Player Matchup

Scylla
Scylla
Platinum IV
BrxiN
Scylla
Platinum IV
Level 148
God Stats
5W - 6L
1,620 SR
Queue Stats
22W - 23L
1,961 MMR
Party 2
Ne Zha
Ne Zha
Gold III
CallMeNewman
Ne Zha
Gold III
Level 145
God Stats
3W - 0L
1,706 SR
Queue Stats
10W - 3L
1,707 MMR
Party 2
Anhur
Anhur
Silver I
MajinBou
Anhur
Silver I
Level 155
God Stats
1W - 0L
1,561 SR
Queue Stats
30W - 34L
1,605 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,629 SR
1,757 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,541 SR
1,611 MMR
Cupid
Cupid
Gold II
AHS1999
Cupid
Gold II
Level 128
God Stats
9W - 8L
1,596 SR
Queue Stats
107W - 103L
1,870 MMR
Party 1
Discordia
Discordia
Platinum IV
AbrahamFP
Discordia
Platinum IV
Level 148
God Stats
1W - 9L
1,429 SR
Queue Stats
99W - 106L
1,499 MMR
Party 1
Hercules
Hercules
Silver I
BearOfHell666
Hercules
Silver I
Level 110
God Stats
12W - 12L
1,598 SR
Queue Stats
86W - 98L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BrxiN
Scylla
15
12 / 2 / 3
11,060
851
14,883
9,705
3,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
14
1 / 4 / 13
10,283
791
10,621
12,458
8,715
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
MajinBou
Anhur
12
2 / 3 / 9
9,205
708
7,491
9,590
3,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Bans
Guan YuCthulhuPersephoneThothTiamat

VS

Bans
AphroditeAthenaHou YiKhepriMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
AHS1999
Cupid
12
2 / 4 / 6
8,817
678
6,282
12,177
3,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
AbrahamFP
Discordia
13
3 / 5 / 5
9,426
725
10,927
10,338
3,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
BearOfHell666
Hercules
11
4 / 6 / 3
9,084
699
6,959
15,428
9,212
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
15
Kills
9
9
Deaths
15
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cupid
AHS1999
Cupid
2
4
6
1.25
L
Discordia
AbrahamFP
Discordia
3
5
5
1.1
L
Hercules
BearOfHell666
Hercules
4
6
3
0.92
W
Scylla
BrxiN
Scylla
12
2
3
6.75
W
Ne Zha
1
4
13
1.88
W
Anhur
MajinBou
Anhur
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,995
Damage
24,168
31,753
Taken
37,943
15,809
Mitigated
16,042
9,652
Healing
6,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
AHS1999
Cupid
6,282
2,582
0
3,561
12,177
3,570
0
5,194
6,638
0
31,482
L
Discordia
AbrahamFP
Discordia
10,927
317
0
700
10,338
3,260
0
4,563
5,557
38,218
0
L
Hercules
BearOfHell666
Hercules
6,959
2,263
0
2,532
15,428
9,212
0
4,361
10,817
0
25,185
W
Scylla
BrxiN
Scylla
14,883
1,244
0
3,620
9,705
3,561
1,098
3,133
6,572
43,826
0
W
Ne Zha
10,621
2,065
0
4,570
12,458
8,715
1,087
4,289
8,169
0
45,014
W
Anhur
MajinBou
Anhur
7,491
3,286
0
1,462
9,590
3,533
1,446
3,871
5,719
0
32,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,548
Gold Earned
27,327
158
Minions Killed
144
0
Camps Cleared
0
705,193
Distance Traveled
689,286
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,817
678
54
4
0
237,361
2
L
Discordia
9,426
725
56
4
0
207,685
2
L
Hercules
9,084
699
34
3
0
244,240
1
W
Scylla
11,060
851
82
6
0
219,144
1
W
Ne Zha
10,283
791
36
3
0
267,103
2
W
Anhur
9,205
708
40
3
0
218,946
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role