Player Matchup

Da Ji
Da Ji
BiggerSad
Da Ji
Level 8
God Stats
4W - 3L
1,752 SR
Queue Stats
10W - 7L
1,784 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Izcy
Cu Chulainn
Level 64
God Stats
4W - 2L
1,523 SR
Queue Stats
105W - 80L
1,784 Elo+
Party 2
Heimdallr
Heimdallr
Theseamandemon
Heimdallr
Level 25
God Stats
2W - 3L
1,461 SR
Queue Stats
299W - 304L
1,539 Elo+
Solo
Merlin
Merlin
Timothy23
Merlin
Level 25
God Stats
2W - 1L
1,549 SR
Queue Stats
108W - 83L
1,784 Elo+
Party 2
Ra
Ra
luciaddream
Ra
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 30L
1,500 Elo+
Party 2
Team Averages
Level 28
1,557 SR
1,678 Elo+

VS

Team Averages
Level 40
1,576 SR
1,549 Elo+
Fenrir
Fenrir
CristianYCC
Fenrir
Level 4
God Stats
1W - 0L
1,310 SR
Queue Stats
3W - 1L
1,642 Elo+
Party 1
Eset
Eset
DuvalTruck22
Eset
Level 28
God Stats
13W - 9L
1,652 SR
Queue Stats
78W - 71L
1,636 Elo+
Solo
Fafnir
Fafnir
MGurs
Fafnir
Level 26
God Stats
11W - 5L
1,856 SR
Queue Stats
140W - 130L
1,460 Elo+
Solo
Ravana
Ravana
Player One9675
Ravana
Level 25
God Stats
11W - 19L
1,420 SR
Queue Stats
279W - 301L
1,529 Elo+
Solo
Gilgamesh
Gilgamesh
Rafardison
Gilgamesh
Level 119
God Stats
2W - 1L
1,640 SR
Queue Stats
18W - 17L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BiggerSad
Da Ji
9
2 / 2 / 1
5,625
511
1,274
6,365
2,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cu Chulainn
Izcy
Cu Chulainn
10
3 / 3 / 1
5,910
537
5,573
8,610
4,104
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
Theseamandemon
Heimdallr
8
0 / 5 / 2
4,934
449
2,990
6,085
1,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
Timothy23
Merlin
8
0 / 4 / 3
4,967
452
1,272
5,748
1,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 7 / 0
5,079
462
3,376
5,491
957
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
10 / 1 / 2
6,921
629
5,929
7,120
3,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
3 / 1 / 2
7,297
663
4,291
5,146
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
MGurs
Fafnir
10
1 / 0 / 10
6,118
556
2,904
5,054
5,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
6 / 1 / 1
6,850
623
4,190
2,741
1,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Gilgamesh
Rafardison
Gilgamesh
11
1 / 4 / 1
6,457
587
4,625
8,982
4,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
6
Kills
21
21
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Da Ji
BiggerSad
Da Ji
2
2
1
1.25
W
Fenrir
10
1
2
11
W
3
1
2
4
L
Cu Chulainn
Izcy
Cu Chulainn
3
3
1
1.17
W
Fafnir
MGurs
Fafnir
1
0
10
6
W
6
1
1
6.5
W
Gilgamesh
Rafardison
Gilgamesh
1
4
1
0.38
L
Heimdallr
Theseamandemon
Heimdallr
0
5
2
0.2
L
Merlin
Timothy23
Merlin
0
4
3
0.38
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,485
Damage
21,939
32,299
Taken
29,043
10,964
Mitigated
15,998
5,531
Healing
9,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
BiggerSad
Da Ji
1,274
344
0
1,898
6,365
2,836
0
0
6,365
0
20,606
W
Fenrir
5,929
604
0
2,124
7,120
3,185
197
1,503
5,445
0
29,655
W
4,291
369
0
2,158
5,146
1,721
261
966
4,180
45,476
0
L
Cu Chulainn
Izcy
Cu Chulainn
5,573
1,318
0
2,024
8,610
4,104
0
836
7,719
0
29,746
W
Fafnir
MGurs
Fafnir
2,904
498
0
913
5,054
5,308
507
1,719
3,129
15,818
0
W
4,190
735
0
1,043
2,741
1,068
15
82
2,659
0
30,248
W
Gilgamesh
Rafardison
Gilgamesh
4,625
1,663
0
2,950
8,982
4,716
265
0
8,982
0
36,624
L
Heimdallr
Theseamandemon
Heimdallr
2,990
1,338
0
511
6,085
1,460
0
1,161
4,599
0
17,560
L
Merlin
Timothy23
Merlin
1,272
164
0
504
5,748
1,607
0
3,404
2,056
21,504
0
L
3,376
431
211
383
5,491
957
0
1,176
4,090
11,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,515
Gold Earned
33,643
201
Minions Killed
322
0
Camps Cleared
0
1,024,860
Distance Traveled
1,068,406
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,625
511
52
5
0
208,640
2
W
Fenrir
6,921
629
48
4
0
216,510
1
W
Eset
7,297
663
104
9
0
185,612
3
L
Cu Chulainn
5,910
537
59
5
0
224,118
3
W
Fafnir
6,118
556
25
2
0
214,868
0
W
Ravana
6,850
623
75
7
0
246,712
4
W
Gilgamesh
6,457
587
70
6
0
204,704
7
L
Heimdallr
4,934
449
29
3
0
189,652
3
L
Merlin
4,967
452
40
4
0
197,733
0
L
Ra
5,079
462
21
2
0
204,717
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role