Player Matchup

Danzaburou
Danzaburou
BheetMahmeet
Danzaburou
Level 73
God Stats
6W - 11L
1,483 SR
Queue Stats
61W - 45L
1,460 Elo+
Solo
Scylla
Scylla
Iammazen
Scylla
Level 65
God Stats
19W - 13L
1,669 SR
Queue Stats
115W - 112L
1,456 Elo+
Solo
Tyr
Tyr
SevlowJosh
Tyr
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 79L
1,456 Elo+
Solo
Arachne
Arachne
jnaguanell
Arachne
Level 78
God Stats
9W - 2L
1,949 SR
Queue Stats
44W - 32L
1,460 Elo+
Solo
Jormungandr
Jormungandr
leroymcoy
Jormungandr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 85
1,620 SR
1,466 Elo+

VS

Team Averages
Level 75
1,608 SR
1,409 Elo+
King Arthur
King Arthur
LibriaCleric
King Arthur
Level 86
God Stats
1W - 0L
1,718 SR
Queue Stats
115W - 123L
1,433 Elo+
Party 2
Zeus
Zeus
NuB4S
Zeus
Level 62
God Stats
2W - 0L
1,748 SR
Queue Stats
5W - 6L
1,383 Elo+
Party 1
Apollo
Apollo
YorosVatta
Apollo
Level 69
God Stats
5W - 7L
1,519 SR
Queue Stats
7W - 12L
1,383 Elo+
Party 1
Cthulhu
Cthulhu
dddccc333444
Cthulhu
Level 89
God Stats
8W - 13L
1,555 SR
Queue Stats
100W - 103L
1,465 Elo+
Party 2
Nemesis
Nemesis
quarz10
Nemesis
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BheetMahmeet
Danzaburou
19
2 / 7 / 4
12,842
476
19,580
22,586
9,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
Iammazen
Scylla
8
0 / 3 / 1
8,295
307
776
3,755
1,123
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

15
1 / 8 / 5
10,407
385
3,356
26,252
26,472
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
jnaguanell
Arachne
20
13 / 6 / 1
13,786
511
28,641
35,067
20,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
leroymcoy
Jormungandr
17
0 / 8 / 7
11,339
420
8,465
23,250
23,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LibriaCleric
King Arthur
20
8 / 1 / 13
14,525
538
21,175
20,610
17,915
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
NuB4S
Zeus
19
9 / 6 / 4
13,470
499
21,999
15,488
5,916
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
YorosVatta
Apollo
20
10 / 1 / 11
14,861
550
19,359
18,975
10,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
dddccc333444
Cthulhu
17
2 / 2 / 10
11,854
439
8,652
20,722
25,045
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
quarz10
Nemesis
18
3 / 7 / 12
12,826
475
13,148
17,717
8,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
82
16
Kills
32
32
Deaths
17
18
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BheetMahmeet
Danzaburou
2
7
4
0.57
L
Scylla
Iammazen
Scylla
0
3
1
0.17
W
King Arthur
LibriaCleric
King Arthur
8
1
13
14.5
W
Zeus
NuB4S
Zeus
9
6
4
1.83
L
1
8
5
0.44
W
Apollo
YorosVatta
Apollo
10
1
11
15.5
W
Cthulhu
dddccc333444
Cthulhu
2
2
10
3.5
L
Arachne
jnaguanell
Arachne
13
6
1
2.25
L
Jormungandr
leroymcoy
Jormungandr
0
8
7
0.44
W
Nemesis
quarz10
Nemesis
3
7
12
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,818
Damage
84,333
110,910
Taken
93,512
80,655
Mitigated
67,671
27,877
Healing
17,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BheetMahmeet
Danzaburou
19,580
7,315
0
8,446
22,586
9,448
632
9,369
13,217
0
94,658
L
Scylla
Iammazen
Scylla
776
0
0
140
3,755
1,123
176
2,229
1,526
20,678
0
W
King Arthur
LibriaCleric
King Arthur
21,175
2,151
0
4,984
20,610
17,915
1,328
1,601
19,009
0
97,386
W
Zeus
NuB4S
Zeus
21,999
4,110
0
3,295
15,488
5,916
2,026
2,202
13,286
90,212
0
L
3,356
585
0
7,657
26,252
26,472
0
3,277
22,920
0
35,992
W
Apollo
YorosVatta
Apollo
19,359
15,207
0
5,049
18,975
10,367
2,081
2,825
16,150
0
99,744
W
Cthulhu
dddccc333444
Cthulhu
8,652
138
1,516
1,628
20,722
25,045
0
1,505
19,217
62,141
0
L
Arachne
jnaguanell
Arachne
28,641
21,517
0
8,186
35,067
20,292
0
9,443
25,271
0
111,506
L
Jormungandr
leroymcoy
Jormungandr
8,465
1,498
0
3,448
23,250
23,320
390
6,333
16,704
49,797
0
W
Nemesis
quarz10
Nemesis
13,148
6,217
0
1,172
17,717
8,428
973
1,108
16,609
0
77,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,669
Gold Earned
67,536
475
Minions Killed
659
0
Camps Cleared
0
1,894,526
Distance Traveled
2,507,307
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,842
476
154
6
0
418,862
4
L
Scylla
8,295
307
48
2
0
142,393
3
W
King Arthur
14,525
538
166
6
0
533,321
5
W
Zeus
13,470
499
136
5
0
414,053
3
L
Tyr
10,407
385
70
3
0
403,504
1
W
Apollo
14,861
550
145
5
0
498,115
0
W
Cthulhu
11,854
439
99
4
0
506,020
1
L
Arachne
13,786
511
134
5
0
495,423
2
L
Jormungandr
11,339
420
69
3
0
434,344
3
W
Nemesis
12,826
475
113
4
0
555,798
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role