Player Matchup

Nemesis
Nemesis
Rart0104
Nemesis
Level 81
God Stats
4W - 5L
1,591 SR
Queue Stats
144W - 121L
1,601 Elo+
Party 2
Hachiman
Hachiman
Sehyox
Hachiman
Level 24
God Stats
0W - 1L
1,214 SR
Queue Stats
16W - 15L
1,514 Elo+
Party 2
Bellona
Bellona
fervo8564
Bellona
Level 129
God Stats
0W - 1L
1,373 SR
Queue Stats
33W - 21L
1,694 Elo+
Party 2
Ra
Ra
leonidas30315
Ra
Level 125
God Stats
7W - 1L
1,871 SR
Queue Stats
104W - 86L
1,568 Elo+
Party 2
Yemoja
Yemoja
skotinosmago
Yemoja
Level 47
God Stats
0W - 1L
1,300 SR
Queue Stats
13W - 11L
1,154 Elo+
Solo
Team Averages
Level 81
1,470 SR
1,506 Elo+

VS

Team Averages
Level 64
1,419 SR
1,408 Elo+
Artemis
Artemis
FLeZz01
Artemis
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 72L
1,539 Elo+
Party 1
Ymir
Ymir
Kenshiro17x
Ymir
Level 137
God Stats
10W - 10L
1,344 SR
Queue Stats
352W - 363L
1,497 Elo+
Party 1
Chaac
Chaac
SmG SMOKE
Chaac
Level 28
God Stats
2W - 4L
1,275 SR
Queue Stats
51W - 115L
1,211 Elo+
Party 3
Merlin
Merlin
SmGHELLBOY
Merlin
Level 61
God Stats
10W - 16L
1,426 SR
Queue Stats
142W - 282L
1,282 Elo+
Party 3
Thanatos
Thanatos
TheSniperS97pro
Thanatos
Level 78
God Stats
26W - 14L
1,548 SR
Queue Stats
91W - 94L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Rart0104
Nemesis
17
6 / 5 / 2
10,757
489
9,941
17,899
8,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
Sehyox
Hachiman
13
2 / 8 / 5
8,778
399
7,604
14,334
4,078
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
fervo8564
Bellona
15
6 / 4 / 7
10,243
466
15,825
20,617
16,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
4 / 6 / 4
10,491
477
15,562
15,259
7,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
13
2 / 5 / 7
9,436
429
7,988
18,668
15,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FLeZz01
Artemis
15
2 / 5 / 18
9,664
439
16,832
16,903
6,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
6 / 1 / 17
12,043
547
13,459
16,299
9,656
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chaac
SmG SMOKE
Chaac
17
1 / 6 / 4
9,911
451
7,020
16,380
17,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
SmGHELLBOY
Merlin
15
1 / 6 / 6
9,015
410
10,406
11,597
4,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
20
18 / 3 / 5
13,085
595
20,165
16,365
7,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
78
20
Kills
28
28
Deaths
21
25
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Artemis
FLeZz01
Artemis
2
5
18
2.2
W
6
1
17
14.5
L
Nemesis
Rart0104
Nemesis
6
5
2
1.4
L
Hachiman
Sehyox
Hachiman
2
8
5
0.56
W
Chaac
SmG SMOKE
Chaac
1
6
4
0.5
W
Merlin
SmGHELLBOY
Merlin
1
6
6
0.67
W
Thanatos
18
3
5
6.83
L
Bellona
fervo8564
Bellona
6
4
7
2.38
L
4
6
4
1
L
Yemoja
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,920
Damage
67,882
86,777
Taken
77,544
52,017
Mitigated
46,010
22,846
Healing
35,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
FLeZz01
Artemis
16,832
8,895
0
6,993
16,903
6,272
75
5,027
11,876
0
57,815
W
13,459
1,518
0
5,490
16,299
9,656
0
7,384
8,915
39,117
0
L
Nemesis
Rart0104
Nemesis
9,941
4,083
0
2,212
17,899
8,543
51
4,227
13,526
610
81,690
L
Hachiman
Sehyox
Hachiman
7,604
5,513
0
1,029
14,334
4,078
0
3,175
11,078
0
31,924
W
Chaac
SmG SMOKE
Chaac
7,020
1,660
0
4,894
16,380
17,830
738
2,148
14,232
0
60,471
W
Merlin
SmGHELLBOY
Merlin
10,406
348
737
1,088
11,597
4,255
0
5,527
6,070
58,177
0
W
Thanatos
20,165
6,138
0
16,055
16,365
7,997
0
4,074
12,291
0
69,608
L
Bellona
fervo8564
Bellona
15,825
6,656
0
6,046
20,617
16,303
229
4,110
15,902
0
51,509
L
15,562
1,270
2,438
4,985
15,259
7,499
884
4,989
10,054
85,901
0
L
Yemoja
7,988
1,190
2,818
3,318
18,668
15,594
0
6,502
11,902
24,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,705
Gold Earned
53,718
437
Minions Killed
439
0
Camps Cleared
0
1,989,956
Distance Traveled
1,908,111
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,664
439
87
4
0
336,221
0
W
Ymir
12,043
547
55
3
0
400,365
3
L
Nemesis
10,757
489
122
6
0
420,019
0
L
Hachiman
8,778
399
60
3
0
346,948
0
W
Chaac
9,911
451
108
5
0
351,386
2
W
Merlin
9,015
410
99
5
0
389,872
4
W
Thanatos
13,085
595
90
4
0
430,267
1
L
Bellona
10,243
466
88
4
0
426,696
0
L
Ra
10,491
477
150
7
0
418,419
3
L
Yemoja
9,436
429
17
1
0
377,874
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role