Player Matchup

Amaterasu
Amaterasu
Craigj564
Amaterasu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,605 Elo+
Party 2
Bakasura
Bakasura
GudKoalaTee
Bakasura
Level 14
God Stats
11W - 15L
1,338 SR
Queue Stats
23W - 27L
1,530 Elo+
Party 2
Vulcan
Vulcan
IINPLzII
Vulcan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Revoldian
Gilgamesh
Level 95
God Stats
14W - 7L
1,840 SR
Queue Stats
229W - 223L
1,461 Elo+
Party 2
Danzaburou
Danzaburou
sqrumz
Danzaburou
Level 6
God Stats
8W - 7L
1,296 SR
Queue Stats
16W - 20L
1,457 Elo+
Party 2
Team Averages
Level 42
1,495 SR
1,510 Elo+

VS

Team Averages
Level 15
1,511 SR
1,499 Elo+
Hachiman
Hachiman
COUNTD3KU
Hachiman
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,818 Elo+
Solo
Tsukuyomi
Tsukuyomi
Fern01123
Tsukuyomi
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
69W - 76L
1,448 Elo+
Party 1
Ares
Ares
Rebedo75
Ares
Level 28
God Stats
7W - 9L
1,592 SR
Queue Stats
172W - 180L
1,476 Elo+
Solo
Anubis
Anubis
SebasXD0710
Anubis
Level 18
God Stats
8W - 14L
1,463 SR
Queue Stats
106W - 129L
1,494 Elo+
Party 1
Guan Yu
Guan Yu
oserb33
Guan Yu
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 18L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Craigj564
Amaterasu
17
2 / 4 / 2
11,328
453
2,276
13,866
7,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bakasura
GudKoalaTee
Bakasura
18
4 / 4 / 5
11,710
468
9,563
18,011
7,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
IINPLzII
Vulcan
20
9 / 2 / 9
13,447
538
20,035
13,023
5,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Revoldian
Gilgamesh
20
14 / 2 / 10
15,079
603
15,043
17,786
16,389
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
sqrumz
Danzaburou
18
1 / 6 / 5
12,214
489
6,215
15,060
6,470
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
COUNTD3KU
Hachiman
2
0 / 0 / 0
5,121
205
0
0
0
Tsukuyomi
Fern01123
Tsukuyomi
18
10 / 7 / 1
12,533
501
13,157
21,052
8,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
17
4 / 6 / 2
11,117
445
11,887
18,847
18,609
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anubis
17
1 / 9 / 3
11,360
454
8,386
15,313
7,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Guan Yu
oserb33
Guan Yu
14
3 / 8 / 4
10,032
401
8,015
17,406
15,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
28
30
Kills
18
18
Deaths
30
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hachiman
COUNTD3KU
Hachiman
0
0
0
0
W
Amaterasu
Craigj564
Amaterasu
2
4
2
0.75
L
Tsukuyomi
Fern01123
Tsukuyomi
10
7
1
1.5
W
Bakasura
GudKoalaTee
Bakasura
4
4
5
1.63
W
Vulcan
IINPLzII
Vulcan
9
2
9
6.75
L
Ares
4
6
2
0.83
W
Gilgamesh
Revoldian
Gilgamesh
14
2
10
9.5
L
Anubis
1
9
3
0.28
L
Guan Yu
oserb33
Guan Yu
3
8
4
0.63
W
Danzaburou
sqrumz
Danzaburou
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,132
Damage
41,445
77,746
Taken
72,618
42,969
Mitigated
50,731
22,027
Healing
10,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
COUNTD3KU
Hachiman
0
0
0
0
0
0
0
0
0
0
0
W
Amaterasu
Craigj564
Amaterasu
2,276
573
0
4,913
13,866
7,580
2,057
5,682
8,138
0
39,375
L
Tsukuyomi
Fern01123
Tsukuyomi
13,157
3,777
0
3,274
21,052
8,427
856
7,095
13,256
0
74,526
W
Bakasura
GudKoalaTee
Bakasura
9,563
6,653
0
1,913
18,011
7,142
0
3,197
14,714
0
72,376
W
Vulcan
IINPLzII
Vulcan
20,035
7,470
15
3,279
13,023
5,388
1,330
3,622
9,372
104,194
0
L
Ares
11,887
1,571
0
1,606
18,847
18,609
217
2,849
14,822
53,176
0
W
Gilgamesh
Revoldian
Gilgamesh
15,043
4,943
0
6,738
17,786
16,389
1,422
5,910
11,576
3,442
70,676
L
Anubis
8,386
458
0
1,828
15,313
7,738
2,013
5,553
9,372
67,794
0
L
Guan Yu
oserb33
Guan Yu
8,015
2,175
602
3,256
17,406
15,957
227
4,111
12,506
0
32,026
W
Danzaburou
sqrumz
Danzaburou
6,215
2,667
0
5,169
15,060
6,470
1,150
1,862
13,148
0
69,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,778
Gold Earned
50,163
553
Minions Killed
353
0
Camps Cleared
0
2,204,865
Distance Traveled
1,538,386
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,121
205
0
0
0
0
0
W
Amaterasu
11,328
453
90
4
0
389,185
2
L
Tsukuyomi
12,533
501
112
4
0
458,064
0
W
Bakasura
11,710
468
118
5
0
516,621
0
W
Vulcan
13,447
538
133
5
0
441,073
1
L
Ares
11,117
445
75
3
0
306,090
1
W
Gilgamesh
15,079
603
121
5
0
514,660
4
L
Anubis
11,360
454
132
5
0
327,909
0
L
Guan Yu
10,032
401
34
1
0
446,323
5
W
Danzaburou
12,214
489
91
4
0
343,326
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role