Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BrandaM
Sol
Level 102
God Stats
17W - 9L
1,607 SR
Queue Stats
605W - 695L
1,466 Elo+
Party 1
Cerberus
Cerberus
FruitlessWall01
Cerberus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,399 Elo+
Solo
King Arthur
King Arthur
Pela98
King Arthur
Level 82
God Stats
18W - 27L
1,455 SR
Queue Stats
421W - 497L
1,435 Elo+
Party 1
Danzaburou
Danzaburou
RocotoFeo
Danzaburou
Level 87
God Stats
14W - 10L
1,636 SR
Queue Stats
479W - 536L
1,463 Elo+
Party 1
Team Averages
Level 97
1,540 SR
1,453 Elo+

VS

Team Averages
Level 117
1,483 SR
1,471 Elo+
Vulcan
Vulcan
 
Vulcan
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
ForgottenBrawler
Tiamat
Level 159
God Stats
34W - 39L
1,476 SR
Queue Stats
586W - 594L
1,456 Elo+
Party 2
Izanami
Izanami
Haha joker123
Izanami
Level 69
God Stats
35W - 30L
1,480 SR
Queue Stats
202W - 205L
1,434 Elo+
Solo
Cthulhu
Cthulhu
SilientSpectrum
Cthulhu
Level 87
God Stats
44W - 45L
1,459 SR
Queue Stats
407W - 420L
1,466 Elo+
Solo
Achilles
Achilles
v3ss0n
Achilles
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
3 / 3 / 1
8,386
524
6,983
10,878
7,272
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sol
13
4 / 2 / 7
8,315
520
7,516
8,580
3,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
13
4 / 1 / 6
8,353
522
6,117
11,871
8,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Pela98
King Arthur
15
2 / 0 / 5
8,819
551
9,128
10,339
6,686
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
RocotoFeo
Danzaburou
16
5 / 0 / 5
10,011
626
5,936
8,962
4,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
2 / 2 / 3
7,455
466
9,107
6,621
2,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 3
6,714
420
5,031
8,177
4,391
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
9
0 / 6 / 2
5,894
368
4,048
10,256
2,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
1 / 3 / 0
7,149
447
5,706
11,905
9,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
v3ss0n
Achilles
11
3 / 6 / 1
7,407
463
3,702
14,297
7,066
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
18
Kills
6
6
Deaths
19
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
3
1
1.17
L
Vulcan
 
Vulcan
2
2
3
1.75
W
Sol
4
2
7
3.75
L
0
2
3
0.75
W
Cerberus
4
1
6
7
L
Izanami
0
6
2
0.17
W
King Arthur
Pela98
King Arthur
2
0
5
4.5
W
Danzaburou
RocotoFeo
Danzaburou
5
0
5
7.5
L
1
3
0
0.33
L
Achilles
v3ss0n
Achilles
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,680
Damage
27,594
50,630
Taken
51,256
29,983
Mitigated
25,947
19,223
Healing
14,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,983
533
417
5,921
10,878
7,272
1,411
6,109
4,235
54,866
0
L
Vulcan
 
Vulcan
9,107
4,344
48
1,538
6,621
2,326
0
3,497
3,124
37,873
0
W
Sol
7,516
2,049
0
3,483
8,580
3,086
3,045
3,241
5,259
39,545
2,846
L
5,031
1,010
0
2,128
8,177
4,391
0
4,824
3,353
35,362
0
W
Cerberus
6,117
693
0
2,844
11,871
8,235
126
2,877
8,838
33,309
0
L
Izanami
4,048
2,368
537
2,820
10,256
2,858
54
6,368
3,888
0
24,381
W
King Arthur
Pela98
King Arthur
9,128
1,124
0
2,259
10,339
6,686
0
4,759
5,222
0
51,931
W
Danzaburou
RocotoFeo
Danzaburou
5,936
2,456
0
4,299
8,962
4,704
1,144
1,678
7,232
0
66,633
L
5,706
393
105
3,964
11,905
9,306
0
1,455
10,450
40,670
0
L
Achilles
v3ss0n
Achilles
3,702
1,028
0
3,538
14,297
7,066
0
4,206
10,091
0
33,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,884
Gold Earned
34,619
508
Minions Killed
309
0
Camps Cleared
0
1,579,216
Distance Traveled
1,420,527
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,386
524
107
7
0
303,544
7
L
Vulcan
7,455
466
69
4
0
293,545
2
W
Sol
8,315
520
85
5
0
299,370
3
L
Tiamat
6,714
420
61
4
0
283,355
7
W
Cerberus
8,353
522
76
5
0
327,068
6
L
Izanami
5,894
368
38
2
0
229,235
3
W
King Arthur
8,819
551
105
7
0
329,810
3
W
Danzaburou
10,011
626
135
8
0
319,424
0
L
Cthulhu
7,149
447
70
4
0
298,300
5
L
Achilles
7,407
463
71
4
0
316,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role