Player Matchup

Skadi
Skadi
CD047
Skadi
Level 155
God Stats
3W - 5L
1,501 SR
Queue Stats
386W - 394L
1,609 Elo+
Solo
Raijin
Raijin
DONALDDUFF
Raijin
Level 66
God Stats
1W - 1L
1,920 SR
Queue Stats
7W - 5L
1,713 Elo+
Party 2
Ravana
Ravana
DiveThePhoenix
Ravana
Level 59
God Stats
0W - 2L
1,578 SR
Queue Stats
35W - 18L
1,783 Elo+
Party 2
Tyr
Tyr
JoelCM
Tyr
Level 147
God Stats
0W - 1L
1,717 SR
Queue Stats
5W - 8L
1,462 Elo+
Solo
Ra
Ra
RaveMom
Ra
Level 68
God Stats
2W - 8L
1,583 SR
Queue Stats
523W - 482L
1,601 Elo+
Party 2
Team Averages
Level 99
1,660 SR
1,634 Elo+

VS

Team Averages
Level 113
1,471 SR
1,570 Elo+
Sol
Sol
DrDoughnut23
Sol
Level 69
God Stats
8W - 12L
1,395 SR
Queue Stats
592W - 562L
1,572 Elo+
Party 1
Sylvanus
Sylvanus
Duseldo
Sylvanus
Level 126
God Stats
3W - 1L
1,890 SR
Queue Stats
107W - 126L
1,602 Elo+
Party 3
He Bo
He Bo
MenderOfRoads
He Bo
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Mondrew
Janus
Level 122
God Stats
1W - 1L
1,301 SR
Queue Stats
102W - 122L
1,593 Elo+
Party 3
Mulan
Mulan
OxiCIeann
Mulan
Level 104
God Stats
3W - 6L
1,271 SR
Queue Stats
471W - 444L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
CD047
Skadi
15
2 / 7 / 5
8,796
628
8,916
14,958
5,556
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Raijin
DONALDDUFF
Raijin
19
5 / 2 / 7
10,834
774
16,511
11,059
5,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 4 / 8
9,239
660
7,300
24,005
21,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tyr
JoelCM
Tyr
12
1 / 7 / 5
8,060
576
6,572
14,713
14,320
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

19
3 / 4 / 7
10,986
785
12,691
11,436
7,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 15
11,540
824
20,945
11,503
5,585
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sylvanus
Duseldo
Sylvanus
18
2 / 2 / 15
10,296
735
6,696
16,091
19,511
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
8 / 3 / 13
10,981
784
16,805
9,600
5,071
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
Mondrew
Janus
18
4 / 2 / 10
10,765
769
18,648
12,751
6,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
OxiCIeann
Mulan
16
5 / 4 / 13
10,514
751
9,888
17,396
19,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
90
12
Kills
24
24
Deaths
12
32
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Skadi
CD047
Skadi
2
7
5
0.64
L
Raijin
DONALDDUFF
Raijin
5
2
7
4.25
L
1
4
8
1.25
W
5
1
15
12.5
W
Sylvanus
Duseldo
Sylvanus
2
2
15
4.75
L
Tyr
JoelCM
Tyr
1
7
5
0.5
W
8
3
13
4.83
W
Janus
Mondrew
Janus
4
2
10
4.5
W
Mulan
OxiCIeann
Mulan
5
4
13
2.88
L
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,990
Damage
72,982
76,171
Taken
67,341
54,098
Mitigated
55,575
31,446
Healing
39,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
CD047
Skadi
8,916
1,624
2,079
2,055
14,958
5,556
88
12,903
1,767
0
22,271
L
Raijin
DONALDDUFF
Raijin
16,511
985
1,871
3,172
11,059
5,209
44
9,074
1,780
35,136
0
L
7,300
1,353
1,586
9,324
24,005
21,390
17
17,628
5,547
0
9,160
W
20,945
7,124
880
3,107
11,503
5,585
3,420
5,781
5,622
55,538
0
W
Sylvanus
Duseldo
Sylvanus
6,696
1,339
13,245
7,315
16,091
19,511
572
6,844
9,197
13,608
0
L
Tyr
JoelCM
Tyr
6,572
510
199
1,408
14,713
14,320
0
11,501
2,755
805
7,197
W
16,805
977
2,664
825
9,600
5,071
893
4,536
4,964
25,234
0
W
Janus
Mondrew
Janus
18,648
459
2,298
3,566
12,751
6,042
646
4,640
8,036
33,588
0
W
Mulan
OxiCIeann
Mulan
9,888
1,313
2,476
2,669
17,396
19,366
480
7,573
9,698
0
19,784
L
12,691
978
6,293
3,459
11,436
7,623
40
10,339
728
40,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,915
Gold Earned
54,096
157
Minions Killed
157
0
Camps Cleared
0
1,210,883
Distance Traveled
1,286,793
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,796
628
16
1
0
245,169
0
L
Raijin
10,834
774
52
4
0
239,472
0
L
Ravana
9,239
660
8
1
0
228,636
0
W
Sol
11,540
824
79
6
0
236,507
1
W
Sylvanus
10,296
735
11
1
0
240,152
1
L
Tyr
8,060
576
4
0
0
224,752
2
W
He Bo
10,981
784
17
1
0
264,980
0
W
Janus
10,765
769
41
3
0
297,876
1
W
Mulan
10,514
751
9
1
0
247,278
4
L
Ra
10,986
785
77
6
0
272,854
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role