Player Matchup

Discordia
Discordia
Blem1
Discordia
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
FloatinLikeGod
Ne Zha
Level 98
God Stats
24W - 21L
1,593 SR
Queue Stats
439W - 393L
1,446 Elo+
Party 1
Apollo
Apollo
Raytechnyc
Apollo
Level 29
God Stats
27W - 22L
1,425 SR
Queue Stats
45W - 39L
1,471 Elo+
Party 1
Sobek
Sobek
ViolentNick
Sobek
Level 17
God Stats
6W - 11L
1,439 SR
Queue Stats
16W - 22L
1,356 Elo+
Party 1
Mulan
Mulan
poolsidefx
Mulan
Level 18
God Stats
24W - 17L
1,376 SR
Queue Stats
383W - 344L
1,401 Elo+
Party 1
Team Averages
Level 42
1,467 SR
1,435 Elo+

VS

Team Averages
Level 41
1,427 SR
1,445 Elo+
Osiris
Osiris
DragonBreath676
Osiris
Level 61
God Stats
2W - 2L
1,251 SR
Queue Stats
39W - 49L
1,413 Elo+
Party 3
Apollo
Apollo
GarrettTheDemon
Apollo
Level 23
God Stats
5W - 6L
1,347 SR
Queue Stats
35W - 41L
1,451 Elo+
Party 3
Tiamat
Tiamat
TerminatorJr1
Tiamat
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Tolley27
Nemesis
Level 28
God Stats
13W - 11L
1,521 SR
Queue Stats
113W - 127L
1,396 Elo+
Party 2
Bacchus
Bacchus
xlt05
Bacchus
Level 26
God Stats
2W - 2L
1,517 SR
Queue Stats
38W - 36L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Blem1
Discordia
13
4 / 3 / 0
7,820
602
5,263
6,815
2,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 5 / 2
6,294
484
5,860
10,412
3,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
Raytechnyc
Apollo
9
2 / 2 / 1
5,834
449
3,162
4,137
1,192
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 3 / 1
6,212
478
2,296
7,245
5,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mulan
11
0 / 2 / 1
5,958
458
2,513
6,492
4,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 0
7,709
593
5,918
6,543
6,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 2 / 1
7,022
540
2,268
6,496
1,684
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 4 / 3
8,194
630
6,478
8,107
5,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Tolley27
Nemesis
13
5 / 0 / 4
7,816
601
2,402
7,749
2,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bacchus
xlt05
Bacchus
12
2 / 2 / 8
7,381
568
6,100
7,565
5,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
9
Kills
15
15
Deaths
9
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Discordia
Blem1
Discordia
4
3
0
1.33
W
2
1
0
2
L
1
5
2
0.4
W
2
2
1
1.25
L
Apollo
Raytechnyc
Apollo
2
2
1
1.25
W
4
4
3
1.38
W
Nemesis
Tolley27
Nemesis
5
0
4
7
L
2
3
1
0.83
L
Mulan
0
2
1
0.25
W
Bacchus
xlt05
Bacchus
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,094
Damage
23,166
35,101
Taken
36,460
17,257
Mitigated
21,376
9,464
Healing
10,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Blem1
Discordia
5,263
240
0
680
6,815
2,601
0
5,315
1,500
41,809
0
W
5,918
1,448
0
1,395
6,543
6,136
14
0
6,368
0
37,664
L
5,860
2,129
0
3,447
10,412
3,477
0
2,453
7,959
0
31,141
W
2,268
1,305
0
1,747
6,496
1,684
2,980
580
5,916
0
35,232
L
Apollo
Raytechnyc
Apollo
3,162
1,603
0
700
4,137
1,192
0
1,292
2,845
0
27,502
W
6,478
514
0
2,029
8,107
5,162
441
2,376
5,401
50,287
0
W
Nemesis
Tolley27
Nemesis
2,402
886
0
4,321
7,749
2,496
665
1,221
6,408
0
41,717
L
2,296
335
0
1,927
7,245
5,724
0
3,518
3,727
12,332
0
L
Mulan
2,513
505
0
2,710
6,492
4,263
164
0
6,492
0
22,148
W
Bacchus
xlt05
Bacchus
6,100
711
0
877
7,565
5,898
198
2,865
4,633
21,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,118
Gold Earned
38,122
306
Minions Killed
405
0
Camps Cleared
0
1,206,984
Distance Traveled
1,370,800
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,820
602
126
10
0
235,035
5
W
Osiris
7,709
593
86
7
0
256,852
2
L
Ne Zha
6,294
484
64
5
0
272,598
1
W
Apollo
7,022
540
77
6
0
260,231
1
L
Apollo
5,834
449
44
3
0
195,708
0
W
Tiamat
8,194
630
110
8
0
249,956
2
W
Nemesis
7,816
601
91
7
0
323,074
2
L
Sobek
6,212
478
26
2
0
253,836
0
L
Mulan
5,958
458
46
4
0
249,807
1
W
Bacchus
7,381
568
41
3
0
280,687
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role