Player Matchup

Gilgamesh
Gilgamesh
Hachiman
Gilgamesh
Level 157
God Stats
33W - 22L
1,665 SR
Queue Stats
319W - 312L
1,584 Elo+
Party 1
Scylla
Scylla
Kerel1213
Scylla
Level 99
God Stats
9W - 8L
1,639 SR
Queue Stats
70W - 59L
1,523 Elo+
Solo
Bacchus
Bacchus
MrMistery27
Bacchus
Level 127
God Stats
31W - 28L
1,537 SR
Queue Stats
132W - 135L
1,482 Elo+
Solo
Izanami
Izanami
Myral
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
gtty1234
Tiamat
Level 122
God Stats
23W - 18L
1,597 SR
Queue Stats
312W - 298L
1,559 Elo+
Solo
Team Averages
Level 126
1,588 SR
1,530 Elo+

VS

Team Averages
Level 112
1,592 SR
1,570 Elo+
Horus
Horus
SirBaskerville
Horus
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 11L
1,617 Elo+
Solo
Chronos
Chronos
arzthepowerful
Chronos
Level 145
God Stats
9W - 9L
1,468 SR
Queue Stats
158W - 180L
1,493 Elo+
Solo
Fenrir
Fenrir
david7ares
Fenrir
Level 128
God Stats
11W - 6L
1,823 SR
Queue Stats
92W - 64L
1,555 Elo+
Party 2
Apollo
Apollo
luisplay1006
Apollo
Level 89
God Stats
25W - 16L
1,649 SR
Queue Stats
71W - 41L
1,603 Elo+
Solo
Gilgamesh
Gilgamesh
marzalet
Gilgamesh
Level 125
God Stats
4W - 4L
1,519 SR
Queue Stats
144W - 97L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hachiman
Gilgamesh
5
2 / 0 / 0
3,508
702
1,015
1,704
468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Kerel1213
Scylla
3
0 / 0 / 0
2,890
578
0
188
28
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
MrMistery27
Bacchus
6
0 / 0 / 1
3,514
703
790
1,100
549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Izanami
Myral
Izanami
6
0 / 0 / 0
3,496
699
0
1,790
382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
gtty1234
Tiamat
6
0 / 1 / 1
3,508
702
1,092
2,313
736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
2,711
542
0
732
197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

4
0 / 0 / 0
3,014
603
0
781
129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
david7ares
Fenrir
4
1 / 1 / 0
3,402
680
195
2,745
655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
5
0 / 1 / 0
3,331
666
512
2,347
627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Boots

Boots

+6%
Movement Speed

Gilgamesh
marzalet
Gilgamesh
6
0 / 0 / 0
3,463
693
1,160
3,088
879
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
2
Kills
1
1
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Hachiman
Gilgamesh
2
0
0
2
W
Scylla
Kerel1213
Scylla
0
0
0
0
W
Bacchus
MrMistery27
Bacchus
0
0
1
0.5
W
Izanami
Myral
Izanami
0
0
0
0
L
0
0
0
0
L
0
0
0
0
L
Fenrir
david7ares
Fenrir
1
1
0
1
W
Tiamat
gtty1234
Tiamat
0
1
1
0.5
L
Apollo
0
1
0
0
L
Gilgamesh
marzalet
Gilgamesh
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,897
Damage
1,867
7,095
Taken
9,693
2,163
Mitigated
2,487
3,159
Healing
3,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Hachiman
Gilgamesh
1,015
60
0
525
1,704
468
0
0
1,704
0
8,087
W
Scylla
Kerel1213
Scylla
0
0
0
0
188
28
0
0
188
2,165
0
W
Bacchus
MrMistery27
Bacchus
790
38
0
586
1,100
549
175
0
1,100
5,123
0
W
Izanami
Myral
Izanami
0
0
0
738
1,790
382
376
0
1,790
0
14,956
L
0
0
35
393
732
197
0
0
732
0
1,415
L
0
0
0
180
781
129
0
0
781
5,660
0
L
Fenrir
david7ares
Fenrir
195
44
0
700
2,745
655
0
123
2,606
0
5,680
W
Tiamat
gtty1234
Tiamat
1,092
192
0
1,310
2,313
736
0
0
2,313
9,988
0
L
Apollo
512
418
0
554
2,347
627
636
790
1,557
0
10,942
L
Gilgamesh
marzalet
Gilgamesh
1,160
311
0
1,224
3,088
879
0
815
2,135
0
10,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,916
Gold Earned
15,921
97
Minions Killed
83
0
Camps Cleared
0
395,299
Distance Traveled
321,286
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
3,508
702
19
4
0
96,455
1
W
Scylla
2,890
578
7
1
0
28,050
0
W
Bacchus
3,514
703
6
1
0
90,028
2
W
Izanami
3,496
699
39
8
0
91,085
3
L
Horus
2,711
542
3
1
0
28,407
0
L
Chronos
3,014
603
18
4
0
62,738
0
L
Fenrir
3,402
680
14
3
0
74,664
2
W
Tiamat
3,508
702
26
5
0
89,681
0
L
Apollo
3,331
666
23
5
0
70,045
0
L
Gilgamesh
3,463
693
25
5
0
85,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role