Player Matchup

Athena
Athena
Diamond III
JuuledinSkool
Athena
Diamond III
Level 154
God Stats
4W - 1L
1,930 SR
Queue Stats
142W - 127L
2,176 MMR
Party 1
Zeus
Zeus
Diamond III
OmNiExiZt
Zeus
Diamond III
Level 150
God Stats
1W - 3L
1,597 SR
Queue Stats
247W - 225L
2,221 MMR
Solo
Fenrir
Fenrir
Diamond IV
SicKnix
Fenrir
Diamond IV
Level 158
God Stats
223W - 201L
1,632 SR
Queue Stats
966W - 958L
2,219 MMR
Solo
Cthulhu
Cthulhu
Diamond III
TritonsRod
Cthulhu
Diamond III
Level 129
God Stats
6W - 5L
1,509 SR
Queue Stats
164W - 151L
2,172 MMR
Party 1
Hou Yi
Hou Yi
Diamond III
iISMITEIi
Hou Yi
Diamond III
Level 147
God Stats
5W - 2L
1,669 SR
Queue Stats
111W - 86L
2,172 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 148
1,667 SR
2,192 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 129
1,660 SR
2,059 MMR
Geb
Geb
Diamond IV
BURRITOMAN9909
Geb
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Diamond IV
BalloutBentleyTV
Janus
Diamond IV
Level 130
God Stats
94W - 77L
1,635 SR
Queue Stats
461W - 428L
2,158 MMR
Solo
Nemesis
Nemesis
Platinum I
Patty_Fossaaa
Nemesis
Platinum I
Level 56
God Stats
5W - 3L
1,812 SR
Queue Stats
46W - 29L
2,119 MMR
Party 3
Izanami
Izanami
Diamond II
Sagunio
Izanami
Diamond II
Level 159
God Stats
13W - 14L
1,639 SR
Queue Stats
266W - 245L
2,161 MMR
Party 2
Tyr
Tyr
Diamond II
elmatcar
Tyr
Diamond II
Level 146
God Stats
99W - 100L
1,714 SR
Queue Stats
398W - 365L
2,358 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 14
12,295
585
8,035
25,472
32,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
17
5 / 2 / 10
11,817
563
17,399
8,767
3,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
SicKnix
Fenrir
18
3 / 0 / 11
12,146
578
6,493
19,448
14,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
TritonsRod
Cthulhu
19
1 / 1 / 6
12,432
592
13,567
16,715
14,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hou Yi
iISMITEIi
Hou Yi
20
10 / 1 / 5
13,844
659
14,559
18,225
7,258
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
TiamatDanzaburouTsukuyomiScyllaSet

VS

Bans
ApolloGuan YuHeimdallrCu ChulainnLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
7,873
375
3,213
15,451
11,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
1 / 5 / 1
9,885
471
11,310
14,952
4,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
16
2 / 4 / 2
9,994
476
5,953
15,703
7,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
Sagunio
Izanami
16
1 / 5 / 1
10,515
501
10,920
15,259
5,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 3 / 1
10,475
499
5,612
18,879
13,493
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
10
23
Kills
4
4
Deaths
23
46
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
1
5
1
0.3
W
4
0
14
11
W
Zeus
5
2
10
5
L
Nemesis
2
4
2
0.75
L
Izanami
Sagunio
Izanami
1
5
1
0.3
W
Fenrir
SicKnix
Fenrir
3
0
11
8.5
W
Cthulhu
TritonsRod
Cthulhu
1
1
6
4
L
0
3
1
0.17
W
Hou Yi
iISMITEIi
Hou Yi
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,053
Damage
37,008
88,627
Taken
80,244
72,304
Mitigated
42,836
41,458
Healing
18,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,213
370
0
1,747
15,451
11,942
0
7,503
7,916
13,960
0
L
11,310
640
0
2,688
14,952
4,954
0
9,556
5,340
84,559
0
W
8,035
2,275
0
5,431
25,472
32,573
788
6,141
19,089
27,004
0
W
Zeus
17,399
2,437
0
3,144
8,767
3,343
2,654
4,579
4,096
79,488
0
L
Nemesis
5,953
2,530
0
2,296
15,703
7,361
56
7,751
7,868
0
67,811
L
Izanami
Sagunio
Izanami
10,920
7,346
0
3,602
15,259
5,086
924
5,285
9,872
0
86,118
W
Fenrir
SicKnix
Fenrir
6,493
1,550
0
10,184
19,448
14,473
2,041
3,202
16,162
0
85,621
W
Cthulhu
TritonsRod
Cthulhu
13,567
1,148
522
9,974
16,715
14,657
324
3,299
13,360
72,972
0
L
5,612
502
0
8,144
18,879
13,493
128
9,520
8,565
0
75,156
W
Hou Yi
iISMITEIi
Hou Yi
14,559
8,889
0
12,203
18,225
7,258
6,185
2,896
15,293
0
122,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,534
Gold Earned
48,742
593
Minions Killed
642
0
Camps Cleared
0
2,106,210
Distance Traveled
2,034,406
29
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,873
375
27
1
0
387,842
6
L
Janus
9,885
471
162
8
0
431,265
6
W
Athena
12,295
585
38
2
0
441,421
6
W
Zeus
11,817
563
104
5
0
403,362
8
L
Nemesis
9,994
476
132
6
0
443,331
2
L
Izanami
10,515
501
159
8
0
364,994
2
W
Fenrir
12,146
578
127
6
0
462,261
4
W
Cthulhu
12,432
592
165
8
0
437,746
7
L
Tyr
10,475
499
162
8
0
406,974
5
W
Hou Yi
13,844
659
159
8
0
361,420
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role