Player Matchup

Hou Yi
Hou Yi
ErensHand
Hou Yi
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 113L
1,575 Elo+
Party 2
Kuzenbo
Kuzenbo
HaloG101
Kuzenbo
Level 45
God Stats
1W - 4L
1,408 SR
Queue Stats
217W - 178L
1,623 Elo+
Party 2
Ne Zha
Ne Zha
Klutch_gxmer
Ne Zha
Level 68
God Stats
11W - 12L
1,403 SR
Queue Stats
346W - 457L
1,379 Elo+
Party 1
Vamana
Vamana
Klutch_mikey
Vamana
Level 29
God Stats
15W - 23L
1,433 SR
Queue Stats
91W - 162L
1,332 Elo+
Party 1
Ymir
Ymir
exrahTTV
Ymir
Level 123
God Stats
6W - 2L
1,804 SR
Queue Stats
112W - 82L
1,642 Elo+
Party 2
Team Averages
Level 73
1,510 SR
1,510 Elo+

VS

Team Averages
Level 78
1,538 SR
1,565 Elo+
Eset
Eset
Cathect
Eset
Level 157
God Stats
2W - 1L
1,614 SR
Queue Stats
164W - 116L
1,741 Elo+
Party 3
Neith
Neith
Drka
Neith
Level 103
God Stats
10W - 3L
1,654 SR
Queue Stats
139W - 93L
1,732 Elo+
Party 3
Nu Wa
Nu Wa
Enderbro1992
Nu Wa
Level 29
God Stats
7W - 16L
1,237 SR
Queue Stats
732W - 824L
1,314 Elo+
Party 4
Tyr
Tyr
Palatapus
Tyr
Level 39
God Stats
4W - 3L
1,727 SR
Queue Stats
295W - 236L
1,689 Elo+
Party 3
Yemoja
Yemoja
c00lsroybro
Yemoja
Level 64
God Stats
15W - 15L
1,456 SR
Queue Stats
924W - 1,047L
1,350 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
ErensHand
Hou Yi
14
4 / 3 / 2
8,496
531
6,964
9,382
2,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
HaloG101
Kuzenbo
12
1 / 2 / 3
7,059
441
6,140
11,304
6,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ne Zha
12
3 / 5 / 0
7,246
453
2,606
10,402
3,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
14
0 / 2 / 0
7,379
461
4,962
11,595
5,902
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
12
1 / 2 / 3
7,594
475
4,118
11,638
7,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Cathect
Eset
16
5 / 0 / 7
9,760
610
13,764
6,538
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Drka
Neith
12
0 / 3 / 7
7,476
467
5,103
8,013
2,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 3 / 8
8,922
558
8,508
9,891
3,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 0 / 3
8,681
543
6,668
11,645
8,053
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Yemoja
12
2 / 3 / 3
7,791
487
3,266
7,410
3,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
9
Kills
14
14
Deaths
9
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Eset
Cathect
Eset
5
0
7
8.5
W
Neith
Drka
Neith
0
3
7
1.17
W
6
3
8
3.33
L
Hou Yi
ErensHand
Hou Yi
4
3
2
1.67
L
Kuzenbo
HaloG101
Kuzenbo
1
2
3
1.25
L
Ne Zha
3
5
0
0.6
L
Vamana
0
2
0
0
W
1
0
3
2.5
W
Yemoja
2
3
3
1.17
L
Ymir
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,790
Damage
37,309
54,321
Taken
43,497
26,338
Mitigated
19,122
13,615
Healing
17,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
Cathect
Eset
13,764
1,649
1,155
2,099
6,538
2,377
128
1,934
4,456
79,441
0
W
Neith
Drka
Neith
5,103
2,932
0
2,640
8,013
2,458
598
1,701
6,210
0
46,180
W
8,508
2,367
0
2,608
9,891
3,031
124
2,579
7,224
47,028
0
L
Hou Yi
ErensHand
Hou Yi
6,964
2,330
0
2,235
9,382
2,625
1,188
4,498
4,884
0
50,112
L
Kuzenbo
HaloG101
Kuzenbo
6,140
1,052
167
3,420
11,304
6,530
66
5,448
5,856
37,336
0
L
Ne Zha
2,606
317
0
3,240
10,402
3,401
0
5,319
5,083
0
39,706
L
Vamana
4,962
2,508
0
3,697
11,595
5,902
976
2,862
8,733
0
45,658
W
6,668
1,555
0
4,480
11,645
8,053
723
1,174
10,431
0
56,438
W
Yemoja
3,266
606
2,035
2,121
7,410
3,203
647
2,462
4,918
24,442
0
L
Ymir
4,118
519
0
856
11,638
7,880
0
7,411
4,227
30,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,774
Gold Earned
42,630
392
Minions Killed
447
0
Camps Cleared
0
1,422,795
Distance Traveled
1,400,787
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,760
610
150
9
0
329,094
6
W
Neith
7,476
467
85
5
0
249,438
6
W
Nu Wa
8,922
558
80
5
0
271,742
2
L
Hou Yi
8,496
531
99
6
0
250,857
2
L
Kuzenbo
7,059
441
62
4
0
308,314
4
L
Ne Zha
7,246
453
83
5
0
322,816
6
L
Vamana
7,379
461
84
5
0
238,313
1
W
Tyr
8,681
543
102
6
0
285,207
2
W
Yemoja
7,791
487
30
2
0
265,306
1
L
Ymir
7,594
475
64
4
0
302,495
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role