Player Matchup

Izanami
Izanami
Diamond II
 
Izanami
Diamond II
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum I
Patty_Fossaaa
Nemesis
Platinum I
Level 56
God Stats
5W - 3L
1,697 SR
Queue Stats
46W - 29L
2,074 MMR
Party 1
Cabrakan
Cabrakan
Diamond IV
STONE_WALL_PAUL
Cabrakan
Diamond IV
Level 69
God Stats
79W - 69L
1,639 SR
Queue Stats
512W - 503L
2,103 MMR
Solo
Janus
Janus
Diamond III
Sehunnn M
Janus
Diamond III
Level 159
God Stats
55W - 45L
1,831 SR
Queue Stats
484W - 486L
2,224 MMR
Solo
Guan Yu
Guan Yu
Diamond II
elmatcar
Guan Yu
Diamond II
Level 146
God Stats
25W - 21L
1,656 SR
Queue Stats
398W - 365L
2,313 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 110
1,665 SR
2,043 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 129
1,641 SR
2,181 MMR
Ravana
Ravana
Diamond IV
AdotApoc
Ravana
Diamond IV
Level 108
God Stats
21W - 21L
1,593 SR
Queue Stats
501W - 475L
2,170 MMR
Solo
Raijin
Raijin
Diamond IV
LatestHurdle
Raijin
Diamond IV
Level 159
God Stats
44W - 30L
1,653 SR
Queue Stats
109W - 100L
2,147 MMR
Solo
Rama
Rama
Diamond V
Rickyypoo
Rama
Diamond V
Level 126
God Stats
11W - 7L
1,741 SR
Queue Stats
346W - 320L
2,094 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
TravR
Sun Wukong
Diamond II
Level 126
God Stats
21W - 17L
1,658 SR
Queue Stats
130W - 109L
2,353 MMR
Party 2
Sobek
Sobek
Diamond V
pbjellytime11
Sobek
Diamond V
Level 127
God Stats
25W - 26L
1,561 SR
Queue Stats
293W - 276L
2,144 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
10 / 5 / 6
19,048
635
28,104
25,936
13,073
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
20
5 / 3 / 10
14,739
491
10,899
22,427
12,734
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
20
6 / 8 / 15
17,069
569
20,119
33,269
35,361
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
Sehunnn M
Janus
20
5 / 3 / 11
17,907
597
29,861
17,439
8,340
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Guan Yu
elmatcar
Guan Yu
20
0 / 5 / 9
14,792
493
12,193
32,109
41,120
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
SetScyllaTiamatAthenaDanzaburou

VS

Bans
ApolloCupidHeimdallrArtioYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AdotApoc
Ravana
20
7 / 6 / 10
15,264
509
14,836
21,182
14,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
19
1 / 6 / 10
12,788
426
17,137
18,354
7,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
20
3 / 9 / 7
13,852
462
18,469
28,485
11,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
TravR
Sun Wukong
20
12 / 2 / 8
16,726
558
33,139
29,794
37,487
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
1 / 3 / 13
12,214
407
9,055
30,529
36,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
72
26
Kills
24
24
Deaths
26
51
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
10
5
6
2.6
L
Ravana
AdotApoc
Ravana
7
6
10
2
L
Raijin
1
6
10
1
W
Nemesis
5
3
10
3.33
L
Rama
3
9
7
0.72
W
Cabrakan
6
8
15
1.69
W
Janus
Sehunnn M
Janus
5
3
11
3.5
L
Sun Wukong
TravR
Sun Wukong
12
2
8
8
W
Guan Yu
elmatcar
Guan Yu
0
5
9
0.9
L
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,176
Damage
92,636
131,180
Taken
128,344
110,628
Mitigated
107,851
45,131
Healing
31,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
28,104
22,045
0
8,154
25,936
13,073
3,419
4,006
21,813
0
148,403
L
Ravana
AdotApoc
Ravana
14,836
3,812
0
5,798
21,182
14,678
0
10,101
11,081
0
110,450
L
Raijin
17,137
535
0
3,152
18,354
7,838
0
8,922
9,432
107,562
0
W
Nemesis
10,899
4,801
0
3,479
22,427
12,734
2,173
3,989
18,290
0
130,708
L
Rama
18,469
14,565
0
7,844
28,485
11,778
1,001
6,872
21,613
0
121,996
W
Cabrakan
20,119
2,618
0
9,642
33,269
35,361
740
10,747
22,008
71,425
0
W
Janus
Sehunnn M
Janus
29,861
1,812
0
3,889
17,439
8,340
1,708
2,515
14,802
172,900
0
L
Sun Wukong
TravR
Sun Wukong
33,139
6,582
0
7,412
29,794
37,487
192
9,208
20,586
0
127,831
W
Guan Yu
elmatcar
Guan Yu
12,193
1,799
5,122
14,845
32,109
41,120
1,555
6,752
25,121
0
98,175
L
9,055
983
0
7,337
30,529
36,070
38
15,143
15,386
32,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,555
Gold Earned
70,844
916
Minions Killed
727
0
Camps Cleared
0
2,986,501
Distance Traveled
2,910,589
35
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
19,048
635
210
7
0
502,644
9
L
Ravana
15,264
509
159
5
0
620,977
4
L
Raijin
12,788
426
176
6
0
534,713
10
W
Nemesis
14,739
491
162
5
0
669,820
7
L
Rama
13,852
462
147
5
0
498,614
9
W
Cabrakan
17,069
569
64
2
0
523,219
5
W
Janus
17,907
597
287
10
0
637,267
4
L
Sun Wukong
16,726
558
202
7
0
651,005
6
W
Guan Yu
14,792
493
193
6
0
653,551
10
L
Sobek
12,214
407
43
1
0
605,280
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role