Player Matchup

Cabrakan
Cabrakan
Wlachen
Cabrakan
Level 93
God Stats
1W - 0L
1,745 SR
Queue Stats
3W - 13L
1,340 Elo+
Solo
Anhur
Anhur
Zyrium
Anhur
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 61L
1,485 Elo+
Solo
Agni
Agni
bellybuttonfuzz
Agni
Level 67
God Stats
30W - 32L
1,525 SR
Queue Stats
148W - 200L
1,465 Elo+
Solo
Team Averages
Level 70
1,590 SR
1,430 Elo+

VS

Team Averages
Level 47
1,346 SR
1,403 Elo+
King Arthur
King Arthur
AmyFere
King Arthur
Level 56
God Stats
44W - 69L
1,316 SR
Queue Stats
202W - 253L
1,393 Elo+
Party 1
Tiamat
Tiamat
Komowa
Tiamat
Level 48
God Stats
2W - 8L
1,509 SR
Queue Stats
311W - 384L
1,383 Elo+
Party 1
Izanami
Izanami
SOUSSI
Izanami
Level 38
God Stats
1W - 9L
1,215 SR
Queue Stats
108W - 132L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Wlachen
Cabrakan
13
2 / 2 / 7
9,633
741
7,129
11,331
13,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
Zyrium
Anhur
13
5 / 1 / 5
9,556
735
8,309
6,873
2,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 3 / 7
9,300
715
10,769
8,060
2,994
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AmyFere
King Arthur
12
3 / 3 / 3
8,818
678
8,940
16,162
9,401
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
Komowa
Tiamat
12
1 / 3 / 5
8,416
647
4,657
6,638
4,086
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
SOUSSI
Izanami
12
2 / 4 / 4
8,688
668
5,142
8,029
2,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
10
Kills
6
6
Deaths
10
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AmyFere
King Arthur
3
3
3
1.5
L
Tiamat
Komowa
Tiamat
1
3
5
1.17
L
Izanami
SOUSSI
Izanami
2
4
4
1
W
Cabrakan
Wlachen
Cabrakan
2
2
7
2.75
W
Anhur
Zyrium
Anhur
5
1
5
7.5
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,207
Damage
18,739
26,264
Taken
30,829
19,450
Mitigated
15,886
6,565
Healing
6,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AmyFere
King Arthur
8,940
1,381
0
3,335
16,162
9,401
0
8,704
7,458
0
38,423
L
Tiamat
Komowa
Tiamat
4,657
661
0
1,790
6,638
4,086
102
5,568
1,070
30,496
0
L
Izanami
SOUSSI
Izanami
5,142
3,119
0
1,542
8,029
2,399
0
3,722
4,307
0
31,188
W
Cabrakan
Wlachen
Cabrakan
7,129
1,438
0
1,536
11,331
13,726
0
2,416
8,915
22,658
0
W
Anhur
Zyrium
Anhur
8,309
4,729
0
2,574
6,873
2,730
939
1,249
5,624
0
37,999
W
10,769
636
311
2,144
8,060
2,994
396
1,055
7,005
47,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,489
Gold Earned
25,922
176
Minions Killed
180
0
Camps Cleared
0
708,740
Distance Traveled
737,570
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,818
678
43
3
0
260,042
4
L
Tiamat
8,416
647
70
5
0
250,129
0
L
Izanami
8,688
668
67
5
0
227,399
3
W
Cabrakan
9,633
741
29
2
0
243,314
3
W
Anhur
9,556
735
64
5
0
227,354
1
W
Agni
9,300
715
83
6
0
238,072
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role