Player Matchup

Medusa
Medusa
CapnMunch
Medusa
Level 65
God Stats
17W - 12L
1,659 SR
Queue Stats
508W - 455L
1,635 Elo+
Party 2
Fenrir
Fenrir
Lolomoon6
Fenrir
Level 27
God Stats
5W - 3L
1,744 SR
Queue Stats
204W - 171L
1,675 Elo+
Party 2
Hercules
Hercules
MooGoesThaCow
Hercules
Level 83
God Stats
2W - 2L
1,301 SR
Queue Stats
338W - 345L
1,465 Elo+
Party 2
Gilgamesh
Gilgamesh
NocteRuinam
Gilgamesh
Level 40
God Stats
6W - 4L
1,549 SR
Queue Stats
224W - 256L
1,412 Elo+
Party 2
Anubis
Anubis
SovietSeal
Anubis
Level 29
God Stats
19W - 12L
1,729 SR
Queue Stats
87W - 97L
1,498 Elo+
Party 2
Team Averages
Level 49
1,596 SR
1,537 Elo+

VS

Team Averages
Level 58
1,575 SR
1,550 Elo+
Gilgamesh
Gilgamesh
Captainducky376
Gilgamesh
Level 155
God Stats
24W - 14L
1,703 SR
Queue Stats
760W - 774L
1,550 Elo+
Party 3
Rama
Rama
Chowder58
Rama
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 98L
1,526 Elo+
Party 1
Ymir
Ymir
Hunterman12469
Ymir
Level 26
God Stats
1W - 6L
1,671 SR
Queue Stats
47W - 45L
1,565 Elo+
Party 1
Artio
Artio
LastTeethBender
Artio
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
Weak33r
Aphrodite
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 25L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CapnMunch
Medusa
20
15 / 4 / 7
14,791
592
24,664
15,016
6,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
Lolomoon6
Fenrir
20
5 / 1 / 18
14,523
581
15,177
19,140
17,956
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hercules
MooGoesThaCow
Hercules
20
7 / 2 / 4
13,876
555
12,493
18,897
17,576
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gilgamesh
NocteRuinam
Gilgamesh
19
5 / 1 / 10
12,650
506
6,626
13,422
7,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
SovietSeal
Anubis
20
5 / 3 / 7
13,313
533
13,284
20,597
11,088
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Captainducky376
Gilgamesh
18
5 / 8 / 1
12,273
491
17,915
22,588
14,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Rama
16
2 / 9 / 2
10,657
426
7,384
19,563
6,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 9 / 2
8,548
342
3,428
22,530
15,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 7 / 2
9,510
380
8,325
19,073
16,688
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Aphrodite
Weak33r
Aphrodite
20
3 / 4 / 3
12,648
506
10,504
19,256
8,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
20
37
Kills
10
11
Deaths
37
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
CapnMunch
Medusa
15
4
7
4.63
L
Gilgamesh
Captainducky376
Gilgamesh
5
8
1
0.69
L
Rama
2
9
2
0.33
L
0
9
2
0.11
L
0
7
2
0.14
W
Fenrir
Lolomoon6
Fenrir
5
1
18
14
W
Hercules
MooGoesThaCow
Hercules
7
2
4
4.5
W
Gilgamesh
NocteRuinam
Gilgamesh
5
1
10
10
W
Anubis
SovietSeal
Anubis
5
3
7
2.83
L
Aphrodite
Weak33r
Aphrodite
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,244
Damage
47,556
87,072
Taken
103,010
60,747
Mitigated
62,119
31,171
Healing
23,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CapnMunch
Medusa
24,664
12,660
0
3,306
15,016
6,241
4,658
2,524
12,492
0
112,290
L
Gilgamesh
Captainducky376
Gilgamesh
17,915
7,178
0
1,756
22,588
14,960
0
5,852
16,586
0
88,514
L
Rama
7,384
6,362
0
5,244
19,563
6,677
0
141
19,422
0
69,519
L
3,428
1,022
0
1,496
22,530
15,209
0
1,661
20,504
23,283
0
L
8,325
862
151
2,100
19,073
16,688
298
2,179
16,249
38,919
0
W
Fenrir
Lolomoon6
Fenrir
15,177
3,203
0
5,692
19,140
17,956
1,773
5,772
13,368
0
65,955
W
Hercules
MooGoesThaCow
Hercules
12,493
3,533
0
9,278
18,897
17,576
669
8,086
10,811
0
87,742
W
Gilgamesh
NocteRuinam
Gilgamesh
6,626
1,457
0
798
13,422
7,886
1,351
1,194
12,228
0
88,231
W
Anubis
SovietSeal
Anubis
13,284
1,112
0
12,097
20,597
11,088
1,291
4,681
14,577
108,218
0
L
Aphrodite
Weak33r
Aphrodite
10,504
1,256
2,173
10,738
19,256
8,585
612
3,451
15,502
89,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,153
Gold Earned
53,636
736
Minions Killed
502
0
Camps Cleared
0
2,437,235
Distance Traveled
2,055,005
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,791
592
173
7
0
472,476
5
L
Gilgamesh
12,273
491
137
5
0
474,721
1
L
Rama
10,657
426
103
4
0
399,780
3
L
Ymir
8,548
342
30
1
0
386,394
3
L
Artio
9,510
380
75
3
0
375,471
4
W
Fenrir
14,523
581
94
4
0
513,361
2
W
Hercules
13,876
555
171
7
0
457,314
1
W
Gilgamesh
12,650
506
121
5
0
559,763
0
W
Anubis
13,313
533
177
7
0
434,321
4
L
Aphrodite
12,648
506
157
6
0
418,639
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role