Player Matchup

Cerberus
Cerberus
Alexmone11
Cerberus
Level 13
God Stats
7W - 7L
1,511 SR
Queue Stats
8W - 11L
1,350 Elo+
Party 1
Osiris
Osiris
borjagartor
Osiris
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
56W - 99L
1,358 Elo+
Party 1
Hou Yi
Hou Yi
davoesp
Hou Yi
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,254 Elo+
Party 1
Kukulkan
Kukulkan
ivolongo
Kukulkan
Level 65
God Stats
4W - 6L
1,556 SR
Queue Stats
54W - 67L
1,447 Elo+
Party 1
Tsukuyomi
Tsukuyomi
kranionk
Tsukuyomi
Level 21
God Stats
8W - 10L
1,400 SR
Queue Stats
12W - 24L
1,318 Elo+
Party 1
Team Averages
Level 31
1,494 SR
1,345 Elo+

VS

Team Averages
Level 24
1,447 SR
1,354 Elo+
Tsukuyomi
Tsukuyomi
AzardonPL
Tsukuyomi
Level 23
God Stats
16W - 10L
1,608 SR
Queue Stats
44W - 51L
1,378 Elo+
Solo
Cernunnos
Cernunnos
JB2002TSR
Cernunnos
Level 25
God Stats
17W - 4L
1,721 SR
Queue Stats
184W - 174L
1,389 Elo+
Solo
Thor
Thor
N1MTHZ
Thor
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 33L
1,320 Elo+
Party 2
Aphrodite
Aphrodite
Vareir
Aphrodite
Level 24
God Stats
1W - 5L
1,011 SR
Queue Stats
23W - 30L
1,294 Elo+
Party 2
Tiamat
Tiamat
wodospad123
Tiamat
Level 21
God Stats
2W - 2L
1,394 SR
Queue Stats
12W - 16L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Alexmone11
Cerberus
14
0 / 4 / 8
9,414
392
11,595
20,808
16,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
18
4 / 6 / 4
11,172
466
11,806
19,734
12,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
davoesp
Hou Yi
14
3 / 5 / 2
8,859
369
3,734
11,280
2,669
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
ivolongo
Kukulkan
18
5 / 6 / 9
11,593
483
20,628
17,172
6,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
kranionk
Tsukuyomi
15
13 / 6 / 3
11,259
469
12,630
16,063
6,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AzardonPL
Tsukuyomi
20
13 / 7 / 5
13,811
575
20,972
17,064
6,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Cernunnos
JB2002TSR
Cernunnos
20
11 / 2 / 8
13,058
544
22,396
17,639
6,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
N1MTHZ
Thor
17
3 / 6 / 9
11,183
466
11,959
17,008
9,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
Vareir
Aphrodite
14
0 / 6 / 8
9,990
416
5,139
15,854
10,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
18
0 / 5 / 11
11,051
460
10,123
14,733
8,007
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
68
25
Kills
27
27
Deaths
26
26
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Alexmone11
Cerberus
0
4
8
1
W
Tsukuyomi
AzardonPL
Tsukuyomi
13
7
5
2.21
W
Cernunnos
JB2002TSR
Cernunnos
11
2
8
7.5
W
Thor
N1MTHZ
Thor
3
6
9
1.25
W
Aphrodite
Vareir
Aphrodite
0
6
8
0.67
L
Osiris
4
6
4
1
L
Hou Yi
davoesp
Hou Yi
3
5
2
0.8
L
Kukulkan
ivolongo
Kukulkan
5
6
9
1.58
L
Tsukuyomi
kranionk
Tsukuyomi
13
6
3
2.42
W
Tiamat
0
5
11
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,393
Damage
70,589
85,057
Taken
82,298
44,725
Mitigated
39,783
17,595
Healing
30,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Alexmone11
Cerberus
11,595
469
0
5,701
20,808
16,224
0
3,491
17,242
42,957
0
W
Tsukuyomi
AzardonPL
Tsukuyomi
20,972
6,121
0
4,506
17,064
6,372
1,447
5,028
11,844
0
92,862
W
Cernunnos
JB2002TSR
Cernunnos
22,396
14,656
0
6,898
17,639
6,344
3,572
6,032
11,435
0
88,209
W
Thor
N1MTHZ
Thor
11,959
4,182
252
3,119
17,008
9,036
930
3,686
13,278
0
59,392
W
Aphrodite
Vareir
Aphrodite
5,139
938
5,241
6,227
15,854
10,024
249
8,956
6,634
26,662
0
L
Osiris
11,806
4,610
0
4,869
19,734
12,064
518
2,068
17,266
0
61,929
L
Hou Yi
davoesp
Hou Yi
3,734
679
0
551
11,280
2,669
0
1,838
9,442
0
30,739
L
Kukulkan
ivolongo
Kukulkan
20,628
1,976
451
4,197
17,172
6,986
402
5,252
11,870
83,367
0
L
Tsukuyomi
kranionk
Tsukuyomi
12,630
3,337
0
1,826
16,063
6,782
210
2,613
13,375
0
36,694
W
Tiamat
10,123
618
0
4,283
14,733
8,007
782
7,493
6,884
76,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,297
Gold Earned
59,093
473
Minions Killed
524
0
Camps Cleared
0
2,118,845
Distance Traveled
2,165,728
28
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,414
392
101
4
0
418,736
6
W
Tsukuyomi
13,811
575
119
5
0
501,278
4
W
Cernunnos
13,058
544
117
5
0
453,777
3
W
Thor
11,183
466
103
4
0
405,561
0
W
Aphrodite
9,990
416
48
2
0
374,698
2
L
Osiris
11,172
466
111
5
0
438,883
9
L
Hou Yi
8,859
369
73
3
0
403,251
2
L
Kukulkan
11,593
483
141
6
0
389,028
5
L
Tsukuyomi
11,259
469
47
2
0
468,947
6
W
Tiamat
11,051
460
137
6
0
430,414
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role