healing
22,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,038
1,189
0
1,788
10,964
3,602
0
3,566
6,726
49,014
0
L
10,431
3,471
0
1,409
13,585
9,224
173
7,162
6,167
0
52,094
W
Sobek
8,796
1,433
0
7,970
16,255
17,498
837
2,271
13,984
42,452
0
W
Skadi
Nootan
Skadi
5,657
2,916
0
5,538
12,744
4,867
1,934
2,773
9,971
0
75,957
W
12,835
2,007
1,601
2,802
10,967
4,116
1,372
6,255
4,712
57,837
0
L
Artemis
TheDoinkster
Artemis
5,938
2,734
0
3,121
10,392
3,390
72
773
8,910
0
51,952
W
Cthulhu
2,605
210
0
1,678
8,491
4,453
351
2,917
5,574
35,010
0
L
3,919
129
85
914
11,911
9,327
429
5,316
5,555
36,762
0
W
Bakasura
denus1003
Bakasura
14,602
10,882
0
2,793
17,529
8,853
316
3,741
13,788
0
94,647
L
Fenrir
xlt05
Fenrir
7,267
1,224
0
1,568
14,821
6,619
0
6,572
7,691
0
43,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,458
Gold Earned
51,212
408
Minions Killed
560
0
Camps Cleared
0
1,635,179
Distance Traveled
1,784,959
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,143
481
68
4
0
333,873
0
L
Osiris
9,265
488
105
6
0
335,861
3
W
Sobek
9,753
513
86
5
0
324,426
6
W
Skadi
10,107
532
131
7
0
326,759
1
W
Ra
10,586
557
121
6
0
341,905
0
L
Artemis
9,082
478
107
6
0
245,576
2
W
Cthulhu
8,844
465
61
3
0
370,785
1
L
Cthulhu
7,973
420
48
3
0
361,881
0
W
Bakasura
11,922
627
161
8
0
421,084
0
L
Fenrir
8,995
473
80
4
0
357,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role