Player Matchup

Anhur
Anhur
CarryOrF6
Anhur
Level 17
God Stats
2W - 0L
1,758 SR
Queue Stats
10W - 3L
1,637 Elo+
Party 1
Erlang Shen
Erlang Shen
IsaiahKG-
Erlang Shen
Level 5
God Stats
5W - 3L
1,881 SR
Queue Stats
172W - 159L
1,638 Elo+
Solo
Tsukuyomi
Tsukuyomi
Playbien5653
Tsukuyomi
Level 9
God Stats
1W - 1L
1,340 SR
Queue Stats
3W - 2L
1,718 Elo+
Solo
Janus
Janus
SaSuKe6493
Janus
Level 16
God Stats
3W - 0L
1,762 SR
Queue Stats
29W - 7L
1,746 Elo+
Party 1
Zhong Kui
Zhong Kui
VanHealn
Zhong Kui
Level 9
God Stats
36W - 27L
1,484 SR
Queue Stats
227W - 223L
1,516 Elo+
Solo
Team Averages
Level 11
1,645 SR
1,651 Elo+

VS

Team Averages
Level 22
1,665 SR
1,561 Elo+
Loki
Loki
CasualPromedio36
Loki
Level 25
God Stats
79W - 57L
1,766 SR
Queue Stats
180W - 148L
1,774 Elo+
Solo
Hel
Hel
Ellookooo
Hel
Level 21
God Stats
0W - 3L
1,500 SR
Queue Stats
269W - 251L
1,467 Elo+
Solo
Bellona
Bellona
JuggaletteCA
Bellona
Level 17
God Stats
9W - 12L
1,677 SR
Queue Stats
62W - 84L
1,587 Elo+
Solo
Cabrakan
Cabrakan
NoLimitRy9
Cabrakan
Level 29
God Stats
4W - 1L
1,883 SR
Queue Stats
125W - 125L
1,485 Elo+
Solo
Hachiman
Hachiman
Teso0509
Hachiman
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 63L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CarryOrF6
Anhur
20
12 / 1 / 5
14,423
721
13,704
16,361
6,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
IsaiahKG-
Erlang Shen
13
5 / 5 / 0
9,774
489
4,666
9,258
6,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Playbien5653
Tsukuyomi
16
2 / 3 / 3
10,098
505
4,583
14,119
5,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
16
9 / 7 / 1
10,968
548
12,574
14,559
4,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
VanHealn
Zhong Kui
16
4 / 2 / 9
11,833
592
10,473
10,198
14,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 2 / 3
11,342
567
14,561
12,780
4,307
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 9 / 0
6,949
347
2,740
10,848
3,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
JuggaletteCA
Bellona
16
3 / 6 / 3
9,624
481
3,228
11,031
7,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
NoLimitRy9
Cabrakan
12
0 / 10 / 1
7,205
360
3,638
13,771
6,483
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Teso0509
Hachiman
13
2 / 6 / 1
8,504
425
6,242
13,058
3,892
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
32
Kills
17
18
Deaths
33
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
CarryOrF6
Anhur
12
1
5
14.5
L
12
2
3
6.75
L
0
9
0
0
W
Erlang Shen
IsaiahKG-
Erlang Shen
5
5
0
1
L
Bellona
JuggaletteCA
Bellona
3
6
3
0.75
L
Cabrakan
NoLimitRy9
Cabrakan
0
10
1
0.05
W
Tsukuyomi
Playbien5653
Tsukuyomi
2
3
3
1.17
W
Janus
9
7
1
1.36
L
Hachiman
Teso0509
Hachiman
2
6
1
0.42
W
Zhong Kui
VanHealn
Zhong Kui
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,000
Damage
30,409
64,495
Taken
61,488
37,290
Mitigated
26,595
26,678
Healing
11,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
CarryOrF6
Anhur
13,704
8,814
0
10,209
16,361
6,719
1,784
3,296
13,005
0
132,399
L
14,561
4,453
0
3,694
12,780
4,307
0
5,207
7,291
0
63,614
L
2,740
724
663
1,414
10,848
3,989
0
6,354
4,332
24,795
0
W
Erlang Shen
IsaiahKG-
Erlang Shen
4,666
2,765
0
2,012
9,258
6,731
2,606
0
9,258
0
36,501
L
Bellona
JuggaletteCA
Bellona
3,228
2,094
0
1,028
11,031
7,924
0
757
10,232
0
48,821
L
Cabrakan
NoLimitRy9
Cabrakan
3,638
220
0
996
13,771
6,483
31
3,482
10,219
29,339
0
W
Tsukuyomi
Playbien5653
Tsukuyomi
4,583
1,241
0
6,800
14,119
5,381
274
225
13,854
0
56,887
W
Janus
12,574
620
0
2,793
14,559
4,458
0
565
13,898
61,289
0
L
Hachiman
Teso0509
Hachiman
6,242
2,823
258
2,994
13,058
3,892
46
6,522
6,367
0
37,605
W
Zhong Kui
VanHealn
Zhong Kui
10,473
1,945
0
4,864
10,198
14,001
2,907
1,844
8,102
51,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,096
Gold Earned
43,624
611
Minions Killed
374
0
Camps Cleared
0
1,643,973
Distance Traveled
1,639,948
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
14,423
721
219
11
0
325,642
4
L
Loki
11,342
567
91
5
0
409,790
3
L
Hel
6,949
347
43
2
0
270,478
0
W
Erlang Shen
9,774
489
86
4
0
194,073
0
L
Bellona
9,624
481
105
5
0
253,675
2
L
Cabrakan
7,205
360
62
3
0
337,834
4
W
Tsukuyomi
10,098
505
95
5
0
394,054
0
W
Janus
10,968
548
119
6
0
376,057
0
L
Hachiman
8,504
425
73
4
0
368,171
4
W
Zhong Kui
11,833
592
92
5
0
354,147
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role