Player Matchup

Merlin
Merlin
Platinum II
CyB0RG_The_Great
Merlin
Platinum II
Level 115
God Stats
85W - 60L
1,669 SR
Queue Stats
344W - 332L
1,891 MMR
Party 1
Rama
Rama
Platinum III
The_Neith_Slayer
Rama
Platinum III
Level 42
God Stats
4W - 2L
1,658 SR
Queue Stats
31W - 20L
1,889 MMR
Party 2
Cerberus
Cerberus
Platinum V
hesbehindme
Cerberus
Platinum V
Level 55
God Stats
10W - 3L
1,444 SR
Queue Stats
204W - 208L
1,677 MMR
Party 1
Nemesis
Nemesis
Gold IV
lEatGlass_
Nemesis
Gold IV
Level 66
God Stats
5W - 0L
1,849 SR
Queue Stats
77W - 56L
1,641 MMR
Party 2
Sun Wukong
Sun Wukong
Gold I
xM0NSTER JAVAx
Sun Wukong
Gold I
Level 103
God Stats
11W - 10L
1,540 SR
Queue Stats
407W - 409L
1,789 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 76
1,632 SR
1,777 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,716 SR
1,773 MMR
Guan Yu
Guan Yu
Platinum II
BanHerc
Guan Yu
Platinum II
Level 132
God Stats
17W - 4L
1,836 SR
Queue Stats
312W - 304L
1,744 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
PloxSage
Tsukuyomi
Platinum V
Level 127
God Stats
13W - 6L
1,759 SR
Queue Stats
284W - 277L
1,748 MMR
Solo
Sylvanus
Sylvanus
Platinum V
SweetBunsBrah
Sylvanus
Platinum V
Level 157
God Stats
8W - 12L
1,729 SR
Queue Stats
133W - 136L
1,795 MMR
Solo
Hera
Hera
Gold II
kingqueenkia
Hera
Gold II
Level 127
God Stats
6W - 7L
1,506 SR
Queue Stats
212W - 211L
1,596 MMR
Party 3
Izanami
Izanami
Platinum II
ksupremekai
Izanami
Platinum II
Level 160
God Stats
9W - 7L
1,751 SR
Queue Stats
142W - 137L
1,982 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 20
17,186
554
26,742
21,029
10,712
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
11 / 5 / 14
20,222
652
27,690
28,434
13,352
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
hesbehindme
Cerberus
20
5 / 6 / 17
15,891
513
19,945
38,039
52,503
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
lEatGlass_
Nemesis
20
13 / 3 / 11
19,460
628
24,267
29,134
21,495
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
xM0NSTER JAVAx
Sun Wukong
20
5 / 1 / 19
16,815
542
25,688
35,310
44,663
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
AthenaDanzaburouScyllaTiamatSusano

VS

Bans
SetCu ChulainnApolloOdinLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BanHerc
Guan Yu
20
4 / 7 / 3
14,955
482
18,848
40,531
50,560
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tsukuyomi
PloxSage
Tsukuyomi
20
5 / 11 / 6
14,941
482
28,002
33,298
15,457
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sylvanus
SweetBunsBrah
Sylvanus
16
0 / 7 / 7
12,663
408
14,201
36,682
39,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
6 / 5 / 2
16,516
533
29,405
16,924
8,050
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
ksupremekai
Izanami
20
3 / 8 / 6
16,714
539
17,950
31,465
12,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
42
38
Kills
18
18
Deaths
38
81
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BanHerc
Guan Yu
4
7
3
0.79
W
4
3
20
4.67
L
Tsukuyomi
PloxSage
Tsukuyomi
5
11
6
0.73
L
Sylvanus
SweetBunsBrah
Sylvanus
0
7
7
0.5
W
11
5
14
3.6
W
Cerberus
hesbehindme
Cerberus
5
6
17
2.25
L
6
5
2
1.4
L
Izanami
ksupremekai
Izanami
3
8
6
0.75
W
Nemesis
lEatGlass_
Nemesis
13
3
11
6.17
W
Sun Wukong
xM0NSTER JAVAx
Sun Wukong
5
1
19
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,332
Damage
108,406
151,946
Taken
158,900
142,725
Mitigated
125,617
50,735
Healing
47,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BanHerc
Guan Yu
18,848
3,676
1,227
13,741
40,531
50,560
0
10,903
29,370
0
91,802
W
26,742
655
614
6,589
21,029
10,712
1,938
7,255
13,694
126,376
0
L
Tsukuyomi
PloxSage
Tsukuyomi
28,002
6,912
0
7,768
33,298
15,457
0
10,407
22,551
0
126,077
L
Sylvanus
SweetBunsBrah
Sylvanus
14,201
1,737
3,250
9,541
36,682
39,328
0
15,852
20,315
43,758
0
W
27,690
23,923
0
13,610
28,434
13,352
3,280
5,330
23,024
0
196,737
W
Cerberus
hesbehindme
Cerberus
19,945
1,059
0
9,697
38,039
52,503
532
13,708
24,251
62,299
0
L
29,405
5,599
0
2,408
16,924
8,050
0
5,640
11,004
130,042
0
L
Izanami
ksupremekai
Izanami
17,950
11,778
0
9,685
31,465
12,222
5,918
6,984
24,395
0
152,128
W
Nemesis
lEatGlass_
Nemesis
24,267
12,137
0
10,028
29,134
21,495
4,363
9,618
19,436
0
185,137
W
Sun Wukong
xM0NSTER JAVAx
Sun Wukong
25,688
4,238
0
10,197
35,310
44,663
4,562
8,014
26,976
84
101,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

89,574
Gold Earned
75,789
914
Minions Killed
800
0
Camps Cleared
0
3,081,527
Distance Traveled
2,763,292
36
Wards Purchased
44
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
14,955
482
135
4
0
609,092
8
W
Merlin
17,186
554
204
7
0
612,832
12
L
Tsukuyomi
14,941
482
163
5
0
569,519
1
L
Sylvanus
12,663
408
56
2
0
512,710
17
W
Rama
20,222
652
223
7
0
546,958
11
W
Cerberus
15,891
513
87
3
0
572,762
4
L
Hera
16,516
533
236
8
0
589,042
10
L
Izanami
16,714
539
210
7
0
482,929
8
W
Nemesis
19,460
628
215
7
0
693,291
3
W
Sun Wukong
16,815
542
185
6
0
655,684
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role