Player Matchup

Gilgamesh
Gilgamesh
BokutoKotaro274
Gilgamesh
Level 143
God Stats
30W - 25L
1,684 SR
Queue Stats
168W - 165L
1,631 Elo+
Party 1
Thoth
Thoth
DormantSoul48
Thoth
Level 158
God Stats
0W - 4L
1,173 SR
Queue Stats
371W - 324L
1,649 Elo+
Party 1
Skadi
Skadi
MartinPooh
Skadi
Level 61
God Stats
7W - 3L
1,793 SR
Queue Stats
86W - 69L
1,555 Elo+
Solo
Xing Tian
Xing Tian
ReySigma
Xing Tian
Level 128
God Stats
3W - 3L
1,743 SR
Queue Stats
13W - 23L
1,539 Elo+
Party 1
Kuzenbo
Kuzenbo
Sanic Punch
Kuzenbo
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
568W - 510L
1,625 Elo+
Party 1
Team Averages
Level 127
1,578 SR
1,600 Elo+

VS

Team Averages
Level 127
1,627 SR
1,564 Elo+
Heimdallr
Heimdallr
Beumid
Heimdallr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
DAAQ500
Mulan
Level 83
God Stats
16W - 10L
1,615 SR
Queue Stats
255W - 224L
1,615 Elo+
Party 3
Athena
Athena
ElRealG4l1fe
Athena
Level 107
God Stats
22W - 15L
1,686 SR
Queue Stats
487W - 444L
1,616 Elo+
Party 3
Agni
Agni
Rimmalations
Agni
Level 153
God Stats
5W - 1L
1,834 SR
Queue Stats
129W - 126L
1,574 Elo+
Party 2
Tiamat
Tiamat
akemba
Tiamat
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 109L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BokutoKotaro274
Gilgamesh
14
1 / 6 / 5
8,717
436
6,272
16,864
6,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

15
4 / 5 / 4
9,876
494
8,939
12,258
4,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
17
3 / 8 / 3
10,582
529
12,480
14,875
5,132
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
ReySigma
Xing Tian
15
1 / 1 / 4
9,272
464
9,498
17,052
17,211
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
Sanic Punch
Kuzenbo
12
5 / 8 / 6
8,956
448
10,542
18,761
19,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Beumid
Heimdallr
19
7 / 2 / 11
12,710
636
12,811
18,530
8,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
DAAQ500
Mulan
18
7 / 1 / 9
11,361
568
11,867
14,724
7,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
15
3 / 4 / 19
10,622
531
7,451
19,639
16,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
8 / 5 / 11
10,873
544
17,416
9,813
3,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
akemba
Tiamat
17
3 / 3 / 10
11,391
570
10,122
14,541
11,950
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
88
14
Kills
28
28
Deaths
15
22
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Beumid
Heimdallr
7
2
11
6.25
L
Gilgamesh
BokutoKotaro274
Gilgamesh
1
6
5
0.58
W
Mulan
DAAQ500
Mulan
7
1
9
11.5
L
4
5
4
1.2
W
Athena
3
4
19
3.13
L
Skadi
3
8
3
0.56
L
Xing Tian
ReySigma
Xing Tian
1
1
4
3
W
8
5
11
2.7
L
Kuzenbo
Sanic Punch
Kuzenbo
5
8
6
1
W
Tiamat
akemba
Tiamat
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,731
Damage
59,667
79,810
Taken
77,247
52,446
Mitigated
46,914
14,351
Healing
30,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Beumid
Heimdallr
12,811
8,706
0
9,204
18,530
8,370
5,860
4,539
13,928
0
96,013
L
Gilgamesh
BokutoKotaro274
Gilgamesh
6,272
1,279
0
4,264
16,864
6,261
0
8,199
8,439
0
54,175
W
Mulan
DAAQ500
Mulan
11,867
378
0
9,741
14,724
7,296
420
3,520
10,972
0
75,517
L
8,939
42
0
2,423
12,258
4,302
0
4,098
7,970
60,260
0
W
Athena
7,451
2,683
0
5,409
19,639
16,136
0
7,742
11,551
22,881
0
L
Skadi
12,480
6,158
0
2,848
14,875
5,132
0
4,816
9,885
0
75,762
L
Xing Tian
ReySigma
Xing Tian
9,498
602
0
1,943
17,052
17,211
0
7,953
8,952
47,474
0
W
17,416
1,104
0
1,467
9,813
3,162
900
4,112
5,389
59,393
0
L
Kuzenbo
Sanic Punch
Kuzenbo
10,542
3,752
0
2,873
18,761
19,540
0
9,010
9,575
26,970
0
W
Tiamat
akemba
Tiamat
10,122
1,893
0
4,859
14,541
11,950
1,686
7,720
6,428
64,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,403
Gold Earned
56,957
496
Minions Killed
566
0
Camps Cleared
0
1,757,208
Distance Traveled
1,787,282
32
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,710
636
160
8
0
324,948
5
L
Gilgamesh
8,717
436
97
5
0
342,908
6
W
Mulan
11,361
568
131
7
0
406,539
8
L
Thoth
9,876
494
139
7
0
347,907
11
W
Athena
10,622
531
29
1
0
415,252
6
L
Skadi
10,582
529
144
7
0
333,279
8
L
Xing Tian
9,272
464
89
4
0
349,231
5
W
Agni
10,873
544
105
5
0
355,279
6
L
Kuzenbo
8,956
448
27
1
0
383,883
2
W
Tiamat
11,391
570
141
7
0
285,264
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role